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Side by Side Diff: src/core/SkPictureRecord.cpp

Issue 448793004: add drawPicture variant that takes a matrix and paint (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: pass paint to transformBounds in bbox Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureRecord.h" 8 #include "SkPictureRecord.h"
9 #include "SkTSearch.h" 9 #include "SkTSearch.h"
10 #include "SkPixelRef.h" 10 #include "SkPixelRef.h"
(...skipping 1382 matching lines...) Expand 10 before | Expand all | Expand 10 after
1393 size_t size = 3 * kUInt32Size + SkAlign4(byteLength) + kUInt32Size + m.write ToMemory(NULL); 1393 size_t size = 3 * kUInt32Size + SkAlign4(byteLength) + kUInt32Size + m.write ToMemory(NULL);
1394 size_t initialOffset = this->addDraw(DRAW_TEXT_ON_PATH, &size); 1394 size_t initialOffset = this->addDraw(DRAW_TEXT_ON_PATH, &size);
1395 SkASSERT(initialOffset+getPaintOffset(DRAW_TEXT_ON_PATH, size) == fWriter.by tesWritten()); 1395 SkASSERT(initialOffset+getPaintOffset(DRAW_TEXT_ON_PATH, size) == fWriter.by tesWritten());
1396 this->addPaint(paint); 1396 this->addPaint(paint);
1397 this->addText(text, byteLength); 1397 this->addText(text, byteLength);
1398 this->addPath(path); 1398 this->addPath(path);
1399 this->addMatrix(m); 1399 this->addMatrix(m);
1400 this->validate(initialOffset, size); 1400 this->validate(initialOffset, size);
1401 } 1401 }
1402 1402
1403 void SkPictureRecord::onDrawPicture(const SkPicture* picture) { 1403 void SkPictureRecord::onDrawPicture(const SkPicture* picture, const SkMatrix* ma trix,
1404 const SkPaint* paint) {
1404 1405
1405 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE 1406 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
1406 fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType); 1407 fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
1407 #endif 1408 #endif
1408 1409
1409 // op + picture index 1410 // op + picture index
1410 size_t size = 2 * kUInt32Size; 1411 size_t size = 2 * kUInt32Size;
1411 size_t initialOffset = this->addDraw(DRAW_PICTURE, &size); 1412 size_t initialOffset;
1412 this->addPicture(picture); 1413
1414 if (NULL == matrix && NULL == paint) {
1415 initialOffset = this->addDraw(DRAW_PICTURE, &size);
1416 this->addPicture(picture);
1417 } else {
1418 const SkMatrix& m = matrix ? *matrix : SkMatrix::I();
1419 size += m.writeToMemory(NULL) + kUInt32Size; // matrix + paint
1420 initialOffset = this->addDraw(DRAW_PICTURE_MATRIX_PAINT, &size);
1421 this->addPicture(picture);
1422 this->addMatrix(m);
1423 this->addPaintPtr(paint);
robertphillips 2014/08/08 14:59:53 Don't need this next line.
1424 this->validate(initialOffset, size);
1425 }
1413 this->validate(initialOffset, size); 1426 this->validate(initialOffset, size);
1414 } 1427 }
1415 1428
1416 void SkPictureRecord::drawVertices(VertexMode vmode, int vertexCount, 1429 void SkPictureRecord::drawVertices(VertexMode vmode, int vertexCount,
1417 const SkPoint vertices[], const SkPoint texs[], 1430 const SkPoint vertices[], const SkPoint texs[],
1418 const SkColor colors[], SkXfermode* xfer, 1431 const SkColor colors[], SkXfermode* xfer,
1419 const uint16_t indices[], int indexCount, 1432 const uint16_t indices[], int indexCount,
1420 const SkPaint& paint) { 1433 const SkPaint& paint) {
1421 1434
1422 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE 1435 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
(...skipping 418 matching lines...) Expand 10 before | Expand all | Expand 10 after
1841 void SkPictureRecord::validateRegions() const { 1854 void SkPictureRecord::validateRegions() const {
1842 int count = fRegions.count(); 1855 int count = fRegions.count();
1843 SkASSERT((unsigned) count < 0x1000); 1856 SkASSERT((unsigned) count < 0x1000);
1844 for (int index = 0; index < count; index++) { 1857 for (int index = 0; index < count; index++) {
1845 const SkFlatData* region = fRegions[index]; 1858 const SkFlatData* region = fRegions[index];
1846 SkASSERT(region); 1859 SkASSERT(region);
1847 // region->validate(); 1860 // region->validate();
1848 } 1861 }
1849 } 1862 }
1850 #endif 1863 #endif
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