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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPictureContentInfo_DEFINED | 8 #ifndef SkPictureContentInfo_DEFINED |
9 #define SkPictureContentInfo_DEFINED | 9 #define SkPictureContentInfo_DEFINED |
10 | 10 |
11 class GrContext; | 11 class GrContext; |
12 | 12 |
13 class SkPictureContentInfo { | 13 class SkPictureContentInfo { |
14 public: | 14 public: |
15 SkPictureContentInfo() { this->reset(); } | 15 SkPictureContentInfo() { this->reset(); } |
16 SkPictureContentInfo(const SkPictureContentInfo& src) { this->set(src); } | 16 SkPictureContentInfo(const SkPictureContentInfo& src) { this->set(src); } |
17 | 17 |
18 int numOperations() const { return fNumOperations; } | 18 int numOperations() const { return fNumOperations; } |
19 bool hasText() const { return fNumTexts > 0; } | 19 bool hasText() const { return fNumTexts > 0; } |
20 | |
21 int numLayers() const { return fNumLayers; } | |
22 int numInteriorLayers() const { return fNumInteriorLayers; } | |
23 int numLeafLayers() const { return fNumLeafLayers; } | |
24 | |
25 bool suitableForGpuRasterization(GrContext* context, const char **reason, | 20 bool suitableForGpuRasterization(GrContext* context, const char **reason, |
26 int sampleCount) const; | 21 int sampleCount) const; |
27 | 22 |
28 void addOperation() { ++fNumOperations; } | 23 void addOperation() { ++fNumOperations; } |
29 | 24 |
30 void onDrawPoints(size_t count, const SkPaint& paint); | 25 void onDrawPoints(size_t count, const SkPaint& paint); |
31 void onDrawPath(const SkPath& path, const SkPaint& paint); | 26 void onDrawPath(const SkPath& path, const SkPaint& paint); |
32 void onAddPaintPtr(const SkPaint* paint); | 27 void onAddPaintPtr(const SkPaint* paint); |
33 void onDrawText() { ++fNumTexts; } | 28 void onDrawText() { ++fNumTexts; } |
34 | 29 |
35 void onSaveLayer(); | |
36 void onSave(); | |
37 void onRestore(); | |
38 void rescindLastSave(); | |
39 void rescindLastSaveLayer(); | |
40 | |
41 void set(const SkPictureContentInfo& src); | 30 void set(const SkPictureContentInfo& src); |
42 void reset(); | 31 void reset(); |
43 void swap(SkPictureContentInfo* other); | 32 void swap(SkPictureContentInfo* other); |
44 | 33 |
45 private: | 34 private: |
46 // Raw count of operations in the picture | 35 // Raw count of operations in the picture |
47 int fNumOperations; | 36 int fNumOperations; |
48 // Count of all forms of drawText | 37 // Count of all forms of drawText |
49 int fNumTexts; | 38 int fNumTexts; |
50 | 39 |
51 // This field is incremented every time a paint with a path effect is | 40 // This field is incremented every time a paint with a path effect is |
52 // used (i.e., it is not a de-duplicated count) | 41 // used (i.e., it is not a de-duplicated count) |
53 int fNumPaintWithPathEffectUses; | 42 int fNumPaintWithPathEffectUses; |
54 // This field is incremented every time a paint with a path effect that is | 43 // This field is incremented every time a paint with a path effect that is |
55 // dashed, we are drawing a line, and we can use the gpu fast path | 44 // dashed, we are drawing a line, and we can use the gpu fast path |
56 int fNumFastPathDashEffects; | 45 int fNumFastPathDashEffects; |
57 // This field is incremented every time an anti-aliased drawPath call is | 46 // This field is incremented every time an anti-aliased drawPath call is |
58 // issued with a concave path | 47 // issued with a concave path |
59 int fNumAAConcavePaths; | 48 int fNumAAConcavePaths; |
60 // This field is incremented every time a drawPath call is | 49 // This field is incremented every time a drawPath call is |
61 // issued for a hairline stroked concave path. | 50 // issued for a hairline stroked concave path. |
62 int fNumAAHairlineConcavePaths; | 51 int fNumAAHairlineConcavePaths; |
63 // These fields track the different layer flavors. fNumLayers is just | |
64 // a count of all saveLayers, fNumInteriorLayers is the number of layers | |
65 // with a layer inside them, fNumLeafLayers is the number of layers with | |
66 // no layer inside them. | |
67 int fNumLayers; | |
68 int fNumInteriorLayers; | |
69 int fNumLeafLayers; | |
70 | |
71 enum Flags { | |
72 kSave_Flag = 0x1, | |
73 kSaveLayer_Flag = 0x2, | |
74 | |
75 // Did the current save or saveLayer contain another saveLayer. | |
76 // Percolated back down the save stack. | |
77 kContainedSaveLayer_Flag = 0x4 | |
78 }; | |
79 | |
80 // Stack of save vs saveLayer information to track nesting | |
81 SkTDArray<uint32_t> fSaveStack; | |
82 }; | 52 }; |
83 | 53 |
84 #endif | 54 #endif |
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