Index: src/utils/SkPatchGrid.h |
diff --git a/src/utils/SkPatchGrid.h b/src/utils/SkPatchGrid.h |
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+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkPatchGrid_DEFINED |
+#define SkPatchGrid_DEFINED |
+ |
+#include "SkCanvas.h" |
+#include "SkPatchUtils.h" |
+#include "SkXfermode.h" |
+ |
+/** |
+ * Class that represents a grid of patches. Adjacent patches share their corners and a color is |
+ * specified at each one of them. The colors are bilinearly interpolated across the patch. |
+ * |
+ * This implementation defines a bidimensional array of patches. There are 3 arrays to store the |
+ * control points of the patches to avoid storing repeated data since there are several points |
+ * shared between adjacent patches. |
+ * |
+ * The array fCornerPts stores the corner control points of the patches. |
+ * The array fHrzPts holds the intermidiate control points of the top and bottom curves of a patch. |
+ * The array fVrtPts holds the intermidiate control points of the left and right curves of a patch. |
+ * The array fCornerColors holds the corner colors in the same format as fCornerPts. |
+ * The array fTexCoords holds the texture coordinates in the same format as fCornerpts. |
+ * |
+ * fCornerPts fHrzPts fVrtPts |
+ * -------------- ------------------- -------------- |
+ * | C0 | C1 | C2 | | H0 | H1 | H2 | H3 | | V0 | V1 | V2 | |
+ * -------------- ------------------ --------------- |
+ * | C3 | C4 | C5 | | H4 | H5 | H6 | H7 | | V4 | V5 | V6 | |
+ * -------------- ------------------- -------------- |
+ * | C6 | C7 | C8 | | H8 | H9 | H10| H11| | V6 | V7 | V8 | |
+ * -------------- ------------------- -------------- |
+ * | V9 | V10| V11| |
+ * -------------- |
+ * |
+ * With the above configuration we would have a 2x2 grid of patches: |
+ * H0 H1 H2 H3 |
+ * / \/ \ |
+ * C0-------C1-------C2 |
+ * /| | |\ |
+ * v0 | v1 | v2 |
+ * v3 | V4 | v5 |
+ * \| | |/ |
+ * C3-H4-H5-C4-H6-H7-C5 |
+ * /| | |\ |
+ * v6 | v7 | v8 |
+ * v9 | v10 | v11 |
+ * \| | |/ |
+ * C6-------C7-------C8 |
+ * \ / \ / |
+ * H8 H9 H10 H11 |
+ * |
+ * When trying to get a patch at a certain position it justs builds it with the corresponding |
+ * points. |
+ * When adding a patch it tries to add the points at their corresponding position trying to comply |
+ * with the adjacent points or overwriting them. |
+ * |
+ * Based the idea on the SVG2 spec for mesh gradients in which a grid of patches is build as in the |
+ * the following example: |
+ * <meshGradient x="100" y="100"> |
+ * <meshRow> |
+ * <meshPatch> |
+ * <stop .../> |
+ * Up to four stops in first patch. See details below. |
+ * </meshPatch> |
+ * <meshPatch> |
+ * Any number of meshPatches in row. |
+ * </meshPatch> |
+ * </meshRow> |
+ * <meshRow> |
+ * Any number of meshRows, each with the same number of meshPatches as in the first row. |
+ * </meshRow> |
+ * </meshGradient> |
+ */ |
+class SkPatchGrid { |
+ |
+public: |
+ |
+ enum VertexType { |
+ kNone_VertexType = 0X00, |
+ kColors_VertexType = 0x01, |
+ kTexs_VertexType = 0x02, |
+ kColorsAndTexs_VertexType = 0x03 |
+ }; |
+ |
+ SkPatchGrid(int rows = 0, int cols = 0, VertexType flags = kNone_VertexType, |
+ SkXfermode* xfer = NULL); |
+ |
+ ~SkPatchGrid(); |
+ |
+ /** |
+ * Add a patch at location (x,y) overwriting the previous patch and shared points so they |
+ * mantain C0 connectivity. |
+ * The control points must be passed in a clockwise order starting at the top left corner. |
+ * The colors and texCoords are the values at the corners of the patch which will be bilerp |
+ * across it, they must also be in counterclockwise order starting at the top left corner. |
+ */ |
+ bool setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4], |
+ const SkPoint texCoords[4]); |
+ |
+ /** |
+ * Get patch at location (x,y). If cubics, colors or texCoords is not NULL it sets patch's |
+ * array with its corresponding values. |
+ * The function returns false if the cubics parameter is NULL or if the (x,y) coordinates are |
+ * not within the range of the grid. |
+ */ |
+ bool getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], SkPoint texCoords[4]) const; |
+ |
+ /** |
+ * Resets the grid of patches to contain rows and cols of patches. |
+ */ |
+ void reset(int rows, int cols, VertexType flags, SkXfermode* xMode); |
+ |
+ /** |
+ * Draws the grid of patches. The patches are drawn starting at patch (0,0) drawing columns, so |
+ * for a 2x2 grid the order would be (0,0)->(0,1)->(1,0)->(1,1). The order follows the order |
+ * of the parametric coordinates of the coons patch. |
+ */ |
+ void draw(SkCanvas* canvas, SkPaint& paint); |
+ |
+ /** |
+ * Get the dimensions of the grid of patches. |
+ */ |
+ SkISize getDimensions() const { |
+ return SkISize::Make(fCols, fRows); |
+ } |
+ |
+private: |
+ int fRows, fCols; |
+ VertexType fModeFlags; |
+ SkPoint* fCornerPts; |
+ SkColor* fCornerColors; |
+ SkPoint* fTexCoords; |
+ SkPoint* fHrzCtrlPts; |
+ SkPoint* fVrtCtrlPts; |
+ SkXfermode* fXferMode; |
+}; |
+ |
+ |
+#endif |