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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "base/bind.h" | 5 #include "base/bind.h" | 
| 6 #include "ui/gfx/ozone/surface_factory_ozone.h" | 6 #include "ui/gfx/ozone/surface_factory_ozone.h" | 
| 7 #include "ui/gl/gl_bindings.h" | 7 #include "ui/gl/gl_bindings.h" | 
| 8 #include "ui/gl/gl_egl_api_implementation.h" | 8 #include "ui/gl/gl_egl_api_implementation.h" | 
| 9 #include "ui/gl/gl_gl_api_implementation.h" | 9 #include "ui/gl/gl_gl_api_implementation.h" | 
| 10 #include "ui/gl/gl_implementation.h" | 10 #include "ui/gl/gl_implementation.h" | 
| 11 #include "ui/gl/gl_implementation_linux.h" | 11 #include "ui/gl/gl_implementation_linux.h" | 
| 12 #include "ui/gl/gl_osmesa_api_implementation.h" | 12 #include "ui/gl/gl_osmesa_api_implementation.h" | 
|  | 13 #include "ui/ozone/ozone_platform.h" | 
| 13 | 14 | 
| 14 namespace gfx { | 15 namespace gfx { | 
| 15 | 16 | 
| 16 namespace { | 17 namespace { | 
| 17 | 18 | 
| 18 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 
| 19   glClearDepthf(static_cast<GLclampf>(depth)); | 20   glClearDepthf(static_cast<GLclampf>(depth)); | 
| 20 } | 21 } | 
| 21 | 22 | 
| 22 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | 23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | 
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| 35   // Prevent reinitialization with a different implementation. Once the gpu | 36   // Prevent reinitialization with a different implementation. Once the gpu | 
| 36   // unit tests have initialized with kGLImplementationMock, we don't want to | 37   // unit tests have initialized with kGLImplementationMock, we don't want to | 
| 37   // later switch to another GL implementation. | 38   // later switch to another GL implementation. | 
| 38   if (GetGLImplementation() != kGLImplementationNone) | 39   if (GetGLImplementation() != kGLImplementationNone) | 
| 39     return true; | 40     return true; | 
| 40 | 41 | 
| 41   switch (implementation) { | 42   switch (implementation) { | 
| 42     case kGLImplementationOSMesaGL: | 43     case kGLImplementationOSMesaGL: | 
| 43       return InitializeGLBindingsOSMesaGL(); | 44       return InitializeGLBindingsOSMesaGL(); | 
| 44     case kGLImplementationEGLGLES2: | 45     case kGLImplementationEGLGLES2: | 
|  | 46       ui::OzonePlatform::Initialize(); | 
| 45       if (!gfx::SurfaceFactoryOzone::GetInstance()->LoadEGLGLES2Bindings( | 47       if (!gfx::SurfaceFactoryOzone::GetInstance()->LoadEGLGLES2Bindings( | 
| 46               base::Bind(&AddGLNativeLibrary), | 48               base::Bind(&AddGLNativeLibrary), | 
| 47               base::Bind(&SetGLGetProcAddressProc))) | 49               base::Bind(&SetGLGetProcAddressProc))) | 
| 48         return false; | 50         return false; | 
| 49       SetGLImplementation(kGLImplementationEGLGLES2); | 51       SetGLImplementation(kGLImplementationEGLGLES2); | 
| 50       InitializeGLBindingsGL(); | 52       InitializeGLBindingsGL(); | 
| 51       InitializeGLBindingsEGL(); | 53       InitializeGLBindingsEGL(); | 
| 52 | 54 | 
| 53       // These two functions take single precision float rather than double | 55       // These two functions take single precision float rather than double | 
| 54       // precision float parameters in GLES. | 56       // precision float parameters in GLES. | 
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| 105   switch (GetGLImplementation()) { | 107   switch (GetGLImplementation()) { | 
| 106     case kGLImplementationEGLGLES2: | 108     case kGLImplementationEGLGLES2: | 
| 107       return GetGLWindowSystemBindingInfoEGL(info); | 109       return GetGLWindowSystemBindingInfoEGL(info); | 
| 108     default: | 110     default: | 
| 109       return false; | 111       return false; | 
| 110   } | 112   } | 
| 111   return false; | 113   return false; | 
| 112 } | 114 } | 
| 113 | 115 | 
| 114 }  // namespace gfx | 116 }  // namespace gfx | 
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