Chromium Code Reviews| Index: core/include/fxcrt/fx_coordinates.h |
| diff --git a/core/include/fxcrt/fx_coordinates.h b/core/include/fxcrt/fx_coordinates.h |
| index 6ec3b5e1ebb2fd69fb1ecf05f5508f69fe4a1c79..7461cf460bf21baa8702bc74b3d011a188064204 100644 |
| --- a/core/include/fxcrt/fx_coordinates.h |
| +++ b/core/include/fxcrt/fx_coordinates.h |
| @@ -1,902 +1,739 @@ |
| // Copyright 2014 PDFium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| - |
| + |
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| #ifndef _FXCRT_COORDINATES_ |
| #define _FXCRT_COORDINATES_ |
| -template<class baseType> class CFX_PSVTemplate; |
| -template<class baseType> class CFX_VTemplate; |
| -template<class baseType> class CFX_PRLTemplate; |
| -template<class baseType> class CFX_RTemplate; |
| -template<class baseType> class CFX_ETemplate; |
| -template<class baseType> class CFX_ATemplate; |
| -template<class baseType> class CFX_RRTemplate; |
| +template <class baseType> |
|
Tom Sepez
2014/08/12 18:19:14
I found this clearer without the newline.
Nico
2014/08/12 18:29:39
I think this is a style option ( http://clang.llvm
|
| +class CFX_PSVTemplate; |
| +template <class baseType> |
| +class CFX_VTemplate; |
| +template <class baseType> |
| +class CFX_PRLTemplate; |
| +template <class baseType> |
| +class CFX_RTemplate; |
| +template <class baseType> |
| +class CFX_ETemplate; |
| +template <class baseType> |
| +class CFX_ATemplate; |
| +template <class baseType> |
| +class CFX_RRTemplate; |
| class CFX_Matrix; |
| -template<class baseType> |
| -class CFX_PSVTemplate : public CFX_Object |
| -{ |
| -public: |
| - typedef CFX_PSVTemplate<baseType> FXT_PSV; |
| - typedef CFX_PSVTemplate<baseType> FXT_POINT; |
| - typedef CFX_PSVTemplate<baseType> FXT_SIZE; |
| - void Set(baseType x, baseType y) |
| - { |
| - FXT_PSV::x = x, FXT_PSV::y = y; |
| - } |
| - void Set(const FXT_PSV &psv) |
| - { |
| - FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; |
| - } |
| - void Add(baseType x, baseType y) |
| - { |
| - FXT_PSV::x += x, FXT_PSV::y += y; |
| - } |
| - void Subtract(baseType x, baseType y) |
| - { |
| - FXT_PSV::x -= x, FXT_PSV::y -= y; |
| - } |
| - void Reset() |
| - { |
| - FXT_PSV::x = FXT_PSV::y = 0; |
| - } |
| - FXT_PSV& operator += (const FXT_PSV &obj) |
| - { |
| - x += obj.x; |
| - y += obj.y; |
| - return *this; |
| - } |
| - FXT_PSV& operator -= (const FXT_PSV &obj) |
| - { |
| - x -= obj.x; |
| - y -= obj.y; |
| - return *this; |
| - } |
| - FXT_PSV& operator *= (baseType lamda) |
| - { |
| - x *= lamda; |
| - y *= lamda; |
| - return *this; |
| - } |
| - FXT_PSV& operator /= (baseType lamda) |
| - { |
| - x /= lamda; |
| - y /= lamda; |
| - return *this; |
| - } |
| - friend FX_BOOL operator == (const FXT_PSV &obj1, const FXT_PSV &obj2) |
| - { |
| - return obj1.x == obj2.x && obj1.y == obj2.y; |
| - } |
| - friend FX_BOOL operator != (const FXT_PSV &obj1, const FXT_PSV &obj2) |
| - { |
| - return obj1.x != obj2.x || obj1.y != obj2.y; |
| - } |
| - friend FXT_PSV operator + (const FXT_PSV &obj1, const FXT_PSV &obj2) |
| - { |
| - CFX_PSVTemplate obj; |
| - obj.x = obj1.x + obj2.x; |
| - obj.y = obj1.y + obj2.y; |
| - return obj; |
| - } |
| - friend FXT_PSV operator - (const FXT_PSV &obj1, const FXT_PSV &obj2) |
| - { |
| - CFX_PSVTemplate obj; |
| - obj.x = obj1.x - obj2.x; |
| - obj.y = obj1.y - obj2.y; |
| - return obj; |
| - } |
| - friend FXT_PSV operator * (const FXT_PSV &obj, baseType lamda) |
| - { |
| - CFX_PSVTemplate t; |
| - t.x = obj.x * lamda; |
| - t.y = obj.y * lamda; |
| - return t; |
| - } |
| - friend FXT_PSV operator * (baseType lamda, const FXT_PSV &obj) |
| - { |
| - CFX_PSVTemplate t; |
| - t.x = lamda * obj.x; |
| - t.y = lamda * obj.y; |
| - return t; |
| - } |
| - friend FXT_PSV operator / (const FXT_PSV &obj, baseType lamda) |
| - { |
| - CFX_PSVTemplate t; |
| - t.x = obj.x / lamda; |
| - t.y = obj.y / lamda; |
| - return t; |
| - } |
| - baseType x, y; |
| +template <class baseType> |
| +class CFX_PSVTemplate : public CFX_Object { |
| + public: |
| + typedef CFX_PSVTemplate<baseType> FXT_PSV; |
| + typedef CFX_PSVTemplate<baseType> FXT_POINT; |
| + typedef CFX_PSVTemplate<baseType> FXT_SIZE; |
| + void Set(baseType x, baseType y) { FXT_PSV::x = x, FXT_PSV::y = y; } |
| + void Set(const FXT_PSV& psv) { FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; } |
| + void Add(baseType x, baseType y) { FXT_PSV::x += x, FXT_PSV::y += y; } |
| + void Subtract(baseType x, baseType y) { FXT_PSV::x -= x, FXT_PSV::y -= y; } |
| + void Reset() { FXT_PSV::x = FXT_PSV::y = 0; } |
| + FXT_PSV& operator+=(const FXT_PSV& obj) { |
| + x += obj.x; |
| + y += obj.y; |
| + return *this; |
| + } |
| + FXT_PSV& operator-=(const FXT_PSV& obj) { |
| + x -= obj.x; |
| + y -= obj.y; |
| + return *this; |
| + } |
| + FXT_PSV& operator*=(baseType lamda) { |
| + x *= lamda; |
| + y *= lamda; |
| + return *this; |
| + } |
| + FXT_PSV& operator/=(baseType lamda) { |
| + x /= lamda; |
| + y /= lamda; |
| + return *this; |
| + } |
| + friend FX_BOOL operator==(const FXT_PSV& obj1, const FXT_PSV& obj2) { |
| + return obj1.x == obj2.x && obj1.y == obj2.y; |
| + } |
| + friend FX_BOOL operator!=(const FXT_PSV& obj1, const FXT_PSV& obj2) { |
| + return obj1.x != obj2.x || obj1.y != obj2.y; |
| + } |
| + friend FXT_PSV operator+(const FXT_PSV& obj1, const FXT_PSV& obj2) { |
| + CFX_PSVTemplate obj; |
| + obj.x = obj1.x + obj2.x; |
| + obj.y = obj1.y + obj2.y; |
| + return obj; |
| + } |
| + friend FXT_PSV operator-(const FXT_PSV& obj1, const FXT_PSV& obj2) { |
| + CFX_PSVTemplate obj; |
| + obj.x = obj1.x - obj2.x; |
| + obj.y = obj1.y - obj2.y; |
| + return obj; |
| + } |
| + friend FXT_PSV operator*(const FXT_PSV& obj, baseType lamda) { |
| + CFX_PSVTemplate t; |
| + t.x = obj.x * lamda; |
| + t.y = obj.y * lamda; |
| + return t; |
| + } |
| + friend FXT_PSV operator*(baseType lamda, const FXT_PSV& obj) { |
| + CFX_PSVTemplate t; |
| + t.x = lamda * obj.x; |
| + t.y = lamda * obj.y; |
| + return t; |
| + } |
| + friend FXT_PSV operator/(const FXT_PSV& obj, baseType lamda) { |
| + CFX_PSVTemplate t; |
| + t.x = obj.x / lamda; |
| + t.y = obj.y / lamda; |
| + return t; |
| + } |
| + baseType x, y; |
| }; |
| -typedef CFX_PSVTemplate<FX_INT32> CFX_Point; |
| -typedef CFX_PSVTemplate<FX_FLOAT> CFX_PointF; |
| -typedef CFX_PSVTemplate<FX_INT32> CFX_Size; |
| -typedef CFX_PSVTemplate<FX_FLOAT> CFX_SizeF; |
| -typedef CFX_ArrayTemplate<CFX_Point> CFX_Points; |
| -typedef CFX_ArrayTemplate<CFX_PointF> CFX_PointsF; |
| -typedef CFX_PSVTemplate<FX_INT32> * FX_LPPOINT; |
| -typedef CFX_PSVTemplate<FX_FLOAT> * FX_LPPOINTF; |
| -typedef CFX_PSVTemplate<FX_INT32> const * FX_LPCPOINT; |
| -typedef CFX_PSVTemplate<FX_FLOAT> const * FX_LPCPOINTF; |
| -#define CFX_FloatPoint CFX_PointF |
| -template<class baseType> |
| -class CFX_VTemplate: public CFX_PSVTemplate<baseType> |
| -{ |
| -public: |
| - typedef CFX_PSVTemplate<baseType> FXT_PSV; |
| - typedef CFX_PSVTemplate<baseType> FXT_POINT; |
| - typedef CFX_PSVTemplate<baseType> FXT_SIZE; |
| - typedef CFX_VTemplate<baseType> FXT_VECTOR; |
| - void Set(baseType x, baseType y) |
| - { |
| - FXT_PSV::x = x, FXT_PSV::y = y; |
| - } |
| - void Set(const FXT_PSV &psv) |
| - { |
| - FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; |
| - } |
| - void Set(const FXT_POINT &p1, const FXT_POINT &p2) |
| - { |
| - FXT_PSV::x = p2.x - p1.x, FXT_PSV::y = p2.y - p1.y; |
| - } |
| - void Reset() |
| - { |
| - FXT_PSV::x = FXT_PSV::y = 0; |
| - } |
| - baseType SquareLength() const |
| - { |
| - return FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y; |
| - } |
| - baseType Length() const |
| - { |
| - return FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y); |
| - } |
| - void Normalize() |
| - { |
| - FX_FLOAT fLen = FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y); |
| - if (fLen < 0.0001f) { |
| - return; |
| - } |
| - FXT_PSV::x = ((baseType)FXT_PSV::x) / fLen; |
| - FXT_PSV::y = ((baseType)FXT_PSV::y) / fLen; |
| - } |
| - baseType DotProduct(baseType x, baseType y) const |
| - { |
| - return FXT_PSV::x * x + FXT_PSV::y * y; |
| - } |
| - baseType DotProduct(const FXT_VECTOR &v) const |
| - { |
| - return FXT_PSV::x * v.x + FXT_PSV::y * v.y; |
| - } |
| - FX_BOOL IsParallel(baseType x, baseType y) const |
| - { |
| - baseType t = FXT_PSV::x * y - FXT_PSV::y * x; |
| - return FXSYS_fabs(t) < 0x0001f; |
| - } |
| - FX_BOOL IsParallel(const FXT_VECTOR &v) const |
| - { |
| - return IsParallel(v.x, v.y); |
| - } |
| - FX_BOOL IsPerpendicular(baseType x, baseType y) const |
| - { |
| - baseType t = DotProduct(x, y); |
| - return FXSYS_fabs(t) < 0x0001f; |
| - } |
| - FX_BOOL IsPerpendicular(const FXT_VECTOR &v) const |
| - { |
| - return IsPerpendicular(v.x, v.y); |
| - } |
| - void Translate(baseType dx, baseType dy) |
| - { |
| - FXT_PSV::x += dx, FXT_PSV::y += dy; |
| - } |
| - void Scale(baseType sx, baseType sy) |
| - { |
| - FXT_PSV::x *= sx, FXT_PSV::y *= sy; |
| - } |
| - void Rotate(FX_FLOAT fRadian) |
| - { |
| - FX_FLOAT xx = (FX_FLOAT)FXT_PSV::x; |
| - FX_FLOAT yy = (FX_FLOAT)FXT_PSV::y; |
| - FX_FLOAT cosValue = FXSYS_cos(fRadian); |
| - FX_FLOAT sinValue = FXSYS_sin(fRadian); |
| - FXT_PSV::x = xx * cosValue - yy * sinValue; |
| - FXT_PSV::y = xx * sinValue + yy * cosValue; |
| - } |
| - friend FX_FLOAT Cosine(const FXT_VECTOR &v1, const FXT_VECTOR &v2) |
| - { |
| - FXSYS_assert(v1.SquareLength() != 0 && v2.SquareLength() != 0); |
| - FX_FLOAT dotProduct = v1.DotProduct(v2); |
| - return dotProduct / (FX_FLOAT)FXSYS_sqrt(v1.SquareLength() * v2.SquareLength()); |
| - } |
| - friend FX_FLOAT ArcCosine(const FXT_VECTOR &v1, const FXT_VECTOR &v2) |
| - { |
| - return (FX_FLOAT)FXSYS_acos(Cosine(v1, v2)); |
| - } |
| - friend FX_FLOAT SlopeAngle(const FXT_VECTOR &v) |
| - { |
| - CFX_VTemplate vx; |
| - vx.Set(1, 0); |
| - FX_FLOAT fSlope = ArcCosine(v, vx); |
| - return v.y < 0 ? -fSlope : fSlope; |
| - } |
| +typedef CFX_PSVTemplate<FX_INT32> CFX_Point; |
| +typedef CFX_PSVTemplate<FX_FLOAT> CFX_PointF; |
| +typedef CFX_PSVTemplate<FX_INT32> CFX_Size; |
| +typedef CFX_PSVTemplate<FX_FLOAT> CFX_SizeF; |
| +typedef CFX_ArrayTemplate<CFX_Point> CFX_Points; |
| +typedef CFX_ArrayTemplate<CFX_PointF> CFX_PointsF; |
| +typedef CFX_PSVTemplate<FX_INT32>* FX_LPPOINT; |
| +typedef CFX_PSVTemplate<FX_FLOAT>* FX_LPPOINTF; |
| +typedef CFX_PSVTemplate<FX_INT32> const* FX_LPCPOINT; |
| +typedef CFX_PSVTemplate<FX_FLOAT> const* FX_LPCPOINTF; |
| +#define CFX_FloatPoint CFX_PointF |
| +template <class baseType> |
| +class CFX_VTemplate : public CFX_PSVTemplate<baseType> { |
| + public: |
| + typedef CFX_PSVTemplate<baseType> FXT_PSV; |
| + typedef CFX_PSVTemplate<baseType> FXT_POINT; |
| + typedef CFX_PSVTemplate<baseType> FXT_SIZE; |
| + typedef CFX_VTemplate<baseType> FXT_VECTOR; |
| + void Set(baseType x, baseType y) { FXT_PSV::x = x, FXT_PSV::y = y; } |
| + void Set(const FXT_PSV& psv) { FXT_PSV::x = psv.x, FXT_PSV::y = psv.y; } |
| + void Set(const FXT_POINT& p1, const FXT_POINT& p2) { |
| + FXT_PSV::x = p2.x - p1.x, FXT_PSV::y = p2.y - p1.y; |
| + } |
| + void Reset() { FXT_PSV::x = FXT_PSV::y = 0; } |
| + baseType SquareLength() const { |
| + return FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y; |
| + } |
| + baseType Length() const { |
| + return FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y); |
| + } |
| + void Normalize() { |
| + FX_FLOAT fLen = |
| + FXSYS_sqrt(FXT_PSV::x * FXT_PSV::x + FXT_PSV::y * FXT_PSV::y); |
| + if (fLen < 0.0001f) { |
| + return; |
| + } |
| + FXT_PSV::x = ((baseType)FXT_PSV::x) / fLen; |
| + FXT_PSV::y = ((baseType)FXT_PSV::y) / fLen; |
| + } |
| + baseType DotProduct(baseType x, baseType y) const { |
| + return FXT_PSV::x * x + FXT_PSV::y * y; |
| + } |
| + baseType DotProduct(const FXT_VECTOR& v) const { |
| + return FXT_PSV::x * v.x + FXT_PSV::y * v.y; |
| + } |
| + FX_BOOL IsParallel(baseType x, baseType y) const { |
| + baseType t = FXT_PSV::x * y - FXT_PSV::y * x; |
| + return FXSYS_fabs(t) < 0x0001f; |
| + } |
| + FX_BOOL IsParallel(const FXT_VECTOR& v) const { return IsParallel(v.x, v.y); } |
| + FX_BOOL IsPerpendicular(baseType x, baseType y) const { |
| + baseType t = DotProduct(x, y); |
| + return FXSYS_fabs(t) < 0x0001f; |
| + } |
| + FX_BOOL IsPerpendicular(const FXT_VECTOR& v) const { |
| + return IsPerpendicular(v.x, v.y); |
| + } |
| + void Translate(baseType dx, baseType dy) { |
| + FXT_PSV::x += dx, FXT_PSV::y += dy; |
| + } |
| + void Scale(baseType sx, baseType sy) { FXT_PSV::x *= sx, FXT_PSV::y *= sy; } |
| + void Rotate(FX_FLOAT fRadian) { |
| + FX_FLOAT xx = (FX_FLOAT)FXT_PSV::x; |
| + FX_FLOAT yy = (FX_FLOAT)FXT_PSV::y; |
| + FX_FLOAT cosValue = FXSYS_cos(fRadian); |
| + FX_FLOAT sinValue = FXSYS_sin(fRadian); |
| + FXT_PSV::x = xx * cosValue - yy * sinValue; |
| + FXT_PSV::y = xx * sinValue + yy * cosValue; |
| + } |
| + friend FX_FLOAT Cosine(const FXT_VECTOR& v1, const FXT_VECTOR& v2) { |
| + FXSYS_assert(v1.SquareLength() != 0 && v2.SquareLength() != 0); |
| + FX_FLOAT dotProduct = v1.DotProduct(v2); |
| + return dotProduct / |
| + (FX_FLOAT)FXSYS_sqrt(v1.SquareLength() * v2.SquareLength()); |
| + } |
| + friend FX_FLOAT ArcCosine(const FXT_VECTOR& v1, const FXT_VECTOR& v2) { |
| + return (FX_FLOAT)FXSYS_acos(Cosine(v1, v2)); |
| + } |
| + friend FX_FLOAT SlopeAngle(const FXT_VECTOR& v) { |
| + CFX_VTemplate vx; |
| + vx.Set(1, 0); |
| + FX_FLOAT fSlope = ArcCosine(v, vx); |
| + return v.y < 0 ? -fSlope : fSlope; |
| + } |
| }; |
| typedef CFX_VTemplate<FX_INT32> CFX_Vector; |
| typedef CFX_VTemplate<FX_FLOAT> CFX_VectorF; |
| -template<class baseType> |
| -class CFX_RTemplate: public CFX_Object |
| -{ |
| -public: |
| - typedef CFX_PSVTemplate<baseType> FXT_POINT; |
| - typedef CFX_PSVTemplate<baseType> FXT_SIZE; |
| - typedef CFX_VTemplate<baseType> FXT_VECTOR; |
| - typedef CFX_PRLTemplate<baseType> FXT_PARAL; |
| - typedef CFX_RTemplate<baseType> FXT_RECT; |
| - void Set(baseType left, baseType top, baseType width, baseType height) |
| - { |
| - FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width, FXT_RECT::height = height; |
| - } |
| - void Set(baseType left, baseType top, const FXT_SIZE &size) |
| - { |
| - FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::Size(size); |
| - } |
| - void Set(const FXT_POINT &p, baseType width, baseType height) |
| - { |
| - TopLeft(p), FXT_RECT::width = width, FXT_RECT::height = height; |
| - } |
| - void Set(const FXT_POINT &p1, const FXT_POINT &p2) |
| - { |
| - TopLeft(p1), FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y, FXT_RECT::Normalize(); |
| - } |
| - void Set(const FXT_POINT &p, const FXT_VECTOR &v) |
| - { |
| - TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y, FXT_RECT::Normalize(); |
| - } |
| - void Reset() |
| - { |
| - FXT_RECT::left = FXT_RECT::top = FXT_RECT::width = FXT_RECT::height = 0; |
| - } |
| - FXT_RECT& operator += (const FXT_POINT &p) |
| - { |
| - left += p.x, top += p.y; |
| - return *this; |
| - } |
| - FXT_RECT& operator -= (const FXT_POINT &p) |
| - { |
| - left -= p.x, top -= p.y; |
| - return *this; |
| - } |
| - baseType right() const |
| - { |
| - return left + width; |
| - } |
| - baseType bottom() const |
| - { |
| - return top + height; |
| - } |
| - void Normalize() |
| - { |
| - if (width < 0) { |
| - left += width; |
| - width = -width; |
| - } |
| - if (height < 0) { |
| - top += height; |
| - height = -height; |
| - } |
| - } |
| - void Offset(baseType dx, baseType dy) |
| - { |
| - left += dx; |
| - top += dy; |
| - } |
| - void Inflate(baseType x, baseType y) |
| - { |
| - left -= x; |
| - width += x * 2; |
| - top -= y; |
| - height += y * 2; |
| - } |
| - void Inflate(const FXT_POINT &p) |
| - { |
| - Inflate(p.x, p.y); |
| - } |
| - void Inflate(baseType left, baseType top, baseType right, baseType bottom) |
| - { |
| - FXT_RECT::left -= left; |
| - FXT_RECT::top -= top; |
| - FXT_RECT::width += left + right; |
| - FXT_RECT::height += top + bottom; |
| - } |
| - void Inflate(const FXT_RECT &rt) |
| - { |
| - Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height); |
| - } |
| - void Deflate(baseType x, baseType y) |
| - { |
| - left += x; |
| - width -= x * 2; |
| - top += y; |
| - height -= y * 2; |
| - } |
| - void Deflate(const FXT_POINT &p) |
| - { |
| - Deflate(p.x, p.y); |
| - } |
| - void Deflate(baseType left, baseType top, baseType right, baseType bottom) |
| - { |
| - FXT_RECT::left += left; |
| - FXT_RECT::top += top; |
| - FXT_RECT::width -= left + right; |
| - FXT_RECT::height -= top + bottom; |
| - } |
| - void Deflate(const FXT_RECT &rt) |
| - { |
| - Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height); |
| - } |
| - FX_BOOL IsEmpty() const |
| - { |
| - return width <= 0 || height <= 0; |
| - } |
| - FX_BOOL IsEmpty(FX_FLOAT fEpsilon) const |
| - { |
| - return width <= fEpsilon || height <= fEpsilon; |
| - } |
| - void Empty() |
| - { |
| - width = height = 0; |
| - } |
| - FX_BOOL Contains(baseType x, baseType y) const |
| - { |
| - return x >= left && x < left + width && y >= top && y < top + height; |
| - } |
| - FX_BOOL Contains(const FXT_POINT &p) const |
| - { |
| - return Contains(p.x, p.y); |
| - } |
| - FX_BOOL Contains(const FXT_RECT &rt) const |
| - { |
| - return rt.left >= left && rt.right() <= right() && rt.top >= top && rt.bottom() <= bottom(); |
| - } |
| - baseType Width() const |
| - { |
| - return width; |
| - } |
| - baseType Height() const |
| - { |
| - return height; |
| - } |
| - FXT_SIZE Size() const |
| - { |
| - FXT_SIZE size; |
| - size.Set(width, height); |
| - return size; |
| - } |
| - void Size(FXT_SIZE s) |
| - { |
| - width = s.x, height = s.y; |
| - } |
| - FXT_POINT TopLeft() const |
| - { |
| - FXT_POINT p; |
| - p.x = left; |
| - p.y = top; |
| - return p; |
| - } |
| - FXT_POINT TopRight() const |
| - { |
| - FXT_POINT p; |
| - p.x = left + width; |
| - p.y = top; |
| - return p; |
| - } |
| - FXT_POINT BottomLeft() const |
| - { |
| - FXT_POINT p; |
| - p.x = left; |
| - p.y = top + height; |
| - return p; |
| - } |
| - FXT_POINT BottomRight() const |
| - { |
| - FXT_POINT p; |
| - p.x = left + width; |
| - p.y = top + height; |
| - return p; |
| - } |
| - void TopLeft(FXT_POINT tl) |
| - { |
| - left = tl.x; |
| - top = tl.y; |
| - } |
| - void TopRight(FXT_POINT tr) |
| - { |
| - width = tr.x - left; |
| - top = tr.y; |
| - } |
| - void BottomLeft(FXT_POINT bl) |
| - { |
| - left = bl.x; |
| - height = bl.y - top; |
| - } |
| - void BottomRight(FXT_POINT br) |
| - { |
| - width = br.x - left; |
| - height = br.y - top; |
| - } |
| - FXT_POINT Center() const |
| - { |
| - FXT_POINT p; |
| - p.x = left + width / 2; |
| - p.y = top + height / 2; |
| - return p; |
| - } |
| - void GetParallelogram(FXT_PARAL &pg) const |
| - { |
| - pg.x = left, pg.y = top; |
| - pg.x1 = width, pg.y1 = 0; |
| - pg.x2 = 0, pg.y2 = height; |
| - } |
| - void Union(baseType x, baseType y) |
| - { |
| - baseType r = right(), b = bottom(); |
| - if (left > x) { |
| - left = x; |
| - } |
| - if (r < x) { |
| - r = x; |
| - } |
| - if (top > y) { |
| - top = y; |
| - } |
| - if (b < y) { |
| - b = y; |
| - } |
| - width = r - left; |
| - height = b - top; |
| - } |
| - void Union(const FXT_POINT &p) |
| - { |
| - Union(p.x, p.y); |
| - } |
| - void Union(const FXT_RECT &rt) |
| - { |
| - baseType r = right(), b = bottom(); |
| - if (left > rt.left) { |
| - left = rt.left; |
| - } |
| - if (r < rt.right()) { |
| - r = rt.right(); |
| - } |
| - if (top > rt.top) { |
| - top = rt.top; |
| - } |
| - if (b < rt.bottom()) { |
| - b = rt.bottom(); |
| - } |
| - width = r - left; |
| - height = b - top; |
| - } |
| - void Intersect(const FXT_RECT &rt) |
| - { |
| - baseType r = right(), b = bottom(); |
| - if (left < rt.left) { |
| - left = rt.left; |
| - } |
| - if (r > rt.right()) { |
| - r = rt.right(); |
| - } |
| - if (top < rt.top) { |
| - top = rt.top; |
| - } |
| - if (b > rt.bottom()) { |
| - b = rt.bottom(); |
| - } |
| - width = r - left; |
| - height = b - top; |
| - } |
| - FX_BOOL IntersectWith(const FXT_RECT &rt) const |
| - { |
| - FXT_RECT rect = rt; |
| - rect.Intersect(*this); |
| - return !rect.IsEmpty(); |
| - } |
| - FX_BOOL IntersectWith(const FXT_RECT &rt, FX_FLOAT fEpsilon) const |
| - { |
| - FXT_RECT rect = rt; |
| - rect.Intersect(*this); |
| - return !rect.IsEmpty(fEpsilon); |
| - } |
| - friend FX_BOOL operator == (const FXT_RECT &rc1, const FXT_RECT &rc2) |
| - { |
| - return rc1.left == rc2.left && rc1.top == rc2.top && rc1.width == rc2.width && rc1.height == rc2.height; |
| - } |
| - friend FX_BOOL operator != (const FXT_RECT &rc1, const FXT_RECT &rc2) |
| - { |
| - return rc1.left != rc2.left || rc1.top != rc2.top || rc1.width != rc2.width || rc1.height != rc2.height; |
| - } |
| - baseType left, top; |
| - baseType width, height; |
| +template <class baseType> |
| +class CFX_RTemplate : public CFX_Object { |
| + public: |
| + typedef CFX_PSVTemplate<baseType> FXT_POINT; |
| + typedef CFX_PSVTemplate<baseType> FXT_SIZE; |
| + typedef CFX_VTemplate<baseType> FXT_VECTOR; |
| + typedef CFX_PRLTemplate<baseType> FXT_PARAL; |
| + typedef CFX_RTemplate<baseType> FXT_RECT; |
| + void Set(baseType left, baseType top, baseType width, baseType height) { |
| + FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width, |
| + FXT_RECT::height = height; |
| + } |
| + void Set(baseType left, baseType top, const FXT_SIZE& size) { |
| + FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::Size(size); |
| + } |
| + void Set(const FXT_POINT& p, baseType width, baseType height) { |
| + TopLeft(p), FXT_RECT::width = width, FXT_RECT::height = height; |
| + } |
| + void Set(const FXT_POINT& p1, const FXT_POINT& p2) { |
| + TopLeft(p1), FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y, |
| + FXT_RECT::Normalize(); |
| + } |
| + void Set(const FXT_POINT& p, const FXT_VECTOR& v) { |
| + TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y, |
| + FXT_RECT::Normalize(); |
| + } |
| + void Reset() { |
| + FXT_RECT::left = FXT_RECT::top = FXT_RECT::width = FXT_RECT::height = 0; |
| + } |
| + FXT_RECT& operator+=(const FXT_POINT& p) { |
| + left += p.x, top += p.y; |
| + return *this; |
| + } |
| + FXT_RECT& operator-=(const FXT_POINT& p) { |
| + left -= p.x, top -= p.y; |
| + return *this; |
| + } |
| + baseType right() const { return left + width; } |
| + baseType bottom() const { return top + height; } |
| + void Normalize() { |
| + if (width < 0) { |
| + left += width; |
| + width = -width; |
| + } |
| + if (height < 0) { |
| + top += height; |
| + height = -height; |
| + } |
| + } |
| + void Offset(baseType dx, baseType dy) { |
| + left += dx; |
| + top += dy; |
| + } |
| + void Inflate(baseType x, baseType y) { |
| + left -= x; |
| + width += x * 2; |
| + top -= y; |
| + height += y * 2; |
| + } |
| + void Inflate(const FXT_POINT& p) { Inflate(p.x, p.y); } |
| + void Inflate(baseType left, baseType top, baseType right, baseType bottom) { |
| + FXT_RECT::left -= left; |
| + FXT_RECT::top -= top; |
| + FXT_RECT::width += left + right; |
| + FXT_RECT::height += top + bottom; |
| + } |
| + void Inflate(const FXT_RECT& rt) { |
| + Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height); |
| + } |
| + void Deflate(baseType x, baseType y) { |
| + left += x; |
| + width -= x * 2; |
| + top += y; |
| + height -= y * 2; |
| + } |
| + void Deflate(const FXT_POINT& p) { Deflate(p.x, p.y); } |
| + void Deflate(baseType left, baseType top, baseType right, baseType bottom) { |
| + FXT_RECT::left += left; |
| + FXT_RECT::top += top; |
| + FXT_RECT::width -= left + right; |
| + FXT_RECT::height -= top + bottom; |
| + } |
| + void Deflate(const FXT_RECT& rt) { |
| + Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height); |
| + } |
| + FX_BOOL IsEmpty() const { return width <= 0 || height <= 0; } |
| + FX_BOOL IsEmpty(FX_FLOAT fEpsilon) const { |
| + return width <= fEpsilon || height <= fEpsilon; |
| + } |
| + void Empty() { width = height = 0; } |
| + FX_BOOL Contains(baseType x, baseType y) const { |
| + return x >= left && x < left + width && y >= top && y < top + height; |
| + } |
| + FX_BOOL Contains(const FXT_POINT& p) const { return Contains(p.x, p.y); } |
| + FX_BOOL Contains(const FXT_RECT& rt) const { |
| + return rt.left >= left && rt.right() <= right() && rt.top >= top && |
| + rt.bottom() <= bottom(); |
| + } |
| + baseType Width() const { return width; } |
| + baseType Height() const { return height; } |
| + FXT_SIZE Size() const { |
| + FXT_SIZE size; |
| + size.Set(width, height); |
| + return size; |
| + } |
| + void Size(FXT_SIZE s) { width = s.x, height = s.y; } |
| + FXT_POINT TopLeft() const { |
| + FXT_POINT p; |
| + p.x = left; |
| + p.y = top; |
| + return p; |
| + } |
| + FXT_POINT TopRight() const { |
| + FXT_POINT p; |
| + p.x = left + width; |
| + p.y = top; |
| + return p; |
| + } |
| + FXT_POINT BottomLeft() const { |
| + FXT_POINT p; |
| + p.x = left; |
| + p.y = top + height; |
| + return p; |
| + } |
| + FXT_POINT BottomRight() const { |
| + FXT_POINT p; |
| + p.x = left + width; |
| + p.y = top + height; |
| + return p; |
| + } |
| + void TopLeft(FXT_POINT tl) { |
| + left = tl.x; |
| + top = tl.y; |
| + } |
| + void TopRight(FXT_POINT tr) { |
| + width = tr.x - left; |
| + top = tr.y; |
| + } |
| + void BottomLeft(FXT_POINT bl) { |
| + left = bl.x; |
| + height = bl.y - top; |
| + } |
| + void BottomRight(FXT_POINT br) { |
| + width = br.x - left; |
| + height = br.y - top; |
| + } |
| + FXT_POINT Center() const { |
| + FXT_POINT p; |
| + p.x = left + width / 2; |
| + p.y = top + height / 2; |
| + return p; |
| + } |
| + void GetParallelogram(FXT_PARAL& pg) const { |
| + pg.x = left, pg.y = top; |
| + pg.x1 = width, pg.y1 = 0; |
| + pg.x2 = 0, pg.y2 = height; |
| + } |
| + void Union(baseType x, baseType y) { |
| + baseType r = right(), b = bottom(); |
| + if (left > x) { |
| + left = x; |
| + } |
| + if (r < x) { |
| + r = x; |
| + } |
| + if (top > y) { |
| + top = y; |
| + } |
| + if (b < y) { |
| + b = y; |
| + } |
| + width = r - left; |
| + height = b - top; |
| + } |
| + void Union(const FXT_POINT& p) { Union(p.x, p.y); } |
| + void Union(const FXT_RECT& rt) { |
| + baseType r = right(), b = bottom(); |
| + if (left > rt.left) { |
| + left = rt.left; |
| + } |
| + if (r < rt.right()) { |
| + r = rt.right(); |
| + } |
| + if (top > rt.top) { |
| + top = rt.top; |
| + } |
| + if (b < rt.bottom()) { |
| + b = rt.bottom(); |
| + } |
| + width = r - left; |
| + height = b - top; |
| + } |
| + void Intersect(const FXT_RECT& rt) { |
| + baseType r = right(), b = bottom(); |
| + if (left < rt.left) { |
| + left = rt.left; |
| + } |
| + if (r > rt.right()) { |
| + r = rt.right(); |
| + } |
| + if (top < rt.top) { |
| + top = rt.top; |
| + } |
| + if (b > rt.bottom()) { |
| + b = rt.bottom(); |
| + } |
| + width = r - left; |
| + height = b - top; |
| + } |
| + FX_BOOL IntersectWith(const FXT_RECT& rt) const { |
| + FXT_RECT rect = rt; |
| + rect.Intersect(*this); |
| + return !rect.IsEmpty(); |
| + } |
| + FX_BOOL IntersectWith(const FXT_RECT& rt, FX_FLOAT fEpsilon) const { |
| + FXT_RECT rect = rt; |
| + rect.Intersect(*this); |
| + return !rect.IsEmpty(fEpsilon); |
| + } |
| + friend FX_BOOL operator==(const FXT_RECT& rc1, const FXT_RECT& rc2) { |
| + return rc1.left == rc2.left && rc1.top == rc2.top && |
| + rc1.width == rc2.width && rc1.height == rc2.height; |
| + } |
| + friend FX_BOOL operator!=(const FXT_RECT& rc1, const FXT_RECT& rc2) { |
| + return rc1.left != rc2.left || rc1.top != rc2.top || |
| + rc1.width != rc2.width || rc1.height != rc2.height; |
| + } |
| + baseType left, top; |
| + baseType width, height; |
| }; |
| -typedef CFX_RTemplate<FX_INT32> CFX_Rect; |
| -typedef CFX_RTemplate<FX_FLOAT> CFX_RectF; |
| -typedef CFX_RTemplate<FX_INT32> * FX_LPRECT; |
| -typedef CFX_RTemplate<FX_FLOAT> * FX_LPRECTF; |
| -typedef CFX_RTemplate<FX_INT32> const * FX_LPCRECT; |
| -typedef CFX_RTemplate<FX_FLOAT> const * FX_LPCRECTF; |
| -typedef CFX_ArrayTemplate<CFX_RectF> CFX_RectFArray; |
| +typedef CFX_RTemplate<FX_INT32> CFX_Rect; |
| +typedef CFX_RTemplate<FX_FLOAT> CFX_RectF; |
| +typedef CFX_RTemplate<FX_INT32>* FX_LPRECT; |
| +typedef CFX_RTemplate<FX_FLOAT>* FX_LPRECTF; |
| +typedef CFX_RTemplate<FX_INT32> const* FX_LPCRECT; |
| +typedef CFX_RTemplate<FX_FLOAT> const* FX_LPCRECTF; |
| +typedef CFX_ArrayTemplate<CFX_RectF> CFX_RectFArray; |
| struct FX_RECT { |
| + int left; |
| - int left; |
| + int top; |
| - int top; |
| + int right; |
| - int right; |
| + int bottom; |
| - int bottom; |
| + FX_RECT() {} |
| - FX_RECT() {} |
| + FX_RECT(int left1, int top1, int right1, int bottom1) { |
| + left = left1; |
| + top = top1; |
| + right = right1; |
| + bottom = bottom1; |
| + } |
| - FX_RECT(int left1, int top1, int right1, int bottom1) |
| - { |
| - left = left1; |
| - top = top1; |
| - right = right1; |
| - bottom = bottom1; |
| - } |
| + int Width() const { return right - left; } |
| - int Width() const |
| - { |
| - return right - left; |
| - } |
| + int Height() const { return bottom - top; } |
| - int Height() const |
| - { |
| - return bottom - top; |
| - } |
| + FX_BOOL IsEmpty() const { return right <= left || bottom <= top; } |
| - FX_BOOL IsEmpty() const |
| - { |
| - return right <= left || bottom <= top; |
| - } |
| + void Normalize(); |
| - void Normalize(); |
| + void Intersect(const FX_RECT& src); |
| - void Intersect(const FX_RECT& src); |
| + void Intersect(int left1, int top1, int right1, int bottom1) { |
| + Intersect(FX_RECT(left1, top1, right1, bottom1)); |
| + } |
| - void Intersect(int left1, int top1, int right1, int bottom1) |
| - { |
| - Intersect(FX_RECT(left1, top1, right1, bottom1)); |
| - } |
| + void Union(const FX_RECT& other_rect); |
| - void Union(const FX_RECT& other_rect); |
| + FX_BOOL operator==(const FX_RECT& src) const { |
| + return left == src.left && right == src.right && top == src.top && |
| + bottom == src.bottom; |
| + } |
| - FX_BOOL operator == (const FX_RECT& src) const |
| - { |
| - return left == src.left && right == src.right && top == src.top && bottom == src.bottom; |
| - } |
| - |
| - void Offset(int dx, int dy) |
| - { |
| - left += dx; |
| - right += dx; |
| - top += dy; |
| - bottom += dy; |
| - } |
| + void Offset(int dx, int dy) { |
| + left += dx; |
| + right += dx; |
| + top += dy; |
| + bottom += dy; |
| + } |
| - FX_BOOL Contains(const FX_RECT& other_rect) const |
| - { |
| - return other_rect.left >= left && other_rect.right <= right && other_rect.top >= top && other_rect.bottom <= bottom; |
| - } |
| + FX_BOOL Contains(const FX_RECT& other_rect) const { |
| + return other_rect.left >= left && other_rect.right <= right && |
| + other_rect.top >= top && other_rect.bottom <= bottom; |
| + } |
| - FX_BOOL Contains(int x, int y) const |
| - { |
| - return x >= left && x < right && y >= top && y < bottom; |
| - } |
| + FX_BOOL Contains(int x, int y) const { |
| + return x >= left && x < right && y >= top && y < bottom; |
| + } |
| }; |
| struct FX_SMALL_RECT { |
| + FX_SHORT Left; |
| - FX_SHORT Left; |
| - |
| - FX_SHORT Top; |
| + FX_SHORT Top; |
| - FX_SHORT Right; |
| + FX_SHORT Right; |
| - FX_SHORT Bottom; |
| + FX_SHORT Bottom; |
| }; |
| -class CFX_FloatRect : public CFX_Object |
| -{ |
| -public: |
| +class CFX_FloatRect : public CFX_Object { |
| + public: |
| + CFX_FloatRect() { left = right = bottom = top = 0; } |
| - CFX_FloatRect() |
| - { |
| - left = right = bottom = top = 0; |
| - } |
| + CFX_FloatRect(FX_FLOAT left1, |
| + FX_FLOAT bottom1, |
| + FX_FLOAT right1, |
| + FX_FLOAT top1) { |
| + left = left1; |
| + bottom = bottom1; |
| + right = right1; |
| + top = top1; |
| + } |
| - CFX_FloatRect(FX_FLOAT left1, FX_FLOAT bottom1, FX_FLOAT right1, FX_FLOAT top1) |
| - { |
| - left = left1; |
| - bottom = bottom1; |
| - right = right1; |
| - top = top1; |
| - } |
| + CFX_FloatRect(const FX_FLOAT* pArray) { |
| + left = pArray[0]; |
| + bottom = pArray[1]; |
| + right = pArray[2]; |
| + top = pArray[3]; |
| + } |
| - CFX_FloatRect(const FX_FLOAT* pArray) |
| - { |
| - left = pArray[0]; |
| - bottom = pArray[1]; |
| - right = pArray[2]; |
| - top = pArray[3]; |
| - } |
| + CFX_FloatRect(const FX_RECT& rect); |
| - CFX_FloatRect(const FX_RECT& rect); |
| + FX_BOOL IsEmpty() const { return left >= right || bottom >= top; } |
| - FX_BOOL IsEmpty() const |
| - { |
| - return left >= right || bottom >= top; |
| - } |
| - |
| - void Normalize(); |
| + void Normalize(); |
| - void Reset() |
| - { |
| - left = right = bottom = top = 0; |
| - } |
| + void Reset() { left = right = bottom = top = 0; } |
| - FX_BOOL Contains(const CFX_FloatRect& other_rect) const; |
| + FX_BOOL Contains(const CFX_FloatRect& other_rect) const; |
| - FX_BOOL Contains(FX_FLOAT x, FX_FLOAT y) const; |
| + FX_BOOL Contains(FX_FLOAT x, FX_FLOAT y) const; |
| - void Transform(const CFX_Matrix* pMatrix); |
| + void Transform(const CFX_Matrix* pMatrix); |
| - void Intersect(const CFX_FloatRect& other_rect); |
| + void Intersect(const CFX_FloatRect& other_rect); |
| - void Union(const CFX_FloatRect& other_rect); |
| + void Union(const CFX_FloatRect& other_rect); |
| - FX_RECT GetInnerRect() const; |
| + FX_RECT GetInnerRect() const; |
| - FX_RECT GetOutterRect() const; |
| + FX_RECT GetOutterRect() const; |
| - FX_RECT GetClosestRect() const; |
| + FX_RECT GetClosestRect() const; |
| - int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects); |
| + int Substract4(CFX_FloatRect& substract_rect, CFX_FloatRect* pRects); |
| - void InitRect(FX_FLOAT x, FX_FLOAT y) |
| - { |
| - left = right = x; |
| - bottom = top = y; |
| - } |
| + void InitRect(FX_FLOAT x, FX_FLOAT y) { |
| + left = right = x; |
| + bottom = top = y; |
| + } |
| - void UpdateRect(FX_FLOAT x, FX_FLOAT y); |
| + void UpdateRect(FX_FLOAT x, FX_FLOAT y); |
| - FX_FLOAT Width() const |
| - { |
| - return right - left; |
| - } |
| + FX_FLOAT Width() const { return right - left; } |
| - FX_FLOAT Height() const |
| - { |
| - return top - bottom; |
| - } |
| + FX_FLOAT Height() const { return top - bottom; } |
| - void Inflate(FX_FLOAT x, FX_FLOAT y) |
| - { |
| - Normalize(); |
| - left -= x; |
| - right += x; |
| - bottom -= y; |
| - top += y; |
| - } |
| + void Inflate(FX_FLOAT x, FX_FLOAT y) { |
| + Normalize(); |
| + left -= x; |
| + right += x; |
| + bottom -= y; |
| + top += y; |
| + } |
| - void Inflate(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top) |
| - { |
| - Normalize(); |
| - this->left -= left; |
| - this->bottom -= bottom; |
| - this->right += right; |
| - this->top += top; |
| - } |
| + void Inflate(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top) { |
| + Normalize(); |
| + this->left -= left; |
| + this->bottom -= bottom; |
| + this->right += right; |
| + this->top += top; |
| + } |
| - void Inflate(const CFX_FloatRect &rt) |
| - { |
| - Inflate(rt.left, rt.bottom, rt.right, rt.top); |
| - } |
| + void Inflate(const CFX_FloatRect& rt) { |
| + Inflate(rt.left, rt.bottom, rt.right, rt.top); |
| + } |
| - void Deflate(FX_FLOAT x, FX_FLOAT y) |
| - { |
| - Normalize(); |
| - left += x; |
| - right -= x; |
| - bottom += y; |
| - top -= y; |
| - } |
| + void Deflate(FX_FLOAT x, FX_FLOAT y) { |
| + Normalize(); |
| + left += x; |
| + right -= x; |
| + bottom += y; |
| + top -= y; |
| + } |
| - void Deflate(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top) |
| - { |
| - Normalize(); |
| - this->left += left; |
| - this->bottom += bottom; |
| - this->right -= right; |
| - this->top -= top; |
| - } |
| + void Deflate(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top) { |
| + Normalize(); |
| + this->left += left; |
| + this->bottom += bottom; |
| + this->right -= right; |
| + this->top -= top; |
| + } |
| - void Deflate(const CFX_FloatRect &rt) |
| - { |
| - Deflate(rt.left, rt.bottom, rt.right, rt.top); |
| - } |
| + void Deflate(const CFX_FloatRect& rt) { |
| + Deflate(rt.left, rt.bottom, rt.right, rt.top); |
| + } |
| - void Translate(FX_FLOAT e, FX_FLOAT f) |
| - { |
| - left += e; |
| - right += e; |
| - top += f; |
| - bottom += f; |
| - } |
| + void Translate(FX_FLOAT e, FX_FLOAT f) { |
| + left += e; |
| + right += e; |
| + top += f; |
| + bottom += f; |
| + } |
| - static CFX_FloatRect GetBBox(const CFX_FloatPoint* pPoints, int nPoints); |
| + static CFX_FloatRect GetBBox(const CFX_FloatPoint* pPoints, int nPoints); |
| - FX_FLOAT left; |
| + FX_FLOAT left; |
| - FX_FLOAT right; |
| + FX_FLOAT right; |
| - FX_FLOAT bottom; |
| + FX_FLOAT bottom; |
| - FX_FLOAT top; |
| + FX_FLOAT top; |
| }; |
| -class CFX_Matrix : public CFX_Object |
| -{ |
| -public: |
| - |
| - CFX_Matrix() |
| - { |
| - a = d = 1; |
| - b = c = e = f = 0; |
| - } |
| - |
| - CFX_Matrix(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1, FX_FLOAT d1, FX_FLOAT e1, FX_FLOAT f1) |
| - { |
| - a = a1; |
| - b = b1; |
| - c = c1; |
| - d = d1; |
| - e = e1; |
| - f = f1; |
| - } |
| - |
| - void Set(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f); |
| - void Set(const FX_FLOAT n[6]); |
| - |
| - void SetIdentity() |
| - { |
| - a = d = 1; |
| - b = c = e = f = 0; |
| - } |
| - |
| - void SetReverse(const CFX_Matrix &m); |
| - |
| - void Concat(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f, FX_BOOL bPrepended = FALSE); |
| +class CFX_Matrix : public CFX_Object { |
| + public: |
| + CFX_Matrix() { |
| + a = d = 1; |
| + b = c = e = f = 0; |
| + } |
| + |
| + CFX_Matrix(FX_FLOAT a1, |
| + FX_FLOAT b1, |
| + FX_FLOAT c1, |
| + FX_FLOAT d1, |
| + FX_FLOAT e1, |
| + FX_FLOAT f1) { |
| + a = a1; |
| + b = b1; |
| + c = c1; |
| + d = d1; |
| + e = e1; |
| + f = f1; |
| + } |
| + |
| + void Set(FX_FLOAT a, |
| + FX_FLOAT b, |
| + FX_FLOAT c, |
| + FX_FLOAT d, |
| + FX_FLOAT e, |
| + FX_FLOAT f); |
| + void Set(const FX_FLOAT n[6]); |
| + |
| + void SetIdentity() { |
| + a = d = 1; |
| + b = c = e = f = 0; |
| + } |
| - void Concat(const CFX_Matrix &m, FX_BOOL bPrepended = FALSE); |
| - |
| - void ConcatInverse(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE); |
| - void Reset() |
| - { |
| - SetIdentity(); |
| - } |
| - |
| - void Copy(const CFX_Matrix& m) |
| - { |
| - *this = m; |
| - } |
| - |
| - FX_BOOL IsIdentity() const |
| - { |
| - return a == 1 && b == 0 && c == 0 && d == 1 && e == 0 && f == 0; |
| - } |
| - FX_BOOL IsInvertible() const; |
| - |
| - FX_BOOL Is90Rotated() const; |
| - |
| - FX_BOOL IsScaled() const; |
| - |
| - void Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended = FALSE); |
| - |
| - void TranslateI(FX_INT32 x, FX_INT32 y, FX_BOOL bPrepended = FALSE) |
| - { |
| - Translate((FX_FLOAT)x, (FX_FLOAT)y, bPrepended); |
| - } |
| + void SetReverse(const CFX_Matrix& m); |
| - void Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended = FALSE); |
| + void Concat(FX_FLOAT a, |
| + FX_FLOAT b, |
| + FX_FLOAT c, |
| + FX_FLOAT d, |
| + FX_FLOAT e, |
| + FX_FLOAT f, |
| + FX_BOOL bPrepended = FALSE); |
| + |
| + void Concat(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE); |
| + |
| + void ConcatInverse(const CFX_Matrix& m, FX_BOOL bPrepended = FALSE); |
| + void Reset() { SetIdentity(); } |
| + |
| + void Copy(const CFX_Matrix& m) { *this = m; } |
| + |
| + FX_BOOL IsIdentity() const { |
| + return a == 1 && b == 0 && c == 0 && d == 1 && e == 0 && f == 0; |
| + } |
| + FX_BOOL IsInvertible() const; |
| + |
| + FX_BOOL Is90Rotated() const; |
| + |
| + FX_BOOL IsScaled() const; |
| + |
| + void Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended = FALSE); |
| + |
| + void TranslateI(FX_INT32 x, FX_INT32 y, FX_BOOL bPrepended = FALSE) { |
| + Translate((FX_FLOAT)x, (FX_FLOAT)y, bPrepended); |
| + } |
| + |
| + void Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended = FALSE); |
| + |
| + void Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended = FALSE); |
| + |
| + void RotateAt(FX_FLOAT fRadian, |
| + FX_FLOAT x, |
| + FX_FLOAT y, |
| + FX_BOOL bPrepended = FALSE); |
| + |
| + void Shear(FX_FLOAT fAlphaRadian, |
| + FX_FLOAT fBetaRadian, |
| + FX_BOOL bPrepended = FALSE); |
| + |
| + void MatchRect(const CFX_FloatRect& dest, const CFX_FloatRect& src); |
| + |
| + FX_FLOAT GetXUnit() const; |
| + |
| + FX_FLOAT GetYUnit() const; |
| + void GetUnitRect(CFX_RectF& rect) const; |
| + |
| + CFX_FloatRect GetUnitRect() const; |
| + |
| + FX_FLOAT GetUnitArea() const; |
| + FX_FLOAT TransformXDistance(FX_FLOAT dx) const; |
| + FX_INT32 TransformXDistance(FX_INT32 dx) const; |
| + FX_FLOAT TransformYDistance(FX_FLOAT dy) const; |
| + FX_INT32 TransformYDistance(FX_INT32 dy) const; |
| + FX_FLOAT TransformDistance(FX_FLOAT dx, FX_FLOAT dy) const; |
| + FX_INT32 TransformDistance(FX_INT32 dx, FX_INT32 dy) const; |
| + |
| + FX_FLOAT TransformDistance(FX_FLOAT distance) const; |
| + void TransformPoint(FX_FLOAT& x, FX_FLOAT& y) const; |
| + void TransformPoint(FX_INT32& x, FX_INT32& y) const; |
| + void TransformPoints(CFX_PointF* points, FX_INT32 iCount) const; |
| + void TransformPoints(CFX_Point* points, FX_INT32 iCount) const; |
| + |
| + void Transform(FX_FLOAT& x, FX_FLOAT& y) const { TransformPoint(x, y); } |
| - void Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended = FALSE); |
| + void Transform(FX_FLOAT x, FX_FLOAT y, FX_FLOAT& x1, FX_FLOAT& y1) const { |
| + x1 = x, y1 = y; |
| + TransformPoint(x1, y1); |
| + } |
| + void TransformVector(CFX_VectorF& v) const; |
| + void TransformVector(CFX_Vector& v) const; |
| + void TransformRect(CFX_RectF& rect) const; |
| + void TransformRect(CFX_Rect& rect) const; |
| - void RotateAt(FX_FLOAT fRadian, FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended = FALSE); |
| + void TransformRect(FX_FLOAT& left, |
| + FX_FLOAT& right, |
| + FX_FLOAT& top, |
| + FX_FLOAT& bottom) const; |
| - void Shear(FX_FLOAT fAlphaRadian, FX_FLOAT fBetaRadian, FX_BOOL bPrepended = FALSE); |
| + void TransformRect(CFX_FloatRect& rect) const { |
| + TransformRect(rect.left, rect.right, rect.top, rect.bottom); |
| + } |
| - void MatchRect(const CFX_FloatRect &dest, const CFX_FloatRect &src); |
| + FX_FLOAT GetA() const { return a; } |
| - FX_FLOAT GetXUnit() const; |
| + FX_FLOAT GetB() const { return b; } |
| - FX_FLOAT GetYUnit() const; |
| - void GetUnitRect(CFX_RectF &rect) const; |
| + FX_FLOAT GetC() const { return c; } |
| - CFX_FloatRect GetUnitRect() const; |
| + FX_FLOAT GetD() const { return d; } |
| - FX_FLOAT GetUnitArea() const; |
| - FX_FLOAT TransformXDistance(FX_FLOAT dx) const; |
| - FX_INT32 TransformXDistance(FX_INT32 dx) const; |
| - FX_FLOAT TransformYDistance(FX_FLOAT dy) const; |
| - FX_INT32 TransformYDistance(FX_INT32 dy) const; |
| - FX_FLOAT TransformDistance(FX_FLOAT dx, FX_FLOAT dy) const; |
| - FX_INT32 TransformDistance(FX_INT32 dx, FX_INT32 dy) const; |
| + FX_FLOAT GetE() const { return e; } |
| - FX_FLOAT TransformDistance(FX_FLOAT distance) const; |
| - void TransformPoint(FX_FLOAT &x, FX_FLOAT &y) const; |
| - void TransformPoint(FX_INT32 &x, FX_INT32 &y) const; |
| - void TransformPoints(CFX_PointF *points, FX_INT32 iCount) const; |
| - void TransformPoints(CFX_Point *points, FX_INT32 iCount) const; |
| + FX_FLOAT GetF() const { return f; } |
| - void Transform(FX_FLOAT& x, FX_FLOAT& y) const |
| - { |
| - TransformPoint(x, y); |
| - } |
| - |
| - void Transform(FX_FLOAT x, FX_FLOAT y, FX_FLOAT& x1, FX_FLOAT& y1) const |
| - { |
| - x1 = x, y1 = y; |
| - TransformPoint(x1, y1); |
| - } |
| - void TransformVector(CFX_VectorF &v) const; |
| - void TransformVector(CFX_Vector &v) const; |
| - void TransformRect(CFX_RectF &rect) const; |
| - void TransformRect(CFX_Rect &rect) const; |
| - |
| - void TransformRect(FX_FLOAT& left, FX_FLOAT& right, FX_FLOAT& top, FX_FLOAT& bottom) const; |
| - |
| - void TransformRect(CFX_FloatRect& rect) const |
| - { |
| - TransformRect(rect.left, rect.right, rect.top, rect.bottom); |
| - } |
| - |
| - FX_FLOAT GetA() const |
| - { |
| - return a; |
| - } |
| - |
| - FX_FLOAT GetB() const |
| - { |
| - return b; |
| - } |
| - |
| - FX_FLOAT GetC() const |
| - { |
| - return c; |
| - } |
| - |
| - FX_FLOAT GetD() const |
| - { |
| - return d; |
| - } |
| - |
| - FX_FLOAT GetE() const |
| - { |
| - return e; |
| - } |
| - |
| - FX_FLOAT GetF() const |
| - { |
| - return f; |
| - } |
| -public: |
| - FX_FLOAT a; |
| - FX_FLOAT b; |
| - FX_FLOAT c; |
| - FX_FLOAT d; |
| - FX_FLOAT e; |
| - FX_FLOAT f; |
| + public: |
| + FX_FLOAT a; |
| + FX_FLOAT b; |
| + FX_FLOAT c; |
| + FX_FLOAT d; |
| + FX_FLOAT e; |
| + FX_FLOAT f; |
| }; |
| -#define CFX_AffineMatrix CFX_Matrix |
| +#define CFX_AffineMatrix CFX_Matrix |
| #endif |