Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(694)

Unified Diff: native_client_sdk/src/examples/demo/life_simd/life.c

Issue 451883002: Update SIMD version of life demo. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: native_client_sdk/src/examples/demo/life_simd/life.c
diff --git a/native_client_sdk/src/examples/demo/life_simd/life.c b/native_client_sdk/src/examples/demo/life_simd/life.c
deleted file mode 100644
index e928a4a678a7225ebede5fdc70ad40e228829d6a..0000000000000000000000000000000000000000
--- a/native_client_sdk/src/examples/demo/life_simd/life.c
+++ /dev/null
@@ -1,457 +0,0 @@
-/* Copyright 2014 The Chromium Authors. All rights reserved.
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "ppapi/c/pp_resource.h"
-#include "ppapi/c/ppb_core.h"
-#include "ppapi/c/ppb_fullscreen.h"
-#include "ppapi/c/ppb_graphics_2d.h"
-#include "ppapi/c/ppb_image_data.h"
-#include "ppapi/c/ppb_input_event.h"
-#include "ppapi/c/ppb_instance.h"
-#include "ppapi/c/ppb_view.h"
-
-#include "ppapi_simple/ps_event.h"
-#include "ppapi_simple/ps_main.h"
-
-PPB_Core* g_pCore;
-PPB_Fullscreen* g_pFullscreen;
-PPB_Graphics2D* g_pGraphics2D;
-PPB_ImageData* g_pImageData;
-PPB_Instance* g_pInstance;
-PPB_View* g_pView;
-PPB_InputEvent* g_pInputEvent;
-PPB_KeyboardInputEvent* g_pKeyboardInput;
-PPB_MouseInputEvent* g_pMouseInput;
-PPB_TouchInputEvent* g_pTouchInput;
-
-struct {
- PP_Resource ctx;
- struct PP_Size size;
- int bound;
- uint8_t* cell_in;
- uint8_t* cell_out;
- int32_t cell_stride;
-} g_Context;
-
-
-const unsigned int kInitialRandSeed = 0xC0DE533D;
-const int kCellAlignment = 0x10;
-
-#define INLINE inline __attribute__((always_inline))
-
-/* BGRA helper macro, for constructing a pixel for a BGRA buffer. */
-#define MakeBGRA(b, g, r, a) \
- (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
-
-/* 128 bit vector types */
-typedef uint8_t u8x16_t __attribute__ ((vector_size (16)));
-
-/* Helper function to broadcast x across 16 element vector. */
-INLINE u8x16_t broadcast(uint8_t x) {
- u8x16_t r = {x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x};
- return r;
-}
-
-
-/*
- * Convert a count value into a live (green) or dead color value.
- */
-const uint32_t kNeighborColors[] = {
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0xFF, 0x00, 0xFF),
- MakeBGRA(0x00, 0xFF, 0x00, 0xFF),
- MakeBGRA(0x00, 0xFF, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
- MakeBGRA(0x00, 0x00, 0x00, 0xFF),
-};
-
-/*
- * These represent the new health value of a cell based on its neighboring
- * values. The health is binary: either alive or dead.
- */
-const uint8_t kIsAlive[] = {
- 0, 0, 0, 0, 0, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0
-};
-
-void UpdateContext(uint32_t width, uint32_t height) {
- int stride = (width + kCellAlignment - 1) & ~kCellAlignment;
- if (width != g_Context.size.width || height != g_Context.size.height) {
-
- size_t size = stride * height;
- size_t index;
-
- free(g_Context.cell_in);
- free(g_Context.cell_out);
-
- /* Create a new context */
- void* in_buffer = NULL;
- void* out_buffer = NULL;
- /* alloc buffers aligned on 16 bytes */
- posix_memalign(&in_buffer, kCellAlignment, size);
- posix_memalign(&out_buffer, kCellAlignment, size);
- g_Context.cell_in = (uint8_t*) in_buffer;
- g_Context.cell_out = (uint8_t*) out_buffer;
-
- memset(g_Context.cell_out, 0, size);
- for (index = 0; index < size; index++) {
- g_Context.cell_in[index] = rand() & 1;
- }
- }
-
- /* Recreate the graphics context on a view change */
- g_pCore->ReleaseResource(g_Context.ctx);
- g_Context.size.width = width;
- g_Context.size.height = height;
- g_Context.cell_stride = stride;
- g_Context.ctx =
- g_pGraphics2D->Create(PSGetInstanceId(), &g_Context.size, PP_TRUE);
- g_Context.bound =
- g_pInstance->BindGraphics(PSGetInstanceId(), g_Context.ctx);
-}
-
-void DrawCell(int32_t x, int32_t y) {
- int32_t width = g_Context.size.width;
- int32_t height = g_Context.size.height;
- int32_t stride = g_Context.cell_stride;
-
- if (!g_Context.cell_in) return;
-
- if (x > 0 && x < width - 1 && y > 0 && y < height - 1) {
- g_Context.cell_in[x - 1 + y * stride] = 1;
- g_Context.cell_in[x + 1 + y * stride] = 1;
- g_Context.cell_in[x + (y - 1) * stride] = 1;
- g_Context.cell_in[x + (y + 1) * stride] = 1;
- }
-}
-
-void ProcessTouchEvent(PSEvent* event) {
- uint32_t count = g_pTouchInput->GetTouchCount(event->as_resource,
- PP_TOUCHLIST_TYPE_TOUCHES);
- uint32_t i, j;
- for (i = 0; i < count; i++) {
- struct PP_TouchPoint touch = g_pTouchInput->GetTouchByIndex(
- event->as_resource, PP_TOUCHLIST_TYPE_TOUCHES, i);
- int radius = (int)touch.radius.x;
- int x = (int)touch.position.x;
- int y = (int)touch.position.y;
- /* num = 1/100th the area of touch point */
- int num = (int)(M_PI * radius * radius / 100.0f);
- for (j = 0; j < num; j++) {
- int dx = rand() % (radius * 2) - radius;
- int dy = rand() % (radius * 2) - radius;
- /* only plot random cells within the touch area */
- if (dx * dx + dy * dy <= radius * radius)
- DrawCell(x + dx, y + dy);
- }
- }
-}
-
-void ProcessEvent(PSEvent* event) {
- switch(event->type) {
- /* If the view updates, build a new Graphics 2D Context */
- case PSE_INSTANCE_DIDCHANGEVIEW: {
- struct PP_Rect rect;
-
- g_pView->GetRect(event->as_resource, &rect);
- UpdateContext(rect.size.width, rect.size.height);
- break;
- }
-
- case PSE_INSTANCE_HANDLEINPUT: {
- PP_InputEvent_Type type = g_pInputEvent->GetType(event->as_resource);
- PP_InputEvent_Modifier modifiers =
- g_pInputEvent->GetModifiers(event->as_resource);
-
- switch(type) {
- case PP_INPUTEVENT_TYPE_MOUSEDOWN:
- case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
- struct PP_Point location =
- g_pMouseInput->GetPosition(event->as_resource);
- /* If the button is down, draw */
- if (modifiers & PP_INPUTEVENT_MODIFIER_LEFTBUTTONDOWN) {
- DrawCell(location.x, location.y);
- }
- break;
- }
-
- case PP_INPUTEVENT_TYPE_TOUCHSTART:
- case PP_INPUTEVENT_TYPE_TOUCHMOVE:
- ProcessTouchEvent(event);
- break;
-
- case PP_INPUTEVENT_TYPE_KEYDOWN: {
- PP_Bool fullscreen = g_pFullscreen->IsFullscreen(PSGetInstanceId());
- g_pFullscreen->SetFullscreen(PSGetInstanceId(),
- fullscreen ? PP_FALSE : PP_TRUE);
- break;
- }
-
- default:
- break;
- }
- /* case PSE_INSTANCE_HANDLEINPUT */
- break;
- }
-
- default:
- break;
- }
-}
-
-
-void Stir() {
- int32_t width = g_Context.size.width;
- int32_t height = g_Context.size.height;
- int32_t stride = g_Context.cell_stride;
- int32_t i;
- if (g_Context.cell_in == NULL || g_Context.cell_out == NULL)
- return;
-
- for (i = 0; i < width; ++i) {
- g_Context.cell_in[i] = rand() & 1;
- g_Context.cell_in[i + (height - 1) * stride] = rand() & 1;
- }
- for (i = 0; i < height; ++i) {
- g_Context.cell_in[i * stride] = rand() & 1;
- g_Context.cell_in[i * stride + (width - 1)] = rand() & 1;
- }
-}
-
-
-void Render() {
- struct PP_Size* psize = &g_Context.size;
- PP_ImageDataFormat format = PP_IMAGEDATAFORMAT_BGRA_PREMUL;
-
- /*
- * Create a buffer to draw into. Since we are waiting until the next flush
- * chrome has an opportunity to cache this buffer see ppb_graphics_2d.h.
- */
- PP_Resource image =
- g_pImageData->Create(PSGetInstanceId(), format, psize, PP_FALSE);
- uint8_t* pixels = g_pImageData->Map(image);
-
- struct PP_ImageDataDesc desc;
- uint8_t* cell_temp;
- uint32_t x, y;
-
- /* If we somehow have not allocated these pointers yet, skip this frame. */
- if (!g_Context.cell_in || !g_Context.cell_out) return;
-
- /* Get the pixel stride. */
- g_pImageData->Describe(image, &desc);
-
- /* Stir up the edges to prevent the simulation from reaching steady state. */
- Stir();
-
- /*
- * Do neighbor summation; apply rules, output pixel color. Note that a 1 cell
- * wide perimeter is excluded from the simulation update; only cells from
- * x = 1 to x < width - 1 and y = 1 to y < height - 1 are updated.
- */
-
- for (y = 1; y < g_Context.size.height - 1; ++y) {
- uint8_t *src0 = (g_Context.cell_in + (y - 1) * g_Context.cell_stride);
- uint8_t *src1 = src0 + g_Context.cell_stride;
- uint8_t *src2 = src1 + g_Context.cell_stride;
- uint8_t *dst = (g_Context.cell_out + y * g_Context.cell_stride) + 1;
- uint32_t *pixel_line = (uint32_t*) (pixels + y * desc.stride);
- const u8x16_t kOne = broadcast(1);
- const u8x16_t kFour = broadcast(4);
- const u8x16_t kEight = broadcast(8);
- const u8x16_t kZero255 = {0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
- /* Prime the src */
- u8x16_t src00 = *(u8x16_t*)&src0[0];
- u8x16_t src01 = *(u8x16_t*)&src0[16];
- u8x16_t src10 = *(u8x16_t*)&src1[0];
- u8x16_t src11 = *(u8x16_t*)&src1[16];
- u8x16_t src20 = *(u8x16_t*)&src2[0];
- u8x16_t src21 = *(u8x16_t*)&src2[16];
-
- /* This inner loop is SIMD - each loop iteration will process 16 cells. */
- for (x = 1; (x + 15) < (g_Context.size.width - 1); x += 16) {
-
- /*
- * Construct jittered source temps, using __builtin_shufflevector(..) to
- * extract a shifted 16 element vector from the 32 element concatenation
- * of two source vectors.
- */
- u8x16_t src0j0 = src00;
- u8x16_t src0j1 = __builtin_shufflevector(src00, src01,
- 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- u8x16_t src0j2 = __builtin_shufflevector(src00, src01,
- 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
- u8x16_t src1j0 = src10;
- u8x16_t src1j1 = __builtin_shufflevector(src10, src11,
- 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- u8x16_t src1j2 = __builtin_shufflevector(src10, src11,
- 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
- u8x16_t src2j0 = src20;
- u8x16_t src2j1 = __builtin_shufflevector(src20, src21,
- 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
- u8x16_t src2j2 = __builtin_shufflevector(src20, src21,
- 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
-
- /* Sum the jittered sources to construct neighbor count. */
- u8x16_t count = src0j0 + src0j1 + src0j2 +
- src1j0 + + src1j2 +
- src2j0 + src2j1 + src2j2;
- /* Add the center cell. */
- count = count + count + src1j1;
- /* If count > 4 and < 8, center cell will be alive in the next frame. */
- u8x16_t alive1 = count > kFour;
- u8x16_t alive2 = count < kEight;
- /* Intersect the two comparisons from above. */
- u8x16_t alive = alive1 & alive2;
-
- /*
- * At this point, alive[x] will be one of two values:
- * 0x00 for a dead cell
- * 0xFF for an alive cell.
- *
- * Next, convert alive cells to green pixel color.
- * Use __builtin_shufflevector(..) to construct output pixels from
- * concantination of alive vector and kZero255 const vector.
- * Indices 0..15 select the 16 cells from alive vector.
- * Index 16 is zero constant from kZero255 constant vector.
- * Index 17 is 255 constant from kZero255 constant vector.
- * Output pixel color values are in BGRABGRABGRABGRA order.
- * Since each pixel needs 4 bytes of color information, 16 cells will
- * need to expand to 4 seperate 16 byte pixel splats.
- */
- u8x16_t pixel0_3 = __builtin_shufflevector(alive, kZero255,
- 16, 0, 16, 17, 16, 1, 16, 17, 16, 2, 16, 17, 16, 3, 16, 17);
- u8x16_t pixel4_7 = __builtin_shufflevector(alive, kZero255,
- 16, 4, 16, 17, 16, 5, 16, 17, 16, 6, 16, 17, 16, 7, 16, 17);
- u8x16_t pixel8_11 = __builtin_shufflevector(alive, kZero255,
- 16, 8, 16, 17, 16, 9, 16, 17, 16, 10, 16, 17, 16, 11, 16, 17);
- u8x16_t pixel12_15 = __builtin_shufflevector(alive, kZero255,
- 16, 12, 16, 17, 16, 13, 16, 17, 16, 14, 16, 17, 16, 15, 16, 17);
-
- /* Write 16 pixels to output pixel buffer. */
- *(u8x16_t*)(pixel_line + 0) = pixel0_3;
- *(u8x16_t*)(pixel_line + 4) = pixel4_7;
- *(u8x16_t*)(pixel_line + 8) = pixel8_11;
- *(u8x16_t*)(pixel_line + 12) = pixel12_15;
-
- /* Convert alive mask to 1 or 0 and store in destination cell array. */
- *(u8x16_t*)dst = alive & kOne;
-
- /* Increment pointers. */
- pixel_line += 16;
- dst += 16;
- src0 += 16;
- src1 += 16;
- src2 += 16;
-
- /* Shift source over by 16 cells and read the next 16 cells. */
- src00 = src01;
- src01 = *(u8x16_t*)&src0[16];
- src10 = src11;
- src11 = *(u8x16_t*)&src1[16];
- src20 = src21;
- src21 = *(u8x16_t*)&src2[16];
- }
-
- /*
- * The SIMD loop above does 16 cells at a time. The loop below is the
- * regular version which processes one cell at a time. It is used to
- * finish the remainder of the scanline not handled by the SIMD loop.
- */
- for (; x < (g_Context.size.width - 1); ++x) {
- /* Sum the jittered sources to construct neighbor count. */
- int count = src0[0] + src0[1] + src0[2] +
- src1[0] + + src1[2] +
- src2[0] + src2[1] + src2[2];
- /* Add the center cell. */
- count = count + count + src1[1];
- /* Use table lookup indexed by count to determine pixel & alive state. */
- uint32_t color = kNeighborColors[count];
- *pixel_line++ = color;
- *dst++ = kIsAlive[count];
- ++src0;
- ++src1;
- ++src2;
- }
- }
-
- cell_temp = g_Context.cell_in;
- g_Context.cell_in = g_Context.cell_out;
- g_Context.cell_out = cell_temp;
-
- /* Unmap the range, we no longer need it. */
- g_pImageData->Unmap(image);
-
- /* Replace the contexts, and block until it's on the screen. */
- g_pGraphics2D->ReplaceContents(g_Context.ctx, image);
- g_pGraphics2D->Flush(g_Context.ctx, PP_BlockUntilComplete());
-
- /* Release the image data, we no longer need it. */
- g_pCore->ReleaseResource(image);
-}
-
-/*
- * Starting point for the module. We do not use main since it would
- * collide with main in libppapi_cpp.
- */
-int example_main(int argc, char *argv[]) {
- fprintf(stdout,"Started main.\n");
- g_pCore = (PPB_Core*)PSGetInterface(PPB_CORE_INTERFACE);
- g_pFullscreen = (PPB_Fullscreen*)PSGetInterface(PPB_FULLSCREEN_INTERFACE);
- g_pGraphics2D = (PPB_Graphics2D*)PSGetInterface(PPB_GRAPHICS_2D_INTERFACE);
- g_pInstance = (PPB_Instance*)PSGetInterface(PPB_INSTANCE_INTERFACE);
- g_pImageData = (PPB_ImageData*)PSGetInterface(PPB_IMAGEDATA_INTERFACE);
- g_pView = (PPB_View*)PSGetInterface(PPB_VIEW_INTERFACE);
-
- g_pInputEvent =
- (PPB_InputEvent*) PSGetInterface(PPB_INPUT_EVENT_INTERFACE);
- g_pKeyboardInput = (PPB_KeyboardInputEvent*)
- PSGetInterface(PPB_KEYBOARD_INPUT_EVENT_INTERFACE);
- g_pMouseInput =
- (PPB_MouseInputEvent*) PSGetInterface(PPB_MOUSE_INPUT_EVENT_INTERFACE);
- g_pTouchInput =
- (PPB_TouchInputEvent*) PSGetInterface(PPB_TOUCH_INPUT_EVENT_INTERFACE);
-
- PSEventSetFilter(PSE_ALL);
- while (1) {
- /* Process all waiting events without blocking */
- PSEvent* event;
- while ((event = PSEventTryAcquire()) != NULL) {
- ProcessEvent(event);
- PSEventRelease(event);
- }
-
- /* Render a frame, blocking until complete. */
- if (g_Context.bound) {
- Render();
- }
- }
- return 0;
-}
-
-/*
- * Register the function to call once the Instance Object is initialized.
- * see: pappi_simple/ps_main.h
- */
-PPAPI_SIMPLE_REGISTER_MAIN(example_main);

Powered by Google App Engine
This is Rietveld 408576698