Index: src/pipe/SkGPipeWrite.cpp |
diff --git a/src/pipe/SkGPipeWrite.cpp b/src/pipe/SkGPipeWrite.cpp |
index 186b66cd98161b859fe1abd96338c3353be8ecba..d796e8a99bbbd408eaa1b486f9f25a2cf2b4cf47 100644 |
--- a/src/pipe/SkGPipeWrite.cpp |
+++ b/src/pipe/SkGPipeWrite.cpp |
@@ -289,7 +289,7 @@ protected: |
virtual void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE; |
virtual void onClipRegion(const SkRegion&, SkRegion::Op) SK_OVERRIDE; |
- virtual void onDrawPicture(const SkPicture* picture) SK_OVERRIDE; |
+ virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) SK_OVERRIDE; |
private: |
void recordTranslate(const SkMatrix&); |
@@ -933,9 +933,14 @@ void SkGPipeCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const |
} |
} |
-void SkGPipeCanvas::onDrawPicture(const SkPicture* picture) { |
+void SkGPipeCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, |
+ const SkPaint* paint) { |
// we want to playback the picture into individual draw calls |
- this->INHERITED::onDrawPicture(picture); |
+ // |
+ // todo: do we always have to unroll? If the pipe is not cross-process, seems like |
+ // we could just ref the picture and move on...? <reed, scroggo> |
+ // |
+ this->INHERITED::onDrawPicture(picture, matrix, paint); |
} |
void SkGPipeCanvas::drawVertices(VertexMode vmode, int vertexCount, |