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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/bind.h" | 5 #include "base/bind.h" |
6 #include "ui/gfx/ozone/surface_factory_ozone.h" | 6 #include "ui/gfx/ozone/surface_factory_ozone.h" |
7 #include "ui/gl/gl_bindings.h" | 7 #include "ui/gl/gl_bindings.h" |
8 #include "ui/gl/gl_egl_api_implementation.h" | 8 #include "ui/gl/gl_egl_api_implementation.h" |
9 #include "ui/gl/gl_gl_api_implementation.h" | 9 #include "ui/gl/gl_gl_api_implementation.h" |
10 #include "ui/gl/gl_implementation.h" | 10 #include "ui/gl/gl_implementation.h" |
11 #include "ui/gl/gl_implementation_linux.h" | 11 #include "ui/gl/gl_implementation_linux.h" |
12 #include "ui/gl/gl_osmesa_api_implementation.h" | 12 #include "ui/gl/gl_osmesa_api_implementation.h" |
| 13 #include "ui/ozone/ozone_platform.h" |
13 | 14 |
14 namespace gfx { | 15 namespace gfx { |
15 | 16 |
16 namespace { | 17 namespace { |
17 | 18 |
18 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
19 glClearDepthf(static_cast<GLclampf>(depth)); | 20 glClearDepthf(static_cast<GLclampf>(depth)); |
20 } | 21 } |
21 | 22 |
22 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | 23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
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35 // Prevent reinitialization with a different implementation. Once the gpu | 36 // Prevent reinitialization with a different implementation. Once the gpu |
36 // unit tests have initialized with kGLImplementationMock, we don't want to | 37 // unit tests have initialized with kGLImplementationMock, we don't want to |
37 // later switch to another GL implementation. | 38 // later switch to another GL implementation. |
38 if (GetGLImplementation() != kGLImplementationNone) | 39 if (GetGLImplementation() != kGLImplementationNone) |
39 return true; | 40 return true; |
40 | 41 |
41 switch (implementation) { | 42 switch (implementation) { |
42 case kGLImplementationOSMesaGL: | 43 case kGLImplementationOSMesaGL: |
43 return InitializeGLBindingsOSMesaGL(); | 44 return InitializeGLBindingsOSMesaGL(); |
44 case kGLImplementationEGLGLES2: | 45 case kGLImplementationEGLGLES2: |
| 46 ui::OzonePlatform::Initialize(); |
45 if (!gfx::SurfaceFactoryOzone::GetInstance()->LoadEGLGLES2Bindings( | 47 if (!gfx::SurfaceFactoryOzone::GetInstance()->LoadEGLGLES2Bindings( |
46 base::Bind(&AddGLNativeLibrary), | 48 base::Bind(&AddGLNativeLibrary), |
47 base::Bind(&SetGLGetProcAddressProc))) | 49 base::Bind(&SetGLGetProcAddressProc))) |
48 return false; | 50 return false; |
49 SetGLImplementation(kGLImplementationEGLGLES2); | 51 SetGLImplementation(kGLImplementationEGLGLES2); |
50 InitializeGLBindingsGL(); | 52 InitializeGLBindingsGL(); |
51 InitializeGLBindingsEGL(); | 53 InitializeGLBindingsEGL(); |
52 | 54 |
53 // These two functions take single precision float rather than double | 55 // These two functions take single precision float rather than double |
54 // precision float parameters in GLES. | 56 // precision float parameters in GLES. |
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105 switch (GetGLImplementation()) { | 107 switch (GetGLImplementation()) { |
106 case kGLImplementationEGLGLES2: | 108 case kGLImplementationEGLGLES2: |
107 return GetGLWindowSystemBindingInfoEGL(info); | 109 return GetGLWindowSystemBindingInfoEGL(info); |
108 default: | 110 default: |
109 return false; | 111 return false; |
110 } | 112 } |
111 return false; | 113 return false; |
112 } | 114 } |
113 | 115 |
114 } // namespace gfx | 116 } // namespace gfx |
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