| Index: native_client_sdk/src/examples/demo/life_simd/life.c
|
| diff --git a/native_client_sdk/src/examples/demo/life_simd/life.c b/native_client_sdk/src/examples/demo/life_simd/life.c
|
| deleted file mode 100644
|
| index e928a4a678a7225ebede5fdc70ad40e228829d6a..0000000000000000000000000000000000000000
|
| --- a/native_client_sdk/src/examples/demo/life_simd/life.c
|
| +++ /dev/null
|
| @@ -1,457 +0,0 @@
|
| -/* Copyright 2014 The Chromium Authors. All rights reserved.
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include <assert.h>
|
| -#include <math.h>
|
| -#include <stdio.h>
|
| -#include <stdlib.h>
|
| -#include <string.h>
|
| -
|
| -#include "ppapi/c/pp_resource.h"
|
| -#include "ppapi/c/ppb_core.h"
|
| -#include "ppapi/c/ppb_fullscreen.h"
|
| -#include "ppapi/c/ppb_graphics_2d.h"
|
| -#include "ppapi/c/ppb_image_data.h"
|
| -#include "ppapi/c/ppb_input_event.h"
|
| -#include "ppapi/c/ppb_instance.h"
|
| -#include "ppapi/c/ppb_view.h"
|
| -
|
| -#include "ppapi_simple/ps_event.h"
|
| -#include "ppapi_simple/ps_main.h"
|
| -
|
| -PPB_Core* g_pCore;
|
| -PPB_Fullscreen* g_pFullscreen;
|
| -PPB_Graphics2D* g_pGraphics2D;
|
| -PPB_ImageData* g_pImageData;
|
| -PPB_Instance* g_pInstance;
|
| -PPB_View* g_pView;
|
| -PPB_InputEvent* g_pInputEvent;
|
| -PPB_KeyboardInputEvent* g_pKeyboardInput;
|
| -PPB_MouseInputEvent* g_pMouseInput;
|
| -PPB_TouchInputEvent* g_pTouchInput;
|
| -
|
| -struct {
|
| - PP_Resource ctx;
|
| - struct PP_Size size;
|
| - int bound;
|
| - uint8_t* cell_in;
|
| - uint8_t* cell_out;
|
| - int32_t cell_stride;
|
| -} g_Context;
|
| -
|
| -
|
| -const unsigned int kInitialRandSeed = 0xC0DE533D;
|
| -const int kCellAlignment = 0x10;
|
| -
|
| -#define INLINE inline __attribute__((always_inline))
|
| -
|
| -/* BGRA helper macro, for constructing a pixel for a BGRA buffer. */
|
| -#define MakeBGRA(b, g, r, a) \
|
| - (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
|
| -
|
| -/* 128 bit vector types */
|
| -typedef uint8_t u8x16_t __attribute__ ((vector_size (16)));
|
| -
|
| -/* Helper function to broadcast x across 16 element vector. */
|
| -INLINE u8x16_t broadcast(uint8_t x) {
|
| - u8x16_t r = {x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x};
|
| - return r;
|
| -}
|
| -
|
| -
|
| -/*
|
| - * Convert a count value into a live (green) or dead color value.
|
| - */
|
| -const uint32_t kNeighborColors[] = {
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0xFF, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0xFF, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0xFF, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| - MakeBGRA(0x00, 0x00, 0x00, 0xFF),
|
| -};
|
| -
|
| -/*
|
| - * These represent the new health value of a cell based on its neighboring
|
| - * values. The health is binary: either alive or dead.
|
| - */
|
| -const uint8_t kIsAlive[] = {
|
| - 0, 0, 0, 0, 0, 1, 1, 1, 0,
|
| - 0, 0, 0, 0, 0, 0, 0, 0, 0
|
| -};
|
| -
|
| -void UpdateContext(uint32_t width, uint32_t height) {
|
| - int stride = (width + kCellAlignment - 1) & ~kCellAlignment;
|
| - if (width != g_Context.size.width || height != g_Context.size.height) {
|
| -
|
| - size_t size = stride * height;
|
| - size_t index;
|
| -
|
| - free(g_Context.cell_in);
|
| - free(g_Context.cell_out);
|
| -
|
| - /* Create a new context */
|
| - void* in_buffer = NULL;
|
| - void* out_buffer = NULL;
|
| - /* alloc buffers aligned on 16 bytes */
|
| - posix_memalign(&in_buffer, kCellAlignment, size);
|
| - posix_memalign(&out_buffer, kCellAlignment, size);
|
| - g_Context.cell_in = (uint8_t*) in_buffer;
|
| - g_Context.cell_out = (uint8_t*) out_buffer;
|
| -
|
| - memset(g_Context.cell_out, 0, size);
|
| - for (index = 0; index < size; index++) {
|
| - g_Context.cell_in[index] = rand() & 1;
|
| - }
|
| - }
|
| -
|
| - /* Recreate the graphics context on a view change */
|
| - g_pCore->ReleaseResource(g_Context.ctx);
|
| - g_Context.size.width = width;
|
| - g_Context.size.height = height;
|
| - g_Context.cell_stride = stride;
|
| - g_Context.ctx =
|
| - g_pGraphics2D->Create(PSGetInstanceId(), &g_Context.size, PP_TRUE);
|
| - g_Context.bound =
|
| - g_pInstance->BindGraphics(PSGetInstanceId(), g_Context.ctx);
|
| -}
|
| -
|
| -void DrawCell(int32_t x, int32_t y) {
|
| - int32_t width = g_Context.size.width;
|
| - int32_t height = g_Context.size.height;
|
| - int32_t stride = g_Context.cell_stride;
|
| -
|
| - if (!g_Context.cell_in) return;
|
| -
|
| - if (x > 0 && x < width - 1 && y > 0 && y < height - 1) {
|
| - g_Context.cell_in[x - 1 + y * stride] = 1;
|
| - g_Context.cell_in[x + 1 + y * stride] = 1;
|
| - g_Context.cell_in[x + (y - 1) * stride] = 1;
|
| - g_Context.cell_in[x + (y + 1) * stride] = 1;
|
| - }
|
| -}
|
| -
|
| -void ProcessTouchEvent(PSEvent* event) {
|
| - uint32_t count = g_pTouchInput->GetTouchCount(event->as_resource,
|
| - PP_TOUCHLIST_TYPE_TOUCHES);
|
| - uint32_t i, j;
|
| - for (i = 0; i < count; i++) {
|
| - struct PP_TouchPoint touch = g_pTouchInput->GetTouchByIndex(
|
| - event->as_resource, PP_TOUCHLIST_TYPE_TOUCHES, i);
|
| - int radius = (int)touch.radius.x;
|
| - int x = (int)touch.position.x;
|
| - int y = (int)touch.position.y;
|
| - /* num = 1/100th the area of touch point */
|
| - int num = (int)(M_PI * radius * radius / 100.0f);
|
| - for (j = 0; j < num; j++) {
|
| - int dx = rand() % (radius * 2) - radius;
|
| - int dy = rand() % (radius * 2) - radius;
|
| - /* only plot random cells within the touch area */
|
| - if (dx * dx + dy * dy <= radius * radius)
|
| - DrawCell(x + dx, y + dy);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void ProcessEvent(PSEvent* event) {
|
| - switch(event->type) {
|
| - /* If the view updates, build a new Graphics 2D Context */
|
| - case PSE_INSTANCE_DIDCHANGEVIEW: {
|
| - struct PP_Rect rect;
|
| -
|
| - g_pView->GetRect(event->as_resource, &rect);
|
| - UpdateContext(rect.size.width, rect.size.height);
|
| - break;
|
| - }
|
| -
|
| - case PSE_INSTANCE_HANDLEINPUT: {
|
| - PP_InputEvent_Type type = g_pInputEvent->GetType(event->as_resource);
|
| - PP_InputEvent_Modifier modifiers =
|
| - g_pInputEvent->GetModifiers(event->as_resource);
|
| -
|
| - switch(type) {
|
| - case PP_INPUTEVENT_TYPE_MOUSEDOWN:
|
| - case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
|
| - struct PP_Point location =
|
| - g_pMouseInput->GetPosition(event->as_resource);
|
| - /* If the button is down, draw */
|
| - if (modifiers & PP_INPUTEVENT_MODIFIER_LEFTBUTTONDOWN) {
|
| - DrawCell(location.x, location.y);
|
| - }
|
| - break;
|
| - }
|
| -
|
| - case PP_INPUTEVENT_TYPE_TOUCHSTART:
|
| - case PP_INPUTEVENT_TYPE_TOUCHMOVE:
|
| - ProcessTouchEvent(event);
|
| - break;
|
| -
|
| - case PP_INPUTEVENT_TYPE_KEYDOWN: {
|
| - PP_Bool fullscreen = g_pFullscreen->IsFullscreen(PSGetInstanceId());
|
| - g_pFullscreen->SetFullscreen(PSGetInstanceId(),
|
| - fullscreen ? PP_FALSE : PP_TRUE);
|
| - break;
|
| - }
|
| -
|
| - default:
|
| - break;
|
| - }
|
| - /* case PSE_INSTANCE_HANDLEINPUT */
|
| - break;
|
| - }
|
| -
|
| - default:
|
| - break;
|
| - }
|
| -}
|
| -
|
| -
|
| -void Stir() {
|
| - int32_t width = g_Context.size.width;
|
| - int32_t height = g_Context.size.height;
|
| - int32_t stride = g_Context.cell_stride;
|
| - int32_t i;
|
| - if (g_Context.cell_in == NULL || g_Context.cell_out == NULL)
|
| - return;
|
| -
|
| - for (i = 0; i < width; ++i) {
|
| - g_Context.cell_in[i] = rand() & 1;
|
| - g_Context.cell_in[i + (height - 1) * stride] = rand() & 1;
|
| - }
|
| - for (i = 0; i < height; ++i) {
|
| - g_Context.cell_in[i * stride] = rand() & 1;
|
| - g_Context.cell_in[i * stride + (width - 1)] = rand() & 1;
|
| - }
|
| -}
|
| -
|
| -
|
| -void Render() {
|
| - struct PP_Size* psize = &g_Context.size;
|
| - PP_ImageDataFormat format = PP_IMAGEDATAFORMAT_BGRA_PREMUL;
|
| -
|
| - /*
|
| - * Create a buffer to draw into. Since we are waiting until the next flush
|
| - * chrome has an opportunity to cache this buffer see ppb_graphics_2d.h.
|
| - */
|
| - PP_Resource image =
|
| - g_pImageData->Create(PSGetInstanceId(), format, psize, PP_FALSE);
|
| - uint8_t* pixels = g_pImageData->Map(image);
|
| -
|
| - struct PP_ImageDataDesc desc;
|
| - uint8_t* cell_temp;
|
| - uint32_t x, y;
|
| -
|
| - /* If we somehow have not allocated these pointers yet, skip this frame. */
|
| - if (!g_Context.cell_in || !g_Context.cell_out) return;
|
| -
|
| - /* Get the pixel stride. */
|
| - g_pImageData->Describe(image, &desc);
|
| -
|
| - /* Stir up the edges to prevent the simulation from reaching steady state. */
|
| - Stir();
|
| -
|
| - /*
|
| - * Do neighbor summation; apply rules, output pixel color. Note that a 1 cell
|
| - * wide perimeter is excluded from the simulation update; only cells from
|
| - * x = 1 to x < width - 1 and y = 1 to y < height - 1 are updated.
|
| - */
|
| -
|
| - for (y = 1; y < g_Context.size.height - 1; ++y) {
|
| - uint8_t *src0 = (g_Context.cell_in + (y - 1) * g_Context.cell_stride);
|
| - uint8_t *src1 = src0 + g_Context.cell_stride;
|
| - uint8_t *src2 = src1 + g_Context.cell_stride;
|
| - uint8_t *dst = (g_Context.cell_out + y * g_Context.cell_stride) + 1;
|
| - uint32_t *pixel_line = (uint32_t*) (pixels + y * desc.stride);
|
| - const u8x16_t kOne = broadcast(1);
|
| - const u8x16_t kFour = broadcast(4);
|
| - const u8x16_t kEight = broadcast(8);
|
| - const u8x16_t kZero255 = {0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
| -
|
| - /* Prime the src */
|
| - u8x16_t src00 = *(u8x16_t*)&src0[0];
|
| - u8x16_t src01 = *(u8x16_t*)&src0[16];
|
| - u8x16_t src10 = *(u8x16_t*)&src1[0];
|
| - u8x16_t src11 = *(u8x16_t*)&src1[16];
|
| - u8x16_t src20 = *(u8x16_t*)&src2[0];
|
| - u8x16_t src21 = *(u8x16_t*)&src2[16];
|
| -
|
| - /* This inner loop is SIMD - each loop iteration will process 16 cells. */
|
| - for (x = 1; (x + 15) < (g_Context.size.width - 1); x += 16) {
|
| -
|
| - /*
|
| - * Construct jittered source temps, using __builtin_shufflevector(..) to
|
| - * extract a shifted 16 element vector from the 32 element concatenation
|
| - * of two source vectors.
|
| - */
|
| - u8x16_t src0j0 = src00;
|
| - u8x16_t src0j1 = __builtin_shufflevector(src00, src01,
|
| - 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
|
| - u8x16_t src0j2 = __builtin_shufflevector(src00, src01,
|
| - 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
|
| - u8x16_t src1j0 = src10;
|
| - u8x16_t src1j1 = __builtin_shufflevector(src10, src11,
|
| - 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
|
| - u8x16_t src1j2 = __builtin_shufflevector(src10, src11,
|
| - 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
|
| - u8x16_t src2j0 = src20;
|
| - u8x16_t src2j1 = __builtin_shufflevector(src20, src21,
|
| - 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
|
| - u8x16_t src2j2 = __builtin_shufflevector(src20, src21,
|
| - 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
|
| -
|
| - /* Sum the jittered sources to construct neighbor count. */
|
| - u8x16_t count = src0j0 + src0j1 + src0j2 +
|
| - src1j0 + + src1j2 +
|
| - src2j0 + src2j1 + src2j2;
|
| - /* Add the center cell. */
|
| - count = count + count + src1j1;
|
| - /* If count > 4 and < 8, center cell will be alive in the next frame. */
|
| - u8x16_t alive1 = count > kFour;
|
| - u8x16_t alive2 = count < kEight;
|
| - /* Intersect the two comparisons from above. */
|
| - u8x16_t alive = alive1 & alive2;
|
| -
|
| - /*
|
| - * At this point, alive[x] will be one of two values:
|
| - * 0x00 for a dead cell
|
| - * 0xFF for an alive cell.
|
| - *
|
| - * Next, convert alive cells to green pixel color.
|
| - * Use __builtin_shufflevector(..) to construct output pixels from
|
| - * concantination of alive vector and kZero255 const vector.
|
| - * Indices 0..15 select the 16 cells from alive vector.
|
| - * Index 16 is zero constant from kZero255 constant vector.
|
| - * Index 17 is 255 constant from kZero255 constant vector.
|
| - * Output pixel color values are in BGRABGRABGRABGRA order.
|
| - * Since each pixel needs 4 bytes of color information, 16 cells will
|
| - * need to expand to 4 seperate 16 byte pixel splats.
|
| - */
|
| - u8x16_t pixel0_3 = __builtin_shufflevector(alive, kZero255,
|
| - 16, 0, 16, 17, 16, 1, 16, 17, 16, 2, 16, 17, 16, 3, 16, 17);
|
| - u8x16_t pixel4_7 = __builtin_shufflevector(alive, kZero255,
|
| - 16, 4, 16, 17, 16, 5, 16, 17, 16, 6, 16, 17, 16, 7, 16, 17);
|
| - u8x16_t pixel8_11 = __builtin_shufflevector(alive, kZero255,
|
| - 16, 8, 16, 17, 16, 9, 16, 17, 16, 10, 16, 17, 16, 11, 16, 17);
|
| - u8x16_t pixel12_15 = __builtin_shufflevector(alive, kZero255,
|
| - 16, 12, 16, 17, 16, 13, 16, 17, 16, 14, 16, 17, 16, 15, 16, 17);
|
| -
|
| - /* Write 16 pixels to output pixel buffer. */
|
| - *(u8x16_t*)(pixel_line + 0) = pixel0_3;
|
| - *(u8x16_t*)(pixel_line + 4) = pixel4_7;
|
| - *(u8x16_t*)(pixel_line + 8) = pixel8_11;
|
| - *(u8x16_t*)(pixel_line + 12) = pixel12_15;
|
| -
|
| - /* Convert alive mask to 1 or 0 and store in destination cell array. */
|
| - *(u8x16_t*)dst = alive & kOne;
|
| -
|
| - /* Increment pointers. */
|
| - pixel_line += 16;
|
| - dst += 16;
|
| - src0 += 16;
|
| - src1 += 16;
|
| - src2 += 16;
|
| -
|
| - /* Shift source over by 16 cells and read the next 16 cells. */
|
| - src00 = src01;
|
| - src01 = *(u8x16_t*)&src0[16];
|
| - src10 = src11;
|
| - src11 = *(u8x16_t*)&src1[16];
|
| - src20 = src21;
|
| - src21 = *(u8x16_t*)&src2[16];
|
| - }
|
| -
|
| - /*
|
| - * The SIMD loop above does 16 cells at a time. The loop below is the
|
| - * regular version which processes one cell at a time. It is used to
|
| - * finish the remainder of the scanline not handled by the SIMD loop.
|
| - */
|
| - for (; x < (g_Context.size.width - 1); ++x) {
|
| - /* Sum the jittered sources to construct neighbor count. */
|
| - int count = src0[0] + src0[1] + src0[2] +
|
| - src1[0] + + src1[2] +
|
| - src2[0] + src2[1] + src2[2];
|
| - /* Add the center cell. */
|
| - count = count + count + src1[1];
|
| - /* Use table lookup indexed by count to determine pixel & alive state. */
|
| - uint32_t color = kNeighborColors[count];
|
| - *pixel_line++ = color;
|
| - *dst++ = kIsAlive[count];
|
| - ++src0;
|
| - ++src1;
|
| - ++src2;
|
| - }
|
| - }
|
| -
|
| - cell_temp = g_Context.cell_in;
|
| - g_Context.cell_in = g_Context.cell_out;
|
| - g_Context.cell_out = cell_temp;
|
| -
|
| - /* Unmap the range, we no longer need it. */
|
| - g_pImageData->Unmap(image);
|
| -
|
| - /* Replace the contexts, and block until it's on the screen. */
|
| - g_pGraphics2D->ReplaceContents(g_Context.ctx, image);
|
| - g_pGraphics2D->Flush(g_Context.ctx, PP_BlockUntilComplete());
|
| -
|
| - /* Release the image data, we no longer need it. */
|
| - g_pCore->ReleaseResource(image);
|
| -}
|
| -
|
| -/*
|
| - * Starting point for the module. We do not use main since it would
|
| - * collide with main in libppapi_cpp.
|
| - */
|
| -int example_main(int argc, char *argv[]) {
|
| - fprintf(stdout,"Started main.\n");
|
| - g_pCore = (PPB_Core*)PSGetInterface(PPB_CORE_INTERFACE);
|
| - g_pFullscreen = (PPB_Fullscreen*)PSGetInterface(PPB_FULLSCREEN_INTERFACE);
|
| - g_pGraphics2D = (PPB_Graphics2D*)PSGetInterface(PPB_GRAPHICS_2D_INTERFACE);
|
| - g_pInstance = (PPB_Instance*)PSGetInterface(PPB_INSTANCE_INTERFACE);
|
| - g_pImageData = (PPB_ImageData*)PSGetInterface(PPB_IMAGEDATA_INTERFACE);
|
| - g_pView = (PPB_View*)PSGetInterface(PPB_VIEW_INTERFACE);
|
| -
|
| - g_pInputEvent =
|
| - (PPB_InputEvent*) PSGetInterface(PPB_INPUT_EVENT_INTERFACE);
|
| - g_pKeyboardInput = (PPB_KeyboardInputEvent*)
|
| - PSGetInterface(PPB_KEYBOARD_INPUT_EVENT_INTERFACE);
|
| - g_pMouseInput =
|
| - (PPB_MouseInputEvent*) PSGetInterface(PPB_MOUSE_INPUT_EVENT_INTERFACE);
|
| - g_pTouchInput =
|
| - (PPB_TouchInputEvent*) PSGetInterface(PPB_TOUCH_INPUT_EVENT_INTERFACE);
|
| -
|
| - PSEventSetFilter(PSE_ALL);
|
| - while (1) {
|
| - /* Process all waiting events without blocking */
|
| - PSEvent* event;
|
| - while ((event = PSEventTryAcquire()) != NULL) {
|
| - ProcessEvent(event);
|
| - PSEventRelease(event);
|
| - }
|
| -
|
| - /* Render a frame, blocking until complete. */
|
| - if (g_Context.bound) {
|
| - Render();
|
| - }
|
| - }
|
| - return 0;
|
| -}
|
| -
|
| -/*
|
| - * Register the function to call once the Instance Object is initialized.
|
| - * see: pappi_simple/ps_main.h
|
| - */
|
| -PPAPI_SIMPLE_REGISTER_MAIN(example_main);
|
|
|