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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/video_layer_impl.h" | 5 #include "cc/layers/video_layer_impl.h" |
| 6 | 6 |
| 7 #include "cc/layers/video_frame_provider_client_impl.h" | 7 #include "cc/layers/video_frame_provider_client_impl.h" |
| 8 #include "cc/output/context_provider.h" | 8 #include "cc/output/context_provider.h" |
| 9 #include "cc/output/output_surface.h" | 9 #include "cc/output/output_surface.h" |
| 10 #include "cc/quads/draw_quad.h" | 10 #include "cc/quads/draw_quad.h" |
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| 115 video_layer_impl->SetBounds(layer_size); | 115 video_layer_impl->SetBounds(layer_size); |
| 116 video_layer_impl->SetContentBounds(layer_size); | 116 video_layer_impl->SetContentBounds(layer_size); |
| 117 video_layer_impl->SetDrawsContent(true); | 117 video_layer_impl->SetDrawsContent(true); |
| 118 | 118 |
| 119 impl.CalcDrawProps(viewport_size); | 119 impl.CalcDrawProps(viewport_size); |
| 120 gfx::Rect occluded; | 120 gfx::Rect occluded; |
| 121 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); | 121 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); |
| 122 | 122 |
| 123 EXPECT_EQ(1u, impl.quad_list().size()); | 123 EXPECT_EQ(1u, impl.quad_list().size()); |
| 124 | 124 |
| 125 gfx::Point3F p1(0, impl.quad_list()[0]->rect.height(), 0); | 125 gfx::Point3F p1(0, impl.quad_list().front()->rect.height(), 0); |
| 126 gfx::Point3F p2(impl.quad_list()[0]->rect.width(), 0, 0); | 126 gfx::Point3F p2(impl.quad_list().front()->rect.width(), 0, 0); |
| 127 impl.quad_list()[0]->quadTransform().TransformPoint(&p1); | 127 impl.quad_list().front()->quadTransform().TransformPoint(&p1); |
| 128 impl.quad_list()[0]->quadTransform().TransformPoint(&p2); | 128 impl.quad_list().front()->quadTransform().TransformPoint(&p2); |
| 129 EXPECT_EQ(gfx::Point3F(0, 50, 0), p1); | 129 EXPECT_EQ(gfx::Point3F(0, 50, 0), p1); |
| 130 EXPECT_EQ(gfx::Point3F(100, 0, 0), p2); | 130 EXPECT_EQ(gfx::Point3F(100, 0, 0), p2); |
| 131 } | 131 } |
| 132 | 132 |
| 133 TEST(VideoLayerImplTest, Rotated90) { | 133 TEST(VideoLayerImplTest, Rotated90) { |
| 134 gfx::Size layer_size(100, 50); | 134 gfx::Size layer_size(100, 50); |
| 135 gfx::Size viewport_size(1000, 500); | 135 gfx::Size viewport_size(1000, 500); |
| 136 | 136 |
| 137 LayerTestCommon::LayerImplTest impl; | 137 LayerTestCommon::LayerImplTest impl; |
| 138 DebugScopedSetImplThreadAndMainThreadBlocked thread(impl.proxy()); | 138 DebugScopedSetImplThreadAndMainThreadBlocked thread(impl.proxy()); |
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| 151 video_layer_impl->SetBounds(layer_size); | 151 video_layer_impl->SetBounds(layer_size); |
| 152 video_layer_impl->SetContentBounds(layer_size); | 152 video_layer_impl->SetContentBounds(layer_size); |
| 153 video_layer_impl->SetDrawsContent(true); | 153 video_layer_impl->SetDrawsContent(true); |
| 154 | 154 |
| 155 impl.CalcDrawProps(viewport_size); | 155 impl.CalcDrawProps(viewport_size); |
| 156 gfx::Rect occluded; | 156 gfx::Rect occluded; |
| 157 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); | 157 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); |
| 158 | 158 |
| 159 EXPECT_EQ(1u, impl.quad_list().size()); | 159 EXPECT_EQ(1u, impl.quad_list().size()); |
| 160 | 160 |
| 161 gfx::Point3F p1(0, impl.quad_list()[0]->rect.height(), 0); | 161 gfx::Point3F p1(0, impl.quad_list().front()->rect.height(), 0); |
| 162 gfx::Point3F p2(impl.quad_list()[0]->rect.width(), 0, 0); | 162 gfx::Point3F p2(impl.quad_list().front()->rect.width(), 0, 0); |
| 163 impl.quad_list()[0]->quadTransform().TransformPoint(&p1); | 163 impl.quad_list().front()->quadTransform().TransformPoint(&p1); |
| 164 impl.quad_list()[0]->quadTransform().TransformPoint(&p2); | 164 impl.quad_list().front()->quadTransform().TransformPoint(&p2); |
| 165 EXPECT_EQ(gfx::Point3F(0, 0, 0), p1); | 165 EXPECT_EQ(gfx::Point3F(0, 0, 0), p1); |
| 166 EXPECT_EQ(gfx::Point3F(100, 50, 0), p2); | 166 EXPECT_EQ(gfx::Point3F(100, 50, 0), p2); |
| 167 } | 167 } |
| 168 | 168 |
| 169 TEST(VideoLayerImplTest, Rotated180) { | 169 TEST(VideoLayerImplTest, Rotated180) { |
| 170 gfx::Size layer_size(100, 50); | 170 gfx::Size layer_size(100, 50); |
| 171 gfx::Size viewport_size(1000, 500); | 171 gfx::Size viewport_size(1000, 500); |
| 172 | 172 |
| 173 LayerTestCommon::LayerImplTest impl; | 173 LayerTestCommon::LayerImplTest impl; |
| 174 DebugScopedSetImplThreadAndMainThreadBlocked thread(impl.proxy()); | 174 DebugScopedSetImplThreadAndMainThreadBlocked thread(impl.proxy()); |
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| 187 video_layer_impl->SetBounds(layer_size); | 187 video_layer_impl->SetBounds(layer_size); |
| 188 video_layer_impl->SetContentBounds(layer_size); | 188 video_layer_impl->SetContentBounds(layer_size); |
| 189 video_layer_impl->SetDrawsContent(true); | 189 video_layer_impl->SetDrawsContent(true); |
| 190 | 190 |
| 191 impl.CalcDrawProps(viewport_size); | 191 impl.CalcDrawProps(viewport_size); |
| 192 gfx::Rect occluded; | 192 gfx::Rect occluded; |
| 193 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); | 193 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); |
| 194 | 194 |
| 195 EXPECT_EQ(1u, impl.quad_list().size()); | 195 EXPECT_EQ(1u, impl.quad_list().size()); |
| 196 | 196 |
| 197 gfx::Point3F p1(0, impl.quad_list()[0]->rect.height(), 0); | 197 gfx::Point3F p1(0, impl.quad_list().front()->rect.height(), 0); |
| 198 gfx::Point3F p2(impl.quad_list()[0]->rect.width(), 0, 0); | 198 gfx::Point3F p2(impl.quad_list().front()->rect.width(), 0, 0); |
| 199 impl.quad_list()[0]->quadTransform().TransformPoint(&p1); | 199 impl.quad_list().front()->quadTransform().TransformPoint(&p1); |
| 200 impl.quad_list()[0]->quadTransform().TransformPoint(&p2); | 200 impl.quad_list().front()->quadTransform().TransformPoint(&p2); |
| 201 EXPECT_EQ(gfx::Point3F(100, 0, 0), p1); | 201 EXPECT_EQ(gfx::Point3F(100, 0, 0), p1); |
| 202 EXPECT_EQ(gfx::Point3F(0, 50, 0), p2); | 202 EXPECT_EQ(gfx::Point3F(0, 50, 0), p2); |
| 203 } | 203 } |
| 204 | 204 |
| 205 TEST(VideoLayerImplTest, Rotated270) { | 205 TEST(VideoLayerImplTest, Rotated270) { |
| 206 gfx::Size layer_size(100, 50); | 206 gfx::Size layer_size(100, 50); |
| 207 gfx::Size viewport_size(1000, 500); | 207 gfx::Size viewport_size(1000, 500); |
| 208 | 208 |
| 209 LayerTestCommon::LayerImplTest impl; | 209 LayerTestCommon::LayerImplTest impl; |
| 210 DebugScopedSetImplThreadAndMainThreadBlocked thread(impl.proxy()); | 210 DebugScopedSetImplThreadAndMainThreadBlocked thread(impl.proxy()); |
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| 223 video_layer_impl->SetBounds(layer_size); | 223 video_layer_impl->SetBounds(layer_size); |
| 224 video_layer_impl->SetContentBounds(layer_size); | 224 video_layer_impl->SetContentBounds(layer_size); |
| 225 video_layer_impl->SetDrawsContent(true); | 225 video_layer_impl->SetDrawsContent(true); |
| 226 | 226 |
| 227 impl.CalcDrawProps(viewport_size); | 227 impl.CalcDrawProps(viewport_size); |
| 228 gfx::Rect occluded; | 228 gfx::Rect occluded; |
| 229 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); | 229 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); |
| 230 | 230 |
| 231 EXPECT_EQ(1u, impl.quad_list().size()); | 231 EXPECT_EQ(1u, impl.quad_list().size()); |
| 232 | 232 |
| 233 gfx::Point3F p1(0, impl.quad_list()[0]->rect.height(), 0); | 233 gfx::Point3F p1(0, impl.quad_list().front()->rect.height(), 0); |
| 234 gfx::Point3F p2(impl.quad_list()[0]->rect.width(), 0, 0); | 234 gfx::Point3F p2(impl.quad_list().front()->rect.width(), 0, 0); |
| 235 impl.quad_list()[0]->quadTransform().TransformPoint(&p1); | 235 impl.quad_list().front()->quadTransform().TransformPoint(&p1); |
| 236 impl.quad_list()[0]->quadTransform().TransformPoint(&p2); | 236 impl.quad_list().front()->quadTransform().TransformPoint(&p2); |
| 237 EXPECT_EQ(gfx::Point3F(100, 50, 0), p1); | 237 EXPECT_EQ(gfx::Point3F(100, 50, 0), p1); |
| 238 EXPECT_EQ(gfx::Point3F(0, 0, 0), p2); | 238 EXPECT_EQ(gfx::Point3F(0, 0, 0), p2); |
| 239 } | 239 } |
| 240 | 240 |
| 241 } // namespace | 241 } // namespace |
| 242 } // namespace cc | 242 } // namespace cc |
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