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Side by Side Diff: gpu/config/gpu_control_list_format.txt

Issue 452293002: Use RE string pattern matching for blacklist strings. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // A valid gpu control list json file is in the format of 5 // A valid gpu control list json file is in the format of
6 // { 6 // {
7 // "version": "x.y", 7 // "version": "x.y",
8 // "entries": [ 8 // "entries": [
9 // { // entry 1 9 // { // entry 1
10 // }, 10 // },
(...skipping 14 matching lines...) Expand all
25 // 4. "device_id" is an array of strings. 0 is reserved. 25 // 4. "device_id" is an array of strings. 0 is reserved.
26 // 5. "multi_gpu_style" is a string, valid values include: 26 // 5. "multi_gpu_style" is a string, valid values include:
27 // a) "optimus": NVIDIA dual GPU 27 // a) "optimus": NVIDIA dual GPU
28 // b) "amd_switchable": AMD dual GPU 28 // b) "amd_switchable": AMD dual GPU
29 // c) "amd_switchable_integrated": AMD dual GPU, integrated GPU is active 29 // c) "amd_switchable_integrated": AMD dual GPU, integrated GPU is active
30 // d) "amd_switchable_discrete": AMD dual GPU, discrete GPU is active 30 // d) "amd_switchable_discrete": AMD dual GPU, discrete GPU is active
31 // c) and d) are only valid on Win, as on Mac we can switch GPU on the fly. 31 // c) and d) are only valid on Win, as on Mac we can switch GPU on the fly.
32 // 6. "multi_gpu_category" is a string, valid values include "any", "primary", 32 // 6. "multi_gpu_category" is a string, valid values include "any", "primary",
33 // "secondary", and "active". If unspecified, the default value is "primary". 33 // "secondary", and "active". If unspecified, the default value is "primary".
34 // See gpu_control_list.h for more details on the meanings of the strings. 34 // See gpu_control_list.h for more details on the meanings of the strings.
35 // 7. "driver_vendor" is a STRING structure (defined below). 35 // 7. "driver_vendor" is a string pattern.
36 // 8. "driver_version" is a VERSION structure (defined below). 36 // 8. "driver_version" is a VERSION structure (defined below).
37 // 9. "driver_date" is a VERSION structure (defined below). 37 // 9. "driver_date" is a VERSION structure (defined below).
38 // The version is interpreted as "year.month.day". 38 // The version is interpreted as "year.month.day".
39 // 10. "gl_type" is a string, valid values include "gl", "gles", and "angle". 39 // 10. "gl_type" is a string, valid values include "gl", "gles", and "angle".
40 // If "gl_version" is specified and "gl_type" is not, use the default value. 40 // If "gl_version" is specified and "gl_type" is not, use the default value.
41 // The default value on Android is "gles", on Windows is "angle", on other 41 // The default value on Android is "gles", on Windows is "angle", on other
42 // platforms is "gl". 42 // platforms is "gl".
43 // 11. "gl_version" is a VERSION structure (defined below). 43 // 11. "gl_version" is a VERSION structure (defined below).
44 // 12. "gl_vendor" is a STRING structure (defined below). 44 // 12. "gl_vendor" is a string pattern.
45 // 13. "gl_renderer" is a STRING structure (defined below). 45 // 13. "gl_renderer" is a string pattern.
46 // 14. "gl_extensions" is a STRING structure (defined below). 46 // 14. "gl_extensions" is a string pattern.
47 // 15. "perf_graphics" is a FLOAT structure (defined below). 47 // 15. "perf_graphics" is a FLOAT structure (defined below).
48 // 16. "perf_gaming" is a FLOAT structure (defined below). 48 // 16. "perf_gaming" is a FLOAT structure (defined below).
49 // 17. "perf_overall" is a FLOAT structure (defined below). 49 // 17. "perf_overall" is a FLOAT structure (defined below).
50 // 18. "machine_model_name" is an array of strings. The strings can contain 50 // 18. "machine_model_name" is an array of string patterns.
51 // any characters.
52 // 19. "machine_model_version" is a VERSION structure (defined below). 51 // 19. "machine_model_version" is a VERSION structure (defined below).
53 // 20. "gpu_count" is a INT structure (defined below). 52 // 20. "gpu_count" is a INT structure (defined below).
54 // 21 "cpu_info" is a STRING structure (defined below). 53 // 21 "cpu_info" is a string pattern.
55 // 22. "exceptions" is a list of entries. 54 // 22. "exceptions" is a list of entries.
56 // 23. "features" is a list of gpu control list options, which can be 55 // 23. "features" is a list of gpu control list options, which can be
57 // configured by a specific list. See its *_json.cc file for a list of 56 // configured by a specific list. See its *_json.cc file for a list of
58 // supported features. This field is mandatory. 57 // supported features. This field is mandatory.
59 // 24. "description" has the description of the entry. 58 // 24. "description" has the description of the entry.
60 // 25. "webkit_bugs" is an array of associated webkit bug numbers. 59 // 25. "webkit_bugs" is an array of associated webkit bug numbers.
61 // 26. "cr_bugs" is an array of associated webkit bug numbers. 60 // 26. "cr_bugs" is an array of associated webkit bug numbers.
62 // 27. "disabled" is a boolean. If it is present, the entry will be skipped. 61 // 27. "disabled" is a boolean. If it is present, the entry will be skipped.
63 // This can not be used in exceptions. 62 // This can not be used in exceptions.
64 // 28. "direct_rendering" is a boolean. If present, this will filter on whether 63 // 28. "direct_rendering" is a boolean. If present, this will filter on whether
65 // the GL contexts are direct or indirect based on the value. 64 // the GL contexts are direct or indirect based on the value.
66 // 65 //
67 // VERSION includes "op", "style", "value", and "value2". "op" can be any of 66 // VERSION includes "op", "style", "value", and "value2". "op" can be any of
68 // the following values: "=", "<", "<=", ">", ">=", "any", "between". "style" 67 // the following values: "=", "<", "<=", ">", ">=", "any", "between". "style"
69 // is optional and can be "lexical" or "numerical"; if it's not specified, it 68 // is optional and can be "lexical" or "numerical"; if it's not specified, it
70 // defaults to "numerical". "value2" is only used if "op" is "between". 69 // defaults to "numerical". "value2" is only used if "op" is "between".
71 // "between" is "value <= * <= value2". 70 // "between" is "value <= * <= value2".
72 // "value" is used for all "op" values except "any". "value" and "value2" 71 // "value" is used for all "op" values except "any". "value" and "value2"
73 // are in the format of x, x.x, x.x.x, etc. 72 // are in the format of x, x.x, x.x.x, etc.
74 // Only "driver_version" supports lexical style if the format is major.minor; 73 // Only "driver_version" supports lexical style if the format is major.minor;
75 // in that case, major is still numerical, but minor is lexical. 74 // in that case, major is still numerical, but minor is lexical.
76 // 75 //
77 // STRING includes "op" and "value". "op" can be any of the following values:
78 // "contains", "beginwith", "endwith", "=". "value" is a string.
79 //
80 // FLOAT includes "op" "value", and "value2". "op" can be any of the 76 // FLOAT includes "op" "value", and "value2". "op" can be any of the
81 // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is 77 // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is
82 // only used if "op" is "between". "value" is used for all "op" values except 78 // only used if "op" is "between". "value" is used for all "op" values except
83 // "any". "value" and "value2" are valid float numbers. 79 // "any". "value" and "value2" are valid float numbers.
84 // INT is very much like FLOAT, except that the values need to be integers. 80 // INT is very much like FLOAT, except that the values need to be integers.
85 81 //
82 // String pattern syntax can be found at
83 // https://code.google.com/p/re2/wiki/Syntax.
Ken Russell (switch to Gerrit) 2014/08/09 00:57:02 As mentioned above, a tighter definition of how th
Zhenyao Mo 2014/08/09 01:23:59 I think allow the full power of RE is a better opt
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