| Index: src/utils/SkPatchGrid.h
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| diff --git a/src/utils/SkPatchGrid.h b/src/utils/SkPatchGrid.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..cf90098c6829b841fa3b9d665983ae12bc3b882d
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| --- /dev/null
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| +++ b/src/utils/SkPatchGrid.h
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| @@ -0,0 +1,144 @@
|
| +/*
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| + * Copyright 2014 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkPatchGrid_DEFINED
|
| +#define SkPatchGrid_DEFINED
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| +
|
| +#include "SkCanvas.h"
|
| +#include "SkPatchUtils.h"
|
| +#include "SkXfermode.h"
|
| +
|
| +/**
|
| + * Class that represents a grid of patches. Adjacent patches share their corners and a color is
|
| + * specified at each one of them. The colors are bilinearly interpolated across the patch.
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| + *
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| + * This implementation defines a bidimensional array of patches. There are 3 arrays to store the
|
| + * control points of the patches to avoid storing repeated data since there are several points
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| + * shared between adjacent patches.
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| + *
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| + * The array fCornerPts stores the corner control points of the patches.
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| + * The array fHrzPts holds the intermidiate control points of the top and bottom curves of a patch.
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| + * The array fVrtPts holds the intermidiate control points of the left and right curves of a patch.
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| + * The array fCornerColors holds the corner colors in the same format as fCornerPts.
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| + * The array fTexCoords holds the texture coordinates in the same format as fCornerpts.
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| + *
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| + * fCornerPts fHrzPts fVrtPts
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| + * -------------- ------------------- --------------
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| + * | C0 | C1 | C2 | | H0 | H1 | H2 | H3 | | V0 | V1 | V2 |
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| + * -------------- ------------------ ---------------
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| + * | C3 | C4 | C5 | | H4 | H5 | H6 | H7 | | V4 | V5 | V6 |
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| + * -------------- ------------------- --------------
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| + * | C6 | C7 | C8 | | H8 | H9 | H10| H11| | V6 | V7 | V8 |
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| + * -------------- ------------------- --------------
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| + * | V9 | V10| V11|
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| + * --------------
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| + *
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| + * With the above configuration we would have a 2x2 grid of patches:
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| + * H0 H1 H2 H3
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| + * / \/ \
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| + * C0-------C1-------C2
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| + * /| | |\
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| + * v0 | v1 | v2
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| + * v3 | V4 | v5
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| + * \| | |/
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| + * C3-H4-H5-C4-H6-H7-C5
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| + * /| | |\
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| + * v6 | v7 | v8
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| + * v9 | v10 | v11
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| + * \| | |/
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| + * C6-------C7-------C8
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| + * \ / \ /
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| + * H8 H9 H10 H11
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| + *
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| + * When trying to get a patch at a certain position it justs builds it with the corresponding
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| + * points.
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| + * When adding a patch it tries to add the points at their corresponding position trying to comply
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| + * with the adjacent points or overwriting them.
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| + *
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| + * Based the idea on the SVG2 spec for mesh gradients in which a grid of patches is build as in the
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| + * the following example:
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| + * <meshGradient x="100" y="100">
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| + * <meshRow>
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| + * <meshPatch>
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| + * <stop .../>
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| + * Up to four stops in first patch. See details below.
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| + * </meshPatch>
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| + * <meshPatch>
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| + * Any number of meshPatches in row.
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| + * </meshPatch>
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| + * </meshRow>
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| + * <meshRow>
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| + * Any number of meshRows, each with the same number of meshPatches as in the first row.
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| + * </meshRow>
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| + * </meshGradient>
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| + */
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| +class SkPatchGrid {
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| +
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| +public:
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| +
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| + enum VertexType {
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| + kNone_VertexType = 0X00,
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| + kColors_VertexType = 0x01,
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| + kTexs_VertexType = 0x02,
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| + kColorsAndTexs_VertexType = 0x03
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| + };
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| +
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| + SkPatchGrid(int rows = 0, int cols = 0, VertexType flags = kNone_VertexType,
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| + SkXfermode* xfer = NULL);
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| +
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| + ~SkPatchGrid();
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| +
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| + /**
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| + * Add a patch at location (x,y) overwriting the previous patch and shared points so they
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| + * mantain C0 connectivity.
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| + * The control points must be passed in a clockwise order starting at the top left corner.
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| + * The colors and texCoords are the values at the corners of the patch which will be bilerp
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| + * across it, they must also be in counterclockwise order starting at the top left corner.
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| + */
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| + bool setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4],
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| + const SkPoint texCoords[4]);
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| +
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| + /**
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| + * Get patch at location (x,y). If cubics, colors or texCoords is not NULL it sets patch's
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| + * array with its corresponding values.
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| + * The function returns false if the cubics parameter is NULL or if the (x,y) coordinates are
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| + * not within the range of the grid.
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| + */
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| + bool getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], SkPoint texCoords[4]) const;
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| +
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| + /**
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| + * Resets the grid of patches to contain rows and cols of patches.
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| + */
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| + void reset(int rows, int cols, VertexType flags, SkXfermode* xMode);
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| +
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| + /**
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| + * Draws the grid of patches. The patches are drawn starting at patch (0,0) drawing columns, so
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| + * for a 2x2 grid the order would be (0,0)->(0,1)->(1,0)->(1,1). The order follows the order
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| + * of the parametric coordinates of the coons patch.
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| + */
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| + void draw(SkCanvas* canvas, SkPaint& paint);
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| +
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| + /**
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| + * Get the dimensions of the grid of patches.
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| + */
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| + SkISize getDimensions() const {
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| + return SkISize::Make(fCols, fRows);
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| + }
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| +
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| +private:
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| + int fRows, fCols;
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| + VertexType fModeFlags;
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| + SkPoint* fCornerPts;
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| + SkColor* fCornerColors;
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| + SkPoint* fTexCoords;
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| + SkPoint* fHrzCtrlPts;
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| + SkPoint* fVrtCtrlPts;
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| + SkXfermode* fXferMode;
|
| +};
|
| +
|
| +
|
| +#endif
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|
|