Chromium Code Reviews| Index: src/effects/gradients/SkMeshGradient.h |
| diff --git a/src/effects/gradients/SkMeshGradient.h b/src/effects/gradients/SkMeshGradient.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..e25352e1dac75fac977586eeaf74c611e86805ce |
| --- /dev/null |
| +++ b/src/effects/gradients/SkMeshGradient.h |
| @@ -0,0 +1,140 @@ |
| +/* |
| + * Copyright 2014 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#ifndef SkMeshGradient_DEFINED |
| +#define SkMeshGradient_DEFINED |
| + |
| +#include "SkPatch.h" |
| +#include "SkCanvas.h" |
| + |
| +/** |
| + * Class that represents a Mesh Gradient. A mesh gradient is an array of coons patches, adjacent |
| + * patches share their corners and a color is specified at each one of them. The colors are |
| + * bilinearly interpolated across the patch. |
| + * |
| + * This implementation defines a bidimensional array of patches. There are 3 arrays to store the |
| + * control points of the patches to avoid storing repeated data since there are several points |
| + * shared between adjacent patches. |
| + * |
| + * The array fCornerPts stores the corner control points of the patches. |
| + * The array fHrzPts holds the intermidiate control points of the top and bottom curves of a patch. |
| + * The array fVrtPts holds the intermidiate control points of the left and right curves of a patch. |
| + * The array fCornerColors holds the corner colors in the same format as fCornerPts. |
| + * The array fExists holds bools to determine if there is an existing patch at a certain location of |
|
egdaniel
2014/08/07 17:58:55
Can remove the comments about fExists
dandov
2014/08/07 18:11:46
Done.
|
| + * the grid. |
| + * |
| + * fExists fCornerPts fHrzPts fVrtPts |
| + * ------- -------------- ------------------- -------------- |
| + * | 1 | 1 | | C0 | C1 | C2 | | H0 | H1 | H2 | H3 | | V0 | V1 | V2 | |
| + * ------- -------------- ------------------ --------------- |
| + * | 1 | 1 | | C3 | C4 | C5 | | H4 | H5 | H6 | H7 | | V4 | V5 | V6 | |
| + * ------- -------------- ------------------- -------------- |
| + * | C6 | C7 | C8 | | H8 | H9 | H10| H11| | V6 | V7 | V8 | |
| + * -------------- ------------------- -------------- |
| + * | V9 | V10| V11| |
| + * -------------- |
| + * |
| + * With the above configuration we would have a 2x2 grid of patches: |
| + * H0 H1 H2 H3 |
| + * / \/ \ |
| + * C0-------C1-------C2 |
| + * /| | |\ |
| + * v0 | v1 | v2 |
| + * v3 | V4 | v5 |
| + * \| | |/ |
| + * C3-H4-H5-C4-H6-H7-C5 |
| + * /| | |\ |
| + * v6 | v7 | v8 |
| + * v9 | v10 | v11 |
| + * \| | |/ |
| + * C6-------C7-------C8 |
| + * \ / \ / |
| + * H8 H9 H10 H11 |
| + * |
| + * When trying to get a patch at a certain position it justs builds it with the corresponding |
| + * points. |
| + * When adding a patch it tries to add the points at their corresponding position trying to comply |
| + * with the adjacent points or overwriting them. |
| + * |
| + * Based the idea on the SVG2 spec: |
| + * <meshGradient x="100" y="100"> |
| + * <meshRow> |
| + * <meshPatch> |
| + * <stop .../> |
| + * Up to four stops in first patch. See details below. |
| + * </meshPatch> |
| + * <meshPatch> |
| + * Any number of meshPatches in row. |
| + * </meshPatch> |
| + * </meshRow> |
| + * <meshRow> |
| + * Any number of meshRows, each with the same number of meshPatches as in the first row. |
| + * </meshRow> |
| + </meshGradient> |
| + */ |
| +class SkMeshGradient { |
| + |
| +public: |
| + SkMeshGradient(int rows, int cols); |
| + SkMeshGradient(int rows, int cols, const SkPoint* corners, const SkPoint* hrzCtrlPts, |
| + const SkPoint* vrtCtrlPts, const SkColor* colors); |
| + |
| + ~SkMeshGradient(); |
| + |
| + /** |
| + * Add a patch at location (x,y). The function returns false if none of the new patch's control |
| + * points are set, which may be because (x,y) are out of range or because the patch already |
| + * exists at the given location and overwrite was set to false. |
|
egdaniel
2014/08/07 17:58:55
what is overwrite here?
dandov
2014/08/07 18:11:46
Forgot to fix some of the comments. Overwrite was
|
| + * If overwrite is true then the patch is always set and overwrites the values of adjacent |
| + * patches. If it is set to false and the location is empty the function just set the control |
| + * that are "empty" meaning that it does not overwrite values of adjacent patches. |
| + */ |
| + bool addPatch(int x, int y, const SkPatch& patch); |
| + bool addPatch(int x, int y, const SkPoint ctrlPts[12], const SkColor colors[4]); |
| + |
| + /** |
| + * Get patch at location (x,y). If the patch is not NULL it sets patch's |
| + * control points and colors to the corresponding values. |
| + */ |
| + void getPatchAt(int x, int y, SkPatch* patch) const; |
| + |
| + /** |
| + * Resizes the mesh gradient to contain the given rows and cols of patches. |
| + * The function copies the values of the previous patches that are still within the new ranges. |
| + */ |
| + void resize(int rows, int cols); |
|
egdaniel
2014/08/07 17:58:55
Do you have a plan to use this function? My gut in
dandov
2014/08/07 18:11:46
I was thinking for a similar case as Illustrator's
|
| + |
| + /** |
| + * Resets the mesh gradient to contain rows and cols of patches. The main difference between |
| + * this and resize is that resize keeps the previous values of control points and colors and |
| + * this doesn't. |
| + */ |
| + void reset(int rows, int cols, const SkPoint* corners, const SkPoint* hrzCtrlPts, |
| + const SkPoint* vrtCtrlPts, const SkColor* colors); |
| + |
| + /** |
| + * Draws the mesh gradient. |
| + */ |
| + void draw(SkCanvas* canvas, SkPaint& paint); |
| + |
| + /** |
| + * Get the dimensions of the grid of patches. |
| + */ |
| + SkISize getDimensions() const { |
| + return SkISize::Make(fCols, fRows); |
| + } |
| + |
| +private: |
| + int fRows, fCols; |
| + SkPoint* fCornerPts; |
| + SkColor* fCornerColors; |
| + SkPoint* fHrzCtrlPts; |
| + SkPoint* fVrtCtrlPts; |
| +}; |
| + |
| + |
| +#endif |