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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ | 5 #ifndef ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ |
6 #define ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ | 6 #define ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "athena/athena_export.h" | 10 #include "athena/athena_export.h" |
11 #include "base/memory/scoped_ptr.h" | |
11 | 12 |
12 namespace aura { | 13 namespace aura { |
13 class Window; | 14 class Window; |
14 } | 15 } |
15 | 16 |
16 namespace gfx { | 17 namespace gfx { |
17 class ImageSkia; | 18 class ImageSkia; |
18 } | 19 } |
19 | 20 |
20 namespace wm { | 21 namespace wm { |
21 class FocusRules; | 22 class FocusRules; |
22 } | 23 } |
23 | 24 |
24 namespace athena { | 25 namespace athena { |
26 class ScreenAnimator; | |
25 | 27 |
26 // Mananges basic UI components on the screen such as background, and provide | 28 // Mananges basic UI components on the screen such as background, and provide |
27 // API for other UI components, such as window manager, home card, to | 29 // API for other UI components, such as window manager, home card, to |
28 // create and manage their windows on the screen. | 30 // create and manage their windows on the screen. |
29 class ATHENA_EXPORT ScreenManager { | 31 class ATHENA_EXPORT ScreenManager { |
30 public: | 32 public: |
31 struct ContainerParams { | 33 struct ContainerParams { |
32 ContainerParams(const std::string& name, int z_order_priority); | 34 ContainerParams(const std::string& name, int z_order_priority); |
33 std::string name; | 35 std::string name; |
34 | 36 |
(...skipping 22 matching lines...) Expand all Loading... | |
57 | 59 |
58 // Creates the container window on the screen. | 60 // Creates the container window on the screen. |
59 virtual aura::Window* CreateContainer(const ContainerParams& params) = 0; | 61 virtual aura::Window* CreateContainer(const ContainerParams& params) = 0; |
60 | 62 |
61 // Return the context object to be used for widget creation. | 63 // Return the context object to be used for widget creation. |
62 virtual aura::Window* GetContext() = 0; | 64 virtual aura::Window* GetContext() = 0; |
63 | 65 |
64 // Sets the background image. | 66 // Sets the background image. |
65 virtual void SetBackgroundImage(const gfx::ImageSkia& image) = 0; | 67 virtual void SetBackgroundImage(const gfx::ImageSkia& image) = 0; |
66 | 68 |
69 // Creates a ScreenAnimator. | |
70 virtual scoped_ptr<ScreenAnimator> CreateScreenAnimator() = 0; | |
oshima
2014/08/08 14:56:59
Sorry if I wasn't clear. I meant
ui::LayerAnimato
| |
71 | |
67 // Create a focus rules. | 72 // Create a focus rules. |
68 // TODO(oshima): Make this virtual function. | 73 // TODO(oshima): Make this virtual function. |
69 static wm::FocusRules* CreateFocusRules(); | 74 static wm::FocusRules* CreateFocusRules(); |
70 }; | 75 }; |
71 | 76 |
72 } // namespace athena | 77 } // namespace athena |
73 | 78 |
74 #endif // ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ | 79 #endif // ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ |
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