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Issue 44933002: Implement OzonePlatform (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/bind.h" 5 #include "base/bind.h"
6 #include "ui/gfx/ozone/surface_factory_ozone.h" 6 #include "ui/gfx/ozone/surface_factory_ozone.h"
7 #include "ui/gl/gl_bindings.h" 7 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_egl_api_implementation.h" 8 #include "ui/gl/gl_egl_api_implementation.h"
9 #include "ui/gl/gl_gl_api_implementation.h" 9 #include "ui/gl/gl_gl_api_implementation.h"
10 #include "ui/gl/gl_implementation.h" 10 #include "ui/gl/gl_implementation.h"
11 #include "ui/gl/gl_implementation_linux.h" 11 #include "ui/gl/gl_implementation_linux.h"
12 #include "ui/gl/gl_osmesa_api_implementation.h" 12 #include "ui/gl/gl_osmesa_api_implementation.h"
13 #include "ui/ozone/ozone_platform.h"
13 14
14 namespace gfx { 15 namespace gfx {
15 16
16 namespace { 17 namespace {
17 18
18 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
19 glClearDepthf(static_cast<GLclampf>(depth)); 20 glClearDepthf(static_cast<GLclampf>(depth));
20 } 21 }
21 22
22 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, 23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
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35 // Prevent reinitialization with a different implementation. Once the gpu 36 // Prevent reinitialization with a different implementation. Once the gpu
36 // unit tests have initialized with kGLImplementationMock, we don't want to 37 // unit tests have initialized with kGLImplementationMock, we don't want to
37 // later switch to another GL implementation. 38 // later switch to another GL implementation.
38 if (GetGLImplementation() != kGLImplementationNone) 39 if (GetGLImplementation() != kGLImplementationNone)
39 return true; 40 return true;
40 41
41 switch (implementation) { 42 switch (implementation) {
42 case kGLImplementationOSMesaGL: 43 case kGLImplementationOSMesaGL:
43 return InitializeGLBindingsOSMesaGL(); 44 return InitializeGLBindingsOSMesaGL();
44 case kGLImplementationEGLGLES2: 45 case kGLImplementationEGLGLES2:
46 ui::OzonePlatform::Initialize();
45 if (!gfx::SurfaceFactoryOzone::GetInstance()->LoadEGLGLES2Bindings( 47 if (!gfx::SurfaceFactoryOzone::GetInstance()->LoadEGLGLES2Bindings(
46 base::Bind(&AddGLNativeLibrary), 48 base::Bind(&AddGLNativeLibrary),
47 base::Bind(&SetGLGetProcAddressProc))) 49 base::Bind(&SetGLGetProcAddressProc)))
48 return false; 50 return false;
49 SetGLImplementation(kGLImplementationEGLGLES2); 51 SetGLImplementation(kGLImplementationEGLGLES2);
50 InitializeGLBindingsGL(); 52 InitializeGLBindingsGL();
51 InitializeGLBindingsEGL(); 53 InitializeGLBindingsEGL();
52 54
53 // These two functions take single precision float rather than double 55 // These two functions take single precision float rather than double
54 // precision float parameters in GLES. 56 // precision float parameters in GLES.
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105 switch (GetGLImplementation()) { 107 switch (GetGLImplementation()) {
106 case kGLImplementationEGLGLES2: 108 case kGLImplementationEGLGLES2:
107 return GetGLWindowSystemBindingInfoEGL(info); 109 return GetGLWindowSystemBindingInfoEGL(info);
108 default: 110 default:
109 return false; 111 return false;
110 } 112 }
111 return false; 113 return false;
112 } 114 }
113 115
114 } // namespace gfx 116 } // namespace gfx
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