| Index: src/utils/SkPatchGrid.h | 
| diff --git a/src/utils/SkPatchGrid.h b/src/utils/SkPatchGrid.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..cf90098c6829b841fa3b9d665983ae12bc3b882d | 
| --- /dev/null | 
| +++ b/src/utils/SkPatchGrid.h | 
| @@ -0,0 +1,144 @@ | 
| +/* | 
| + * Copyright 2014 Google Inc. | 
| + * | 
| + * Use of this source code is governed by a BSD-style license that can be | 
| + * found in the LICENSE file. | 
| + */ | 
| + | 
| +#ifndef SkPatchGrid_DEFINED | 
| +#define SkPatchGrid_DEFINED | 
| + | 
| +#include "SkCanvas.h" | 
| +#include "SkPatchUtils.h" | 
| +#include "SkXfermode.h" | 
| + | 
| +/** | 
| + * Class that represents a grid of patches. Adjacent patches share their corners and a color is | 
| + * specified at each one of them. The colors are bilinearly interpolated across the patch. | 
| + * | 
| + * This implementation defines a bidimensional array of patches. There are 3 arrays to store the | 
| + * control points of the patches to avoid storing repeated data since there are several points | 
| + * shared between adjacent patches. | 
| + * | 
| + * The array fCornerPts stores the corner control points of the patches. | 
| + * The array fHrzPts holds the intermidiate control points of the top and bottom curves of a patch. | 
| + * The array fVrtPts holds the intermidiate control points of the left and right curves of a patch. | 
| + * The array fCornerColors holds the corner colors in the same format as fCornerPts. | 
| + * The array fTexCoords holds the texture coordinates in the same format as fCornerpts. | 
| + * | 
| + *               fCornerPts               fHrzPts                  fVrtPts | 
| + *             --------------       -------------------         -------------- | 
| + *            | C0 | C1 | C2 |     | H0 | H1 | H2 | H3 |       | V0 | V1 | V2 | | 
| + *             --------------       ------------------         --------------- | 
| + *            | C3 | C4 | C5 |     | H4 | H5 | H6 | H7 |       | V4 | V5 | V6 | | 
| + *             --------------       -------------------         -------------- | 
| + *            | C6 | C7 | C8 |     | H8 | H9 | H10| H11|       | V6 | V7 | V8 | | 
| + *             --------------       -------------------         -------------- | 
| + *                                                             | V9 | V10| V11| | 
| + *                                                              -------------- | 
| + * | 
| + * With the above configuration we would have a 2x2 grid of patches: | 
| + *               H0     H1 H2   H3 | 
| + *              /        \/      \ | 
| + *              C0-------C1-------C2 | 
| + *             /|        |        |\ | 
| + *           v0 |        v1       | v2 | 
| + *           v3 |        V4       | v5 | 
| + *             \|        |        |/ | 
| + *              C3-H4-H5-C4-H6-H7-C5 | 
| + *             /|        |        |\ | 
| + *           v6 |        v7       | v8 | 
| + *           v9 |        v10      | v11 | 
| + *             \|        |        |/ | 
| + *              C6-------C7-------C8 | 
| + *               \      / \      / | 
| + *                H8   H9  H10  H11 | 
| + * | 
| + * When trying to get a patch at a certain position it justs builds it with the corresponding | 
| + * points. | 
| + * When adding a patch it tries to add the points at their corresponding position trying to comply | 
| + * with the adjacent points or overwriting them. | 
| + * | 
| + * Based the idea on the SVG2 spec for mesh gradients in which a grid of patches is build as in the | 
| + * the following example: | 
| + * <meshGradient x="100" y="100"> | 
| + *      <meshRow> | 
| + *          <meshPatch> | 
| + *              <stop .../> | 
| + *              Up to four stops in first patch. See details below. | 
| + *          </meshPatch> | 
| + *          <meshPatch> | 
| + *              Any number of meshPatches in row. | 
| + *          </meshPatch> | 
| + *      </meshRow> | 
| + *      <meshRow> | 
| + *          Any number of meshRows, each with the same number of meshPatches as in the first row. | 
| + *      </meshRow> | 
| + * </meshGradient> | 
| + */ | 
| +class SkPatchGrid { | 
| + | 
| +public: | 
| + | 
| +    enum VertexType { | 
| +        kNone_VertexType = 0X00, | 
| +        kColors_VertexType = 0x01, | 
| +        kTexs_VertexType = 0x02, | 
| +        kColorsAndTexs_VertexType = 0x03 | 
| +    }; | 
| + | 
| +    SkPatchGrid(int rows = 0, int cols = 0, VertexType flags = kNone_VertexType, | 
| +                SkXfermode* xfer = NULL); | 
| + | 
| +    ~SkPatchGrid(); | 
| + | 
| +    /** | 
| +     * Add a patch at location (x,y) overwriting the previous patch and shared points so they | 
| +     * mantain C0 connectivity. | 
| +     * The control points must be passed in a clockwise order starting at the top left corner. | 
| +     * The colors and texCoords are the values at the corners of the patch which will be bilerp | 
| +     * across it, they must also be in counterclockwise order starting at the top left corner. | 
| +     */ | 
| +    bool setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4], | 
| +                  const SkPoint texCoords[4]); | 
| + | 
| +    /** | 
| +     * Get patch at location (x,y). If cubics, colors or texCoords is not NULL it sets patch's | 
| +     * array with its corresponding values. | 
| +     * The function returns false if the cubics parameter is NULL or if the (x,y) coordinates are | 
| +     * not within the range of the grid. | 
| +     */ | 
| +    bool getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], SkPoint texCoords[4]) const; | 
| + | 
| +    /** | 
| +     * Resets the grid of patches to contain rows and cols of patches. | 
| +     */ | 
| +    void reset(int rows, int cols, VertexType flags, SkXfermode* xMode); | 
| + | 
| +    /** | 
| +     * Draws the grid of patches. The patches are drawn starting at patch (0,0) drawing columns, so | 
| +     * for a 2x2 grid the order would be (0,0)->(0,1)->(1,0)->(1,1). The order follows the order | 
| +     * of the parametric coordinates of the coons patch. | 
| +     */ | 
| +    void draw(SkCanvas* canvas, SkPaint& paint); | 
| + | 
| +    /** | 
| +     * Get the dimensions of the grid of patches. | 
| +     */ | 
| +    SkISize getDimensions() const { | 
| +        return SkISize::Make(fCols, fRows); | 
| +    } | 
| + | 
| +private: | 
| +    int fRows, fCols; | 
| +    VertexType fModeFlags; | 
| +    SkPoint* fCornerPts; | 
| +    SkColor* fCornerColors; | 
| +    SkPoint* fTexCoords; | 
| +    SkPoint* fHrzCtrlPts; | 
| +    SkPoint* fVrtCtrlPts; | 
| +    SkXfermode* fXferMode; | 
| +}; | 
| + | 
| + | 
| +#endif | 
|  |