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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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68 virtual void invalidate() OVERRIDE; | 68 virtual void invalidate() OVERRIDE; |
69 virtual WebLayer* layer() OVERRIDE; | 69 virtual WebLayer* layer() OVERRIDE; |
70 virtual void clearCurrentGraphicsLayer() OVERRIDE; | 70 virtual void clearCurrentGraphicsLayer() OVERRIDE; |
71 | 71 |
72 GraphicsLayer* currentGraphicsLayerForTesting() const { return m_currentGrap
hicsLayer; } | 72 GraphicsLayer* currentGraphicsLayerForTesting() const { return m_currentGrap
hicsLayer; } |
73 | 73 |
74 private: | 74 private: |
75 LinkHighlight(Node*, WebViewImpl*); | 75 LinkHighlight(Node*, WebViewImpl*); |
76 | 76 |
77 void releaseResources(); | 77 void releaseResources(); |
78 void computeQuads(Node*, WTF::Vector<FloatQuad>&) const; | 78 void computeQuads(RenderObject&, WTF::Vector<FloatQuad>&) const; |
79 | 79 |
80 RenderLayer* computeEnclosingCompositingLayer(); | 80 RenderLayer* computeEnclosingCompositingLayer(); |
81 void clearGraphicsLayerLinkHighlightPointer(); | 81 void clearGraphicsLayerLinkHighlightPointer(); |
82 // This function computes the highlight path, and returns true if it has cha
nged | 82 // This function computes the highlight path, and returns true if it has cha
nged |
83 // size since the last call to this function. | 83 // size since the last call to this function. |
84 bool computeHighlightLayerPathAndPosition(RenderLayer*); | 84 bool computeHighlightLayerPathAndPosition(RenderLayer*); |
85 | 85 |
86 OwnPtr<WebContentLayer> m_contentLayer; | 86 OwnPtr<WebContentLayer> m_contentLayer; |
87 OwnPtr<WebLayer> m_clipLayer; | 87 OwnPtr<WebLayer> m_clipLayer; |
88 Path m_path; | 88 Path m_path; |
89 | 89 |
90 RefPtrWillBePersistent<Node> m_node; | 90 RefPtrWillBePersistent<Node> m_node; |
91 WebViewImpl* m_owningWebViewImpl; | 91 WebViewImpl* m_owningWebViewImpl; |
92 GraphicsLayer* m_currentGraphicsLayer; | 92 GraphicsLayer* m_currentGraphicsLayer; |
93 | 93 |
94 bool m_geometryNeedsUpdate; | 94 bool m_geometryNeedsUpdate; |
95 bool m_isAnimating; | 95 bool m_isAnimating; |
96 double m_startTime; | 96 double m_startTime; |
97 }; | 97 }; |
98 | 98 |
99 } // namespace blink | 99 } // namespace blink |
100 | 100 |
101 #endif | 101 #endif |
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