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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
11 #include "GrDrawState.h" | 11 #include "GrDrawState.h" |
12 #include "GrGLContext.h" | 12 #include "GrGLContext.h" |
13 #include "GrGLIRect.h" | 13 #include "GrGLIRect.h" |
14 #include "GrGLIndexBuffer.h" | 14 #include "GrGLIndexBuffer.h" |
| 15 #include "GrGLPathRendering.h" |
15 #include "GrGLProgram.h" | 16 #include "GrGLProgram.h" |
16 #include "GrGLStencilBuffer.h" | 17 #include "GrGLStencilBuffer.h" |
17 #include "GrGLTexture.h" | 18 #include "GrGLTexture.h" |
18 #include "GrGLVertexArray.h" | 19 #include "GrGLVertexArray.h" |
19 #include "GrGLVertexBuffer.h" | 20 #include "GrGLVertexBuffer.h" |
20 #include "GrGpu.h" | 21 #include "GrGpu.h" |
21 #include "SkTypes.h" | 22 #include "SkTypes.h" |
22 | 23 |
23 #ifdef SK_DEVELOPER | 24 #ifdef SK_DEVELOPER |
24 #define PROGRAM_CACHE_STATS | 25 #define PROGRAM_CACHE_STATS |
25 #endif | 26 #endif |
26 | 27 |
27 class GrGLPathRendering; | |
28 | |
29 class GrGpuGL : public GrGpu { | 28 class GrGpuGL : public GrGpu { |
30 public: | 29 public: |
31 GrGpuGL(const GrGLContext& ctx, GrContext* context); | 30 GrGpuGL(const GrGLContext& ctx, GrContext* context); |
32 virtual ~GrGpuGL(); | 31 virtual ~GrGpuGL(); |
33 | 32 |
34 const GrGLContext& glContext() const { return fGLContext; } | 33 const GrGLContext& glContext() const { return fGLContext; } |
35 | 34 |
36 const GrGLInterface* glInterface() const { return fGLContext.interface(); } | 35 const GrGLInterface* glInterface() const { return fGLContext.interface(); } |
37 const GrGLContextInfo& ctxInfo() const { return fGLContext; } | 36 const GrGLContextInfo& ctxInfo() const { return fGLContext; } |
38 GrGLStandard glStandard() const { return fGLContext.standard(); } | 37 GrGLStandard glStandard() const { return fGLContext.standard(); } |
39 GrGLVersion glVersion() const { return fGLContext.version(); } | 38 GrGLVersion glVersion() const { return fGLContext.version(); } |
40 GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration()
; } | 39 GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration()
; } |
41 const GrGLCaps& glCaps() const { return *fGLContext.caps(); } | 40 const GrGLCaps& glCaps() const { return *fGLContext.caps(); } |
42 | 41 |
43 GrGLPathRendering* pathRendering() const { | 42 GrGLPathRendering* glPathRendering() { |
44 SkASSERT(glCaps().pathRenderingSupport()); | 43 SkASSERT(glCaps().pathRenderingSupport()); |
45 return fPathRendering.get(); | 44 return static_cast<GrGLPathRendering*>(pathRendering()); |
46 } | 45 } |
47 | 46 |
48 virtual void discard(GrRenderTarget*) SK_OVERRIDE; | 47 virtual void discard(GrRenderTarget*) SK_OVERRIDE; |
49 | 48 |
50 // Used by GrGLProgram and GrGLPathTexGenProgramEffects to configure OpenGL | 49 // Used by GrGLProgram and GrGLPathTexGenProgramEffects to configure OpenGL |
51 // state. | 50 // state. |
52 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* te
xture); | 51 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* te
xture); |
53 void setProjectionMatrix(const SkMatrix& matrix, | 52 |
54 const SkISize& renderTargetSize, | |
55 GrSurfaceOrigin renderTargetOrigin); | |
56 enum PathTexGenComponents { | |
57 kS_PathTexGenComponents = 1, | |
58 kST_PathTexGenComponents = 2, | |
59 kSTR_PathTexGenComponents = 3 | |
60 }; | |
61 void enablePathTexGen(int unitIdx, PathTexGenComponents, const GrGLfloat* co
efficients); | |
62 void enablePathTexGen(int unitIdx, PathTexGenComponents, const SkMatrix& mat
rix); | |
63 void flushPathTexGenSettings(int numUsedTexCoordSets); | |
64 bool shouldUseFixedFunctionTexturing() const { | 53 bool shouldUseFixedFunctionTexturing() const { |
65 return this->glCaps().pathRenderingSupport(); | 54 return this->glCaps().pathRenderingSupport(); |
66 } | 55 } |
67 | 56 |
68 bool programUnitTest(int maxStages); | 57 bool programUnitTest(int maxStages); |
69 | 58 |
70 // GrGpu overrides | 59 // GrGpu overrides |
71 virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig, | 60 virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig, |
72 GrPixelConfig surfaceConfig)
const SK_OVERRIDE; | 61 GrPixelConfig surfaceConfig)
const SK_OVERRIDE; |
73 virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig, | 62 virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig, |
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124 // GrGpu overrides | 113 // GrGpu overrides |
125 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; | 114 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; |
126 | 115 |
127 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, | 116 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
128 const void* srcData, | 117 const void* srcData, |
129 size_t rowBytes) SK_OVERRIDE; | 118 size_t rowBytes) SK_OVERRIDE; |
130 virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc, | 119 virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc, |
131 const void* srcData) SK_OVERRID
E; | 120 const void* srcData) SK_OVERRID
E; |
132 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O
VERRIDE; | 121 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O
VERRIDE; |
133 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; | 122 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; |
134 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; | |
135 virtual GrPathRange* onCreatePathRange(size_t size, const SkStrokeRec&) SK_O
VERRIDE; | |
136 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; | 123 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; |
137 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; | 124 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; |
138 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 125 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
139 int width, | 126 int width, |
140 int height) SK_OVERRIDE; | 127 int height) SK_OVERRIDE; |
141 virtual bool attachStencilBufferToRenderTarget( | 128 virtual bool attachStencilBufferToRenderTarget( |
142 GrStencilBuffer* sb, | 129 GrStencilBuffer* sb, |
143 GrRenderTarget* rt) SK_OVERRIDE; | 130 GrRenderTarget* rt) SK_OVERRIDE; |
144 | 131 |
145 virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect)
SK_OVERRIDE; | 132 virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect)
SK_OVERRIDE; |
146 | 133 |
147 virtual bool onReadPixels(GrRenderTarget* target, | 134 virtual bool onReadPixels(GrRenderTarget* target, |
148 int left, int top, | 135 int left, int top, |
149 int width, int height, | 136 int width, int height, |
150 GrPixelConfig, | 137 GrPixelConfig, |
151 void* buffer, | 138 void* buffer, |
152 size_t rowBytes) SK_OVERRIDE; | 139 size_t rowBytes) SK_OVERRIDE; |
153 | 140 |
154 virtual bool onWriteTexturePixels(GrTexture* texture, | 141 virtual bool onWriteTexturePixels(GrTexture* texture, |
155 int left, int top, int width, int height, | 142 int left, int top, int width, int height, |
156 GrPixelConfig config, const void* buffer, | 143 GrPixelConfig config, const void* buffer, |
157 size_t rowBytes) SK_OVERRIDE; | 144 size_t rowBytes) SK_OVERRIDE; |
158 | 145 |
159 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; | 146 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; |
160 | 147 |
161 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; | 148 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; |
162 | 149 |
163 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | |
164 virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | |
165 virtual void onGpuDrawPaths(const GrPathRange*, | |
166 const uint32_t indices[], int count, | |
167 const float transforms[], PathTransformType, | |
168 SkPath::FillType) SK_OVERRIDE; | |
169 | 150 |
170 virtual void clearStencil() SK_OVERRIDE; | 151 virtual void clearStencil() SK_OVERRIDE; |
171 virtual void clearStencilClip(const SkIRect& rect, | 152 virtual void clearStencilClip(const SkIRect& rect, |
172 bool insideClip) SK_OVERRIDE; | 153 bool insideClip) SK_OVERRIDE; |
173 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop
y) SK_OVERRIDE; | 154 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop
y) SK_OVERRIDE; |
174 | 155 |
175 // GrDrawTarget ovverides | 156 // GrDrawTarget ovverides |
176 virtual void didAddGpuTraceMarker() SK_OVERRIDE; | 157 virtual void didAddGpuTraceMarker() SK_OVERRIDE; |
177 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; | 158 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; |
178 | 159 |
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250 | 231 |
251 // sets a texture unit to use for texture operations other than binding a te
xture to a program. | 232 // sets a texture unit to use for texture operations other than binding a te
xture to a program. |
252 // ensures that such operations don't negatively interact with tracking boun
d textures. | 233 // ensures that such operations don't negatively interact with tracking boun
d textures. |
253 void setScratchTextureUnit(); | 234 void setScratchTextureUnit(); |
254 | 235 |
255 // bound is region that may be modified and therefore has to be resolved. | 236 // bound is region that may be modified and therefore has to be resolved. |
256 // NULL means whole target. Can be an empty rect. | 237 // NULL means whole target. Can be an empty rect. |
257 void flushRenderTarget(const SkIRect* bound); | 238 void flushRenderTarget(const SkIRect* bound); |
258 void flushStencil(DrawType); | 239 void flushStencil(DrawType); |
259 void flushAAState(DrawType); | 240 void flushAAState(DrawType); |
260 void flushPathStencilSettings(SkPath::FillType fill); | |
261 | 241 |
262 bool configToGLFormats(GrPixelConfig config, | 242 bool configToGLFormats(GrPixelConfig config, |
263 bool getSizedInternal, | 243 bool getSizedInternal, |
264 GrGLenum* internalFormat, | 244 GrGLenum* internalFormat, |
265 GrGLenum* externalFormat, | 245 GrGLenum* externalFormat, |
266 GrGLenum* externalType); | 246 GrGLenum* externalType); |
267 // helper for onCreateTexture and writeTexturePixels | 247 // helper for onCreateTexture and writeTexturePixels |
268 bool uploadTexData(const GrGLTexture::Desc& desc, | 248 bool uploadTexData(const GrGLTexture::Desc& desc, |
269 bool isNewTexture, | 249 bool isNewTexture, |
270 int left, int top, int width, int height, | 250 int left, int top, int width, int height, |
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438 void invalidate() { | 418 void invalidate() { |
439 fSrcCoeff = kInvalid_GrBlendCoeff; | 419 fSrcCoeff = kInvalid_GrBlendCoeff; |
440 fDstCoeff = kInvalid_GrBlendCoeff; | 420 fDstCoeff = kInvalid_GrBlendCoeff; |
441 fConstColorValid = false; | 421 fConstColorValid = false; |
442 fEnabled = kUnknown_TriState; | 422 fEnabled = kUnknown_TriState; |
443 } | 423 } |
444 } fHWBlendState; | 424 } fHWBlendState; |
445 | 425 |
446 TriState fMSAAEnabled; | 426 TriState fMSAAEnabled; |
447 | 427 |
448 GrGLProgram::MatrixState fHWProjectionMatrixState; | |
449 | |
450 GrStencilSettings fHWStencilSettings; | 428 GrStencilSettings fHWStencilSettings; |
451 TriState fHWStencilTestEnabled; | 429 TriState fHWStencilTestEnabled; |
452 GrStencilSettings fHWPathStencilSettings; | 430 |
453 | 431 |
454 GrDrawState::DrawFace fHWDrawFace; | 432 GrDrawState::DrawFace fHWDrawFace; |
455 TriState fHWWriteToColor; | 433 TriState fHWWriteToColor; |
456 TriState fHWDitherEnabled; | 434 TriState fHWDitherEnabled; |
457 uint32_t fHWBoundRenderTargetUniqueID; | 435 uint32_t fHWBoundRenderTargetUniqueID; |
458 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; | 436 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; |
459 | 437 |
460 struct PathTexGenData { | |
461 GrGLenum fMode; | |
462 GrGLint fNumComponents; | |
463 GrGLfloat fCoefficients[3 * 3]; | |
464 }; | |
465 int fHWActivePathTexGenSets; | |
466 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; | |
467 ///@} | 438 ///@} |
468 | 439 |
469 // we record what stencil format worked last time to hopefully exit early | 440 // we record what stencil format worked last time to hopefully exit early |
470 // from our loop that tries stencil formats and calls check fb status. | 441 // from our loop that tries stencil formats and calls check fb status. |
471 int fLastSuccessfulStencilFmtIdx; | 442 int fLastSuccessfulStencilFmtIdx; |
472 | 443 |
473 SkAutoTDelete<GrGLPathRendering> fPathRendering; | |
474 | |
475 typedef GrGpu INHERITED; | 444 typedef GrGpu INHERITED; |
| 445 friend class GrGLPathRendering; // For accessing setTextureUnit. |
476 }; | 446 }; |
477 | 447 |
478 #endif | 448 #endif |
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