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Side by Side Diff: src/gpu/gl/GrGLPathRendering.cpp

Issue 450283002: Simplify GrGLPathRendering interface (Closed) Base URL: https://skia.googlesource.com/skia.git@02-path-state-to-pathrendering-class
Patch Set: rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLPathRendering.h" 8 #include "gl/GrGLPathRendering.h"
9 #include "gl/GrGLNameAllocator.h" 9 #include "gl/GrGLNameAllocator.h"
10 #include "gl/GrGLUtil.h" 10 #include "gl/GrGLUtil.h"
(...skipping 27 matching lines...) Expand all
38 default: 38 default:
39 SkFAIL("Unexpected path fill."); 39 SkFAIL("Unexpected path fill.");
40 /* fallthrough */; 40 /* fallthrough */;
41 case kIncClamp_StencilOp: 41 case kIncClamp_StencilOp:
42 return GR_GL_COUNT_UP; 42 return GR_GL_COUNT_UP;
43 case kInvert_StencilOp: 43 case kInvert_StencilOp:
44 return GR_GL_INVERT; 44 return GR_GL_INVERT;
45 } 45 }
46 } 46 }
47 47
48 class GrGLPathRenderingV12 : public GrGLPathRendering {
49 public:
50 GrGLPathRenderingV12(GrGpuGL* gpu)
51 : GrGLPathRendering(gpu) {
52 }
53
54 virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
55 GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE;
56 virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference ,
57 GrGLuint mask, GrGLenum coverMod e) SK_OVERRIDE;
58 virtual GrGLvoid stencilThenCoverFillPathInstanced(
59 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths,
60 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, Gr GLenum coverMode,
61 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE;
62 virtual GrGLvoid stencilThenCoverStrokePathInstanced(
63 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths,
64 GrGLuint pathBase, GrGLint reference, GrGLuint mask, Gr GLenum coverMode,
65 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE;
66 };
67
68 class GrGLPathRenderingV13 : public GrGLPathRenderingV12 {
69 public:
70 GrGLPathRenderingV13(GrGpuGL* gpu)
71 : GrGLPathRenderingV12(gpu) {
72 fCaps.fragmentInputGenSupport = true;
73 }
74
75 virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint locat ion,
76 GrGLenum genMode, GrGLint compo nents,
77 const GrGLfloat *coeffs) SK_OVE RRIDE;
78 };
79
80
81 GrGLPathRendering* GrGLPathRendering::Create(GrGpuGL* gpu) {
82 const GrGLInterface* glInterface = gpu->glInterface();
83 if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath ||
84 NULL == glInterface->fFunctions.fStencilThenCoverStrokePath ||
85 NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced ||
86 NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) {
87 return new GrGLPathRendering(gpu);
88 }
89
90 if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) {
91 return new GrGLPathRenderingV12(gpu);
92 }
93
94 return new GrGLPathRenderingV13(gpu);
95 }
96
97 GrGLPathRendering::GrGLPathRendering(GrGpuGL* gpu) 48 GrGLPathRendering::GrGLPathRendering(GrGpuGL* gpu)
98 : fGpu(gpu) { 49 : fGpu(gpu) {
99 memset(&fCaps, 0, sizeof(fCaps)); 50 const GrGLInterface* glInterface = gpu->glInterface();
51 fCaps.stencilThenCoverSupport =
52 NULL != glInterface->fFunctions.fStencilThenCoverFillPath &&
53 NULL != glInterface->fFunctions.fStencilThenCoverStrokePath &&
54 NULL != glInterface->fFunctions.fStencilThenCoverFillPathInstanced &&
55 NULL != glInterface->fFunctions.fStencilThenCoverStrokePathInstanced;
56 fCaps.fragmentInputGenSupport =
57 NULL != glInterface->fFunctions.fProgramPathFragmentInputGen;
100 fHWPathTexGenSettings.reset(fGpu->glCaps().maxFixedFunctionTextureCoords()); 58 fHWPathTexGenSettings.reset(fGpu->glCaps().maxFixedFunctionTextureCoords());
101 } 59 }
102 60
103 GrGLPathRendering::~GrGLPathRendering() { 61 GrGLPathRendering::~GrGLPathRendering() {
104 } 62 }
105 63
106 void GrGLPathRendering::abandonGpuResources() { 64 void GrGLPathRendering::abandonGpuResources() {
107 fPathNameAllocator.reset(NULL); 65 fPathNameAllocator.reset(NULL);
108 } 66 }
109 67
110 void GrGLPathRendering::resetContext() { 68 void GrGLPathRendering::resetContext() {
111 fHWProjectionMatrixState.invalidate(); 69 fHWProjectionMatrixState.invalidate();
112 // we don't use the model view matrix. 70 // we don't use the model view matrix.
113 GL_CALL(MatrixLoadIdentity(GR_GL_MODELVIEW)); 71 GL_CALL(MatrixLoadIdentity(GR_GL_MODELVIEW));
114 72
115 for (int i = 0; i < fGpu->glCaps().maxFixedFunctionTextureCoords(); ++i) { 73 for (int i = 0; i < fGpu->glCaps().maxFixedFunctionTextureCoords(); ++i) {
116 this->pathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL); 74 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL));
117 fHWPathTexGenSettings[i].fMode = GR_GL_NONE; 75 fHWPathTexGenSettings[i].fMode = GR_GL_NONE;
118 fHWPathTexGenSettings[i].fNumComponents = 0; 76 fHWPathTexGenSettings[i].fNumComponents = 0;
119 } 77 }
120 fHWActivePathTexGenSets = 0; 78 fHWActivePathTexGenSets = 0;
121 fHWPathStencilSettings.invalidate(); 79 fHWPathStencilSettings.invalidate();
122 } 80 }
123 81
124 GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const SkStrokeRec& s troke) { 82 GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const SkStrokeRec& s troke) {
125 return SkNEW_ARGS(GrGLPath, (fGpu, inPath, stroke)); 83 return SkNEW_ARGS(GrGLPath, (fGpu, inPath, stroke));
126 } 84 }
127 85
128 GrPathRange* GrGLPathRendering::createPathRange(size_t size, const SkStrokeRec& stroke) { 86 GrPathRange* GrGLPathRendering::createPathRange(size_t size, const SkStrokeRec& stroke) {
129 return SkNEW_ARGS(GrGLPathRange, (fGpu, size, stroke)); 87 return SkNEW_ARGS(GrGLPathRange, (fGpu, size, stroke));
130 } 88 }
131 89
132 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents,
133 const GrGLfloat* coefficients) {
134 SkASSERT(components >= kS_PathTexGenComponents &&
135 components <= kSTR_PathTexGenComponents);
136 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= unitIdx);
137
138 if (GR_GL_OBJECT_LINEAR == fHWPathTexGenSettings[unitIdx].fMode &&
139 components == fHWPathTexGenSettings[unitIdx].fNumComponents &&
140 !memcmp(coefficients, fHWPathTexGenSettings[unitIdx].fCoefficients,
141 3 * components * sizeof(GrGLfloat))) {
142 return;
143 }
144
145 fGpu->setTextureUnit(unitIdx);
146
147 fHWPathTexGenSettings[unitIdx].fNumComponents = components;
148 this->pathTexGen(GR_GL_TEXTURE0 + unitIdx, GR_GL_OBJECT_LINEAR, components, coefficients);
149
150 memcpy(fHWPathTexGenSettings[unitIdx].fCoefficients, coefficients,
151 3 * components * sizeof(GrGLfloat));
152 }
153
154 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents,
155 const SkMatrix& matrix) {
156 GrGLfloat coefficients[3 * 3];
157 SkASSERT(components >= kS_PathTexGenComponents &&
158 components <= kSTR_PathTexGenComponents);
159
160 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
161 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
162 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
163
164 if (components >= kST_PathTexGenComponents) {
165 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
166 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
167 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
168 }
169
170 if (components >= kSTR_PathTexGenComponents) {
171 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
172 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
173 coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
174 }
175
176 this->enablePathTexGen(unitIdx, components, coefficients);
177 }
178
179 void GrGLPathRendering::flushPathTexGenSettings(int numUsedTexCoordSets) {
180 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= numUsedTexCoordSe ts);
181
182 // Only write the inactive path tex gens, since active path tex gens were
183 // written when they were enabled.
184
185 SkDEBUGCODE(
186 for (int i = 0; i < numUsedTexCoordSets; i++) {
187 SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents);
188 }
189 );
190
191 for (int i = numUsedTexCoordSets; i < fHWActivePathTexGenSets; i++) {
192 SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents);
193
194 fGpu->setTextureUnit(i);
195 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL));
196 fHWPathTexGenSettings[i].fNumComponents = 0;
197 }
198
199 fHWActivePathTexGenSets = numUsedTexCoordSets;
200 }
201
202 void GrGLPathRendering::stencilPath(const GrPath* path, SkPath::FillType fill) { 90 void GrGLPathRendering::stencilPath(const GrPath* path, SkPath::FillType fill) {
203 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); 91 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
204 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()); 92 SkASSERT(NULL != fGpu->drawState()->getRenderTarget());
205 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer()); 93 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer());
206 94
207 this->flushPathStencilSettings(fill); 95 this->flushPathStencilSettings(fill);
208 SkASSERT(!fHWPathStencilSettings.isTwoSided()); 96 SkASSERT(!fHWPathStencilSettings.isTwoSided());
209 97
210 GrGLenum fillMode = 98 GrGLenum fillMode =
211 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face)); 99 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face));
212 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face); 100 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face);
213 this->stencilFillPath(id, fillMode, writeMask); 101 GL_CALL(StencilFillPath(id, fillMode, writeMask));
214 } 102 }
215 103
216 void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) { 104 void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) {
217 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); 105 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
218 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()); 106 SkASSERT(NULL != fGpu->drawState()->getRenderTarget());
219 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer()); 107 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer());
220 SkASSERT(!fGpu->fCurrentProgram->hasVertexShader()); 108 SkASSERT(!fGpu->fCurrentProgram->hasVertexShader());
221 109
222 this->flushPathStencilSettings(fill); 110 this->flushPathStencilSettings(fill);
223 SkASSERT(!fHWPathStencilSettings.isTwoSided()); 111 SkASSERT(!fHWPathStencilSettings.isTwoSided());
224 112
225 const SkStrokeRec& stroke = path->getStroke(); 113 const SkStrokeRec& stroke = path->getStroke();
226 114
227 SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill) ; 115 SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill) ;
228 116
229 GrGLenum fillMode = 117 GrGLenum fillMode =
230 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face)); 118 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face));
231 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face); 119 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face);
232 120
233 if (nonInvertedFill == fill) { 121 if (nonInvertedFill == fill) {
234 if (stroke.needToApply()) { 122 if (stroke.needToApply()) {
235 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { 123 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
236 this->stencilFillPath(id, fillMode, writeMask); 124 GL_CALL(StencilFillPath(id, fillMode, writeMask));
237 } 125 }
238 this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDI NG_BOX); 126 this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDI NG_BOX);
239 } else { 127 } else {
240 this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDI NG_BOX); 128 this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDI NG_BOX);
241 } 129 }
242 } else { 130 } else {
243 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) { 131 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) {
244 this->stencilFillPath(id, fillMode, writeMask); 132 GL_CALL(StencilFillPath(id, fillMode, writeMask));
245 } 133 }
246 if (stroke.needToApply()) { 134 if (stroke.needToApply()) {
247 this->stencilStrokePath(id, 0xffff, writeMask); 135 GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
248 } 136 }
249 137
250 GrDrawState* drawState = fGpu->drawState(); 138 GrDrawState* drawState = fGpu->drawState();
251 GrDrawState::AutoViewMatrixRestore avmr; 139 GrDrawState::AutoViewMatrixRestore avmr;
252 SkRect bounds = SkRect::MakeLTRB(0, 0, 140 SkRect bounds = SkRect::MakeLTRB(0, 0,
253 SkIntToScalar(drawState->getRenderTarge t()->width()), 141 SkIntToScalar(drawState->getRenderTarge t()->width()),
254 SkIntToScalar(drawState->getRenderTarge t()->height())); 142 SkIntToScalar(drawState->getRenderTarge t()->height()));
255 SkMatrix vmi; 143 SkMatrix vmi;
256 // mapRect through persp matrix may not be correct 144 // mapRect through persp matrix may not be correct
257 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) { 145 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) {
(...skipping 30 matching lines...) Expand all
288 176
289 GrGLenum fillMode = 177 GrGLenum fillMode =
290 gr_stencil_op_to_gl_path_rendering_fill_mode( 178 gr_stencil_op_to_gl_path_rendering_fill_mode(
291 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); 179 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
292 GrGLint writeMask = 180 GrGLint writeMask =
293 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); 181 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
294 182
295 if (nonInvertedFill == fill) { 183 if (nonInvertedFill == fill) {
296 if (stroke.needToApply()) { 184 if (stroke.needToApply()) {
297 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { 185 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
298 this->stencilFillPathInstanced( 186 GL_CALL(StencilFillPathInstanced(
299 count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode, 187 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode,
300 writeMask, gXformType2GLType[transformsType] , 188 writeMask, gXformType2GLType[transformsType],
301 transforms); 189 transforms));
302 } 190 }
303 this->stencilThenCoverStrokePathInstanced( 191 this->stencilThenCoverStrokePathInstanced(
304 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff, writeMask, 192 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff, writeMask,
305 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, 193 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
306 gXformType2GLType[transformsType], transforms); 194 gXformType2GLType[transformsType], transforms);
307 } else { 195 } else {
308 this->stencilThenCoverFillPathInstanced( 196 this->stencilThenCoverFillPathInstanced(
309 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, writeMask, 197 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, writeMask,
310 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, 198 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
311 gXformType2GLType[transformsType], transforms); 199 gXformType2GLType[transformsType], transforms);
312 } 200 }
313 } else { 201 } else {
314 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) { 202 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) {
315 this->stencilFillPathInstanced( 203 GL_CALL(StencilFillPathInstanced(
316 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, 204 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode,
317 writeMask, gXformType2GLType[transformsType], 205 writeMask, gXformType2GLType[transformsType],
318 transforms); 206 transforms));
319 } 207 }
320 if (stroke.needToApply()) { 208 if (stroke.needToApply()) {
321 this->stencilStrokePathInstanced( 209 GL_CALL(StencilStrokePathInstanced(
322 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff, 210 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff,
323 writeMask, gXformType2GLType[transformsType], 211 writeMask, gXformType2GLType[transformsType],
324 transforms); 212 transforms));
325 } 213 }
326 214
327 GrDrawState* drawState = fGpu->drawState(); 215 GrDrawState* drawState = fGpu->drawState();
328 GrDrawState::AutoViewMatrixRestore avmr; 216 GrDrawState::AutoViewMatrixRestore avmr;
329 SkRect bounds = SkRect::MakeLTRB(0, 0, 217 SkRect bounds = SkRect::MakeLTRB(0, 0,
330 SkIntToScalar(drawState->getRenderTarge t()->width()), 218 SkIntToScalar(drawState->getRenderTarge t()->width()),
331 SkIntToScalar(drawState->getRenderTarge t()->height())); 219 SkIntToScalar(drawState->getRenderTarge t()->height()));
332 SkMatrix vmi; 220 SkMatrix vmi;
333 // mapRect through persp matrix may not be correct 221 // mapRect through persp matrix may not be correct
334 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) { 222 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) {
335 vmi.mapRect(&bounds); 223 vmi.mapRect(&bounds);
336 // theoretically could set bloat = 0, instead leave it because of ma trix inversion 224 // theoretically could set bloat = 0, instead leave it because of ma trix inversion
337 // precision. 225 // precision.
338 SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_Scala rHalf; 226 SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_Scala rHalf;
339 bounds.outset(bloat, bloat); 227 bounds.outset(bloat, bloat);
340 } else { 228 } else {
341 avmr.setIdentity(drawState); 229 avmr.setIdentity(drawState);
342 } 230 }
343 231
344 fGpu->drawSimpleRect(bounds); 232 fGpu->drawSimpleRect(bounds);
345 } 233 }
346 } 234 }
347 235
348 void GrGLPathRendering::flushPathStencilSettings(SkPath::FillType fill) { 236 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents,
349 GrStencilSettings pathStencilSettings; 237 const GrGLfloat* coefficients) {
350 fGpu->getPathStencilSettingsForFillType(fill, &pathStencilSettings); 238 SkASSERT(components >= kS_PathTexGenComponents &&
351 if (fHWPathStencilSettings != pathStencilSettings) { 239 components <= kSTR_PathTexGenComponents);
352 // Just the func, ref, and mask is set here. The op and write mask are p arams to the call 240 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= unitIdx);
353 // that draws the path to the SB (glStencilFillPath)
354 GrGLenum func =
355 GrToGLStencilFunc(pathStencilSettings.func(GrStencilSettings::kFront _Face));
356 this->pathStencilFunc(func, pathStencilSettings.funcRef(GrStencilSetting s::kFront_Face),
357 pathStencilSettings.funcMask(GrStencilSettings::kF ront_Face));
358 241
359 fHWPathStencilSettings = pathStencilSettings; 242 if (GR_GL_OBJECT_LINEAR == fHWPathTexGenSettings[unitIdx].fMode &&
243 components == fHWPathTexGenSettings[unitIdx].fNumComponents &&
244 !memcmp(coefficients, fHWPathTexGenSettings[unitIdx].fCoefficients,
245 3 * components * sizeof(GrGLfloat))) {
246 return;
360 } 247 }
248
249 fGpu->setTextureUnit(unitIdx);
250
251 fHWPathTexGenSettings[unitIdx].fNumComponents = components;
252 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + unitIdx, GR_GL_OBJECT_LINEAR, components , coefficients));
253
254 memcpy(fHWPathTexGenSettings[unitIdx].fCoefficients, coefficients,
255 3 * components * sizeof(GrGLfloat));
256 }
257
258 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents,
259 const SkMatrix& matrix) {
260 GrGLfloat coefficients[3 * 3];
261 SkASSERT(components >= kS_PathTexGenComponents &&
262 components <= kSTR_PathTexGenComponents);
263
264 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
265 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
266 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
267
268 if (components >= kST_PathTexGenComponents) {
269 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
270 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
271 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
272 }
273
274 if (components >= kSTR_PathTexGenComponents) {
275 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
276 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
277 coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
278 }
279
280 this->enablePathTexGen(unitIdx, components, coefficients);
281 }
282
283 void GrGLPathRendering::flushPathTexGenSettings(int numUsedTexCoordSets) {
284 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= numUsedTexCoordSe ts);
285
286 // Only write the inactive path tex gens, since active path tex gens were
287 // written when they were enabled.
288
289 SkDEBUGCODE(
290 for (int i = 0; i < numUsedTexCoordSets; i++) {
291 SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents);
292 }
293 );
294
295 for (int i = numUsedTexCoordSets; i < fHWActivePathTexGenSets; i++) {
296 SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents);
297
298 fGpu->setTextureUnit(i);
299 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL));
300 fHWPathTexGenSettings[i].fNumComponents = 0;
301 }
302
303 fHWActivePathTexGenSets = numUsedTexCoordSets;
304 }
305
306 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, G rGLint location,
307 GrGLenum genMode, G rGLint components,
308 const SkMatrix& mat rix) {
309 SkASSERT(caps().fragmentInputGenSupport);
310 GrGLfloat coefficients[3 * 3];
311 SkASSERT(components >= 1 && components <= 3);
312
313 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
314 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
315 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
316
317 if (components >= 2) {
318 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
319 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
320 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
321 }
322
323 if (components >= 3) {
324 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
325 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
326 coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
327 }
328
329 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
361 } 330 }
362 331
363 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, 332 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
364 const SkISize& renderTargetSize, 333 const SkISize& renderTargetSize,
365 GrSurfaceOrigin renderTargetOrigin) { 334 GrSurfaceOrigin renderTargetOrigin) {
366 335
367 SkASSERT(fGpu->glCaps().pathRenderingSupport()); 336 SkASSERT(fGpu->glCaps().pathRenderingSupport());
368 337
369 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && 338 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin &&
370 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && 339 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize &&
371 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { 340 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) {
372 return; 341 return;
373 } 342 }
374 343
375 fHWProjectionMatrixState.fViewMatrix = matrix; 344 fHWProjectionMatrixState.fViewMatrix = matrix;
376 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; 345 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
377 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; 346 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
378 347
379 GrGLfloat glMatrix[4 * 4]; 348 GrGLfloat glMatrix[4 * 4];
380 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); 349 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
381 GL_CALL(MatrixLoadf(GR_GL_PROJECTION, glMatrix)); 350 GL_CALL(MatrixLoadf(GR_GL_PROJECTION, glMatrix));
382 } 351 }
383 352
384
385
386 // NV_path_rendering
387 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { 353 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
388 if (range > 1) { 354 if (range > 1) {
389 GrGLuint name; 355 GrGLuint name;
390 GL_CALL_RET(name, GenPaths(range)); 356 GL_CALL_RET(name, GenPaths(range));
391 return name; 357 return name;
392 } 358 }
393 359
394 if (NULL == fPathNameAllocator.get()) { 360 if (NULL == fPathNameAllocator.get()) {
395 static const int range = 65536; 361 static const int range = 65536;
396 GrGLuint firstName; 362 GrGLuint firstName;
397 GL_CALL_RET(firstName, GenPaths(range)); 363 GL_CALL_RET(firstName, GenPaths(range));
398 fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, first Name + range))); 364 fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, first Name + range)));
399 } 365 }
400 366
401 // When allocating names one at a time, pull from a client-side pool of 367 // When allocating names one at a time, pull from a client-side pool of
402 // available names in order to save a round trip to the GL server. 368 // available names in order to save a round trip to the GL server.
403 GrGLuint name = fPathNameAllocator->allocateName(); 369 GrGLuint name = fPathNameAllocator->allocateName();
404 370
405 if (0 == name) { 371 if (0 == name) {
406 // Our reserved path names are all in use. Fall back on GenPaths. 372 // Our reserved path names are all in use. Fall back on GenPaths.
407 GL_CALL_RET(name, GenPaths(1)); 373 GL_CALL_RET(name, GenPaths(1));
408 } 374 }
409 375
410 return name; 376 return name;
411 } 377 }
412 378
413 GrGLvoid GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { 379 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
414 if (range > 1) { 380 if (range > 1) {
415 // It is not supported to delete names in ranges that were allocated 381 // It is not supported to delete names in ranges that were allocated
416 // individually using GrGLPathNameAllocator. 382 // individually using GrGLPathNameAllocator.
417 SkASSERT(NULL == fPathNameAllocator.get() || 383 SkASSERT(NULL == fPathNameAllocator.get() ||
418 path + range <= fPathNameAllocator->firstName() || 384 path + range <= fPathNameAllocator->firstName() ||
419 path >= fPathNameAllocator->endName()); 385 path >= fPathNameAllocator->endName());
420 GL_CALL(DeletePaths(path, range)); 386 GL_CALL(DeletePaths(path, range));
421 return; 387 return;
422 } 388 }
423 389
424 if (NULL == fPathNameAllocator.get() || 390 if (NULL == fPathNameAllocator.get() ||
425 path < fPathNameAllocator->firstName() || 391 path < fPathNameAllocator->firstName() ||
426 path >= fPathNameAllocator->endName()) { 392 path >= fPathNameAllocator->endName()) {
427 // If we aren't inside fPathNameAllocator's range then this name was 393 // If we aren't inside fPathNameAllocator's range then this name was
428 // generated by the GenPaths fallback (or else was never allocated). 394 // generated by the GenPaths fallback (or else was never allocated).
429 GL_CALL(DeletePaths(path, 1)); 395 GL_CALL(DeletePaths(path, 1));
430 return; 396 return;
431 } 397 }
432 398
433 // Make the path empty to save memory, but don't free the name in the driver . 399 // Make the path empty to save memory, but don't free the name in the driver .
434 GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL)); 400 GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL));
435 fPathNameAllocator->free(path); 401 fPathNameAllocator->free(path);
436 } 402 }
437 403
438 GrGLvoid GrGLPathRendering::pathCommands(GrGLuint path, GrGLsizei numCommands, 404 void GrGLPathRendering::flushPathStencilSettings(SkPath::FillType fill) {
439 const GrGLubyte *commands, GrGLsizei nu mCoords, 405 GrStencilSettings pathStencilSettings;
440 GrGLenum coordType, const GrGLvoid *coo rds) { 406 fGpu->getPathStencilSettingsForFillType(fill, &pathStencilSettings);
441 GL_CALL(PathCommands(path, numCommands, commands, numCoords, coordType, coor ds)); 407 if (fHWPathStencilSettings != pathStencilSettings) {
408 // Just the func, ref, and mask is set here. The op and write mask are p arams to the call
409 // that draws the path to the SB (glStencilFillPath)
410 GrGLenum func =
411 GrToGLStencilFunc(pathStencilSettings.func(GrStencilSettings::kFront _Face));
412 GL_CALL(PathStencilFunc(func, pathStencilSettings.funcRef(GrStencilSetti ngs::kFront_Face),
413 pathStencilSettings.funcMask(GrStencilSettings:: kFront_Face)));
414
415 fHWPathStencilSettings = pathStencilSettings;
416 }
442 } 417 }
443 418
444 GrGLvoid GrGLPathRendering::pathCoords(GrGLuint path, GrGLsizei numCoords, 419 inline void GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
445 GrGLenum coordType, const GrGLvoid *coord s) {
446 GL_CALL(PathCoords(path, numCoords, coordType, coords));
447 }
448
449 GrGLvoid GrGLPathRendering::pathParameteri(GrGLuint path, GrGLenum pname, GrGLin t value) {
450 GL_CALL(PathParameteri(path, pname, value));
451 }
452
453 GrGLvoid GrGLPathRendering::pathParameterf(GrGLuint path, GrGLenum pname, GrGLfl oat value) {
454 GL_CALL(PathParameterf(path, pname, value));
455 }
456
457 GrGLboolean GrGLPathRendering::isPath(GrGLuint path) {
458 GrGLboolean ret;
459 GL_CALL_RET(ret, IsPath(path));
460 return ret;
461 }
462
463 GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
464 GL_CALL(PathStencilFunc(func, ref, mask));
465 }
466
467 GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, Gr GLuint mask) {
468 // Decide how to manipulate the stencil buffer based on the fill rule.
469 GL_CALL(StencilFillPath(path, fillMode, mask));
470 }
471
472 GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {
473 GL_CALL(StencilStrokePath(path, reference, mask));
474 }
475
476 GrGLvoid GrGLPathRendering::stencilFillPathInstanced(
477 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
478 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask,
479 GrGLenum transformType, const GrGLfloat *transformValues) {
480 GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
481 fillMode, mask, transformType, transformVal ues));
482 }
483
484 GrGLvoid GrGLPathRendering::stencilStrokePathInstanced(
485 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
486 GrGLuint pathBase, GrGLint reference, GrGLuint mask,
487 GrGLenum transformType, const GrGLfloat *transformValues) {
488 GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
489 reference, mask, transformType, transform Values));
490 }
491
492 GrGLvoid GrGLPathRendering::pathTexGen(GrGLenum texCoordSet, GrGLenum genMode,
493 GrGLint components, const GrGLfloat *coef fs) {
494 GL_CALL(PathTexGen(texCoordSet, genMode, components, coeffs));
495 }
496
497 GrGLvoid GrGLPathRendering::coverFillPath(GrGLuint path, GrGLenum coverMode) {
498 GL_CALL(CoverFillPath(path, coverMode));
499 }
500
501 GrGLvoid GrGLPathRendering::coverStrokePath(GrGLuint name, GrGLenum coverMode) {
502 GL_CALL(CoverStrokePath(name, coverMode));
503 }
504
505 GrGLvoid GrGLPathRendering::coverFillPathInstanced(
506 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, G rGLuint pathBase,
507 GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transf ormValues) {
508 GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
509 coverMode, transformType, transformValues));
510 }
511
512 GrGLvoid GrGLPathRendering::coverStrokePathInstanced(
513 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, G rGLuint pathBase,
514 GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transf ormValues) {
515 GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
516 coverMode, transformType, transformValues)) ;
517 }
518
519 GrGLvoid GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fil lMode,
520 GrGLuint mask, GrGLenum cov erMode) { 420 GrGLuint mask, GrGLenum cov erMode) {
421 if (caps().stencilThenCoverSupport) {
422 GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode));
423 return;
424 }
521 GL_CALL(StencilFillPath(path, fillMode, mask)); 425 GL_CALL(StencilFillPath(path, fillMode, mask));
522 GL_CALL(CoverFillPath(path, coverMode)); 426 GL_CALL(CoverFillPath(path, coverMode));
523 } 427 }
524 428
525 GrGLvoid GrGLPathRendering::stencilThenCoverStrokePath(GrGLuint path, GrGLint re ference, 429 inline void GrGLPathRendering::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
526 GrGLuint mask, GrGLenum c overMode) { 430 GrGLuint mask, GrGLenum c overMode) {
431 if (caps().stencilThenCoverSupport) {
432 GL_CALL(StencilThenCoverStrokePath(path, reference, mask, coverMode));
433 return;
434 }
527 GL_CALL(StencilStrokePath(path, reference, mask)); 435 GL_CALL(StencilStrokePath(path, reference, mask));
528 GL_CALL(CoverStrokePath(path, coverMode)); 436 GL_CALL(CoverStrokePath(path, coverMode));
529 } 437 }
530 438
531 GrGLvoid GrGLPathRendering::stencilThenCoverFillPathInstanced( 439 inline void GrGLPathRendering::stencilThenCoverFillPathInstanced(
532 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, 440 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
533 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum cover Mode, 441 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum cover Mode,
534 GrGLenum transformType, const GrGLfloat *transformValues) { 442 GrGLenum transformType, const GrGLfloat *transformValues) {
443 if (caps().stencilThenCoverSupport) {
444 GL_CALL(StencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode,
445 mask, coverMode, transformType , transformValues));
446 return;
447 }
535 GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase, 448 GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
536 fillMode, mask, transformType, transformVal ues)); 449 fillMode, mask, transformType, transformVal ues));
537 GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, 450 GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
538 coverMode, transformType, transformValues)); 451 coverMode, transformType, transformValues));
539 } 452 }
540 453
541 GrGLvoid GrGLPathRendering::stencilThenCoverStrokePathInstanced( 454 inline void GrGLPathRendering::stencilThenCoverStrokePathInstanced(
542 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, 455 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
543 GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum cover Mode, 456 GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
544 GrGLenum transformType, const GrGLfloat *transformValues) { 457 GrGLenum transformType, const GrGLfloat *transformValues) {
458 if (caps().stencilThenCoverSupport) {
459 GL_CALL(StencilThenCoverStrokePathInstanced(numPaths, pathNameType, path s, pathBase,
460 reference, mask, coverMode, transformType,
461 transformValues));
462 return;
463 }
464
545 GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, 465 GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
546 reference, mask, transformType, transform Values)); 466 reference, mask, transformType, transform Values));
547 GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, 467 GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
548 coverMode, transformType, transformValues)) ; 468 coverMode, transformType, transformValues)) ;
549 } 469 }
550
551 GrGLvoid GrGLPathRendering::programPathFragmentInputGen(
552 GrGLuint program, GrGLint location, GrGLenum genMode,
553 GrGLint components, const GrGLfloat *coeffs) {
554 SkFAIL("ProgramPathFragmentInputGen not supported in this GL context.");
555 }
556
557
558 // NV_path_rendering v1.2
559 GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
560 GrGLuint mask, GrGLenum coverMode) {
561 GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode));
562 }
563
564 GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
565 GrGLuint mask, GrGLenu m coverMode) {
566 GL_CALL(StencilThenCoverStrokePath(path, reference, mask, coverMode));
567 }
568
569 GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPathInstanced(
570 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
571 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum cover Mode,
572 GrGLenum transformType, const GrGLfloat *transformValues) {
573 GL_CALL(StencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pat hBase, fillMode,
574 mask, coverMode, transformType, t ransformValues));
575 }
576
577 GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePathInstanced(
578 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
579 GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum cover Mode,
580 GrGLenum transformType, const GrGLfloat *transformValues) {
581 GL_CALL(StencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, p athBase, reference,
582 mask, coverMode, transformType, transformValues));
583 }
584
585
586 // NV_path_rendering v1.3
587 GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen(
588 GrGLuint program, GrGLint location, GrGLenum genMode,
589 GrGLint components, const GrGLfloat *coeffs) {
590 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs));
591 }
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