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Side by Side Diff: Source/bindings/core/v8/ScriptController.h

Issue 451013003: Rename V8WindowShell to WindowProxy (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
49 class DOMWrapperWorld; 49 class DOMWrapperWorld;
50 class ExecutionContext; 50 class ExecutionContext;
51 class Event; 51 class Event;
52 class HTMLDocument; 52 class HTMLDocument;
53 class HTMLPlugInElement; 53 class HTMLPlugInElement;
54 class KURL; 54 class KURL;
55 class LocalFrame; 55 class LocalFrame;
56 class ScriptState; 56 class ScriptState;
57 class ScriptSourceCode; 57 class ScriptSourceCode;
58 class SecurityOrigin; 58 class SecurityOrigin;
59 class V8WindowShell; 59 class WindowProxy;
60 class Widget; 60 class Widget;
61 61
62 typedef WTF::Vector<v8::Extension*> V8Extensions; 62 typedef WTF::Vector<v8::Extension*> V8Extensions;
63 63
64 enum ReasonForCallingCanExecuteScripts { 64 enum ReasonForCallingCanExecuteScripts {
65 AboutToExecuteScript, 65 AboutToExecuteScript,
66 NotAboutToExecuteScript 66 NotAboutToExecuteScript
67 }; 67 };
68 68
69 class ScriptController { 69 class ScriptController {
70 public: 70 public:
71 enum ExecuteScriptPolicy { 71 enum ExecuteScriptPolicy {
72 ExecuteScriptWhenScriptsDisabled, 72 ExecuteScriptWhenScriptsDisabled,
73 DoNotExecuteScriptWhenScriptsDisabled 73 DoNotExecuteScriptWhenScriptsDisabled
74 }; 74 };
75 75
76 ScriptController(LocalFrame*); 76 ScriptController(LocalFrame*);
77 ~ScriptController(); 77 ~ScriptController();
78 78
79 bool initializeMainWorld(); 79 bool initializeMainWorld();
80 V8WindowShell* windowShell(DOMWrapperWorld&); 80 WindowProxy* windowShell(DOMWrapperWorld&);
81 V8WindowShell* existingWindowShell(DOMWrapperWorld&); 81 WindowProxy* existingWindowShell(DOMWrapperWorld&);
82 82
83 // Evaluate JavaScript in the main world. 83 // Evaluate JavaScript in the main world.
84 void executeScriptInMainWorld(const String&, ExecuteScriptPolicy = DoNotExec uteScriptWhenScriptsDisabled); 84 void executeScriptInMainWorld(const String&, ExecuteScriptPolicy = DoNotExec uteScriptWhenScriptsDisabled);
85 void executeScriptInMainWorld(const ScriptSourceCode&, AccessControlStatus = NotSharableCrossOrigin); 85 void executeScriptInMainWorld(const ScriptSourceCode&, AccessControlStatus = NotSharableCrossOrigin);
86 v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue(const ScriptSour ceCode&); 86 v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue(const ScriptSour ceCode&);
87 v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, co nst ScriptSourceCode&, AccessControlStatus = NotSharableCrossOrigin); 87 v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, co nst ScriptSourceCode&, AccessControlStatus = NotSharableCrossOrigin);
88 88
89 // Executes JavaScript in an isolated world. The script gets its own global scope, 89 // Executes JavaScript in an isolated world. The script gets its own global scope,
90 // its own prototypes for intrinsic JavaScript objects (String, Array, and s o-on), 90 // its own prototypes for intrinsic JavaScript objects (String, Array, and s o-on),
91 // and its own wrappers for all DOM nodes and DOM constructors. 91 // and its own wrappers for all DOM nodes and DOM constructors.
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
143 // affect v8 contexts initialized after this call. Takes ownership of 143 // affect v8 contexts initialized after this call. Takes ownership of
144 // the v8::Extension object passed. 144 // the v8::Extension object passed.
145 static void registerExtensionIfNeeded(v8::Extension*); 145 static void registerExtensionIfNeeded(v8::Extension*);
146 static V8Extensions& registeredExtensions(); 146 static V8Extensions& registeredExtensions();
147 147
148 void setWorldDebugId(int worldId, int debuggerId); 148 void setWorldDebugId(int worldId, int debuggerId);
149 149
150 v8::Isolate* isolate() const { return m_isolate; } 150 v8::Isolate* isolate() const { return m_isolate; }
151 151
152 private: 152 private:
153 typedef HashMap<int, OwnPtr<V8WindowShell> > IsolatedWorldMap; 153 typedef HashMap<int, OwnPtr<WindowProxy> > IsolatedWorldMap;
154 typedef HashMap<Widget*, NPObject*> PluginObjectMap; 154 typedef HashMap<Widget*, NPObject*> PluginObjectMap;
155 155
156 v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&, Acce ssControlStatus, ExecuteScriptPolicy); 156 v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&, Acce ssControlStatus, ExecuteScriptPolicy);
157 157
158 LocalFrame* m_frame; 158 LocalFrame* m_frame;
159 const String* m_sourceURL; 159 const String* m_sourceURL;
160 v8::Isolate* m_isolate; 160 v8::Isolate* m_isolate;
161 161
162 OwnPtr<V8WindowShell> m_windowShell; 162 OwnPtr<WindowProxy> m_windowShell;
jochen (gone - plz use gerrit) 2014/08/11 14:27:31 same here
163 IsolatedWorldMap m_isolatedWorlds; 163 IsolatedWorldMap m_isolatedWorlds;
164 164
165 // A mapping between Widgets and their corresponding script object. 165 // A mapping between Widgets and their corresponding script object.
166 // This list is used so that when the plugin dies, we can immediately 166 // This list is used so that when the plugin dies, we can immediately
167 // invalidate all sub-objects which are associated with that plugin. 167 // invalidate all sub-objects which are associated with that plugin.
168 // The frame keeps a NPObject reference for each item on the list. 168 // The frame keeps a NPObject reference for each item on the list.
169 PluginObjectMap m_pluginObjects; 169 PluginObjectMap m_pluginObjects;
170 170
171 NPObject* m_windowScriptNPObject; 171 NPObject* m_windowScriptNPObject;
172 }; 172 };
173 173
174 } // namespace blink 174 } // namespace blink
175 175
176 #endif // ScriptController_h 176 #endif // ScriptController_h
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