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Side by Side Diff: cc/output/overlay_strategy_single_on_top.cc

Issue 448303002: Use custom ListContainer to allocate DrawQuads (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@perftest
Patch Set: change header files to try fix compile error Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/overlay_strategy_single_on_top.h" 5 #include "cc/output/overlay_strategy_single_on_top.h"
6 6
7 #include "cc/quads/draw_quad.h" 7 #include "cc/quads/draw_quad.h"
8 #include "cc/quads/texture_draw_quad.h" 8 #include "cc/quads/texture_draw_quad.h"
9 #include "ui/gfx/geometry/rect_conversions.h" 9 #include "ui/gfx/geometry/rect_conversions.h"
10 #include "ui/gfx/transform.h" 10 #include "ui/gfx/transform.h"
(...skipping 10 matching lines...) Expand all
21 RenderPassList* render_passes_in_draw_order, 21 RenderPassList* render_passes_in_draw_order,
22 OverlayCandidateList* candidate_list) { 22 OverlayCandidateList* candidate_list) {
23 // Only attempt to handle very simple case for now. 23 // Only attempt to handle very simple case for now.
24 if (!capability_checker_) 24 if (!capability_checker_)
25 return false; 25 return false;
26 26
27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); 27 RenderPass* root_render_pass = render_passes_in_draw_order->back();
28 DCHECK(root_render_pass); 28 DCHECK(root_render_pass);
29 29
30 QuadList& quad_list = root_render_pass->quad_list; 30 QuadList& quad_list = root_render_pass->quad_list;
31 QuadList::iterator candidate_iterator = quad_list.end(); 31 QuadList::Iterator candidate_iterator = quad_list.end();
32 for (QuadList::iterator it = quad_list.begin(); it != quad_list.end(); ++it) { 32 for (QuadList::Iterator it = quad_list.begin(); it != quad_list.end(); ++it) {
33 const DrawQuad* draw_quad = *it; 33 const DrawQuad* draw_quad = &*it;
34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) {
35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad);
36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) {
37 continue; 37 continue;
38 } 38 }
39 // Check that no prior quads overlap it. 39 // Check that no prior quads overlap it.
40 bool intersects = false; 40 bool intersects = false;
41 gfx::RectF rect = draw_quad->rect; 41 gfx::RectF rect = draw_quad->rect;
42 draw_quad->quadTransform().TransformRect(&rect); 42 draw_quad->quadTransform().TransformRect(&rect);
43 for (QuadList::iterator overlap_iter = quad_list.begin(); 43 for (QuadList::Iterator overlap_iter = quad_list.begin();
44 overlap_iter != it; 44 overlap_iter != it;
45 ++overlap_iter) { 45 ++overlap_iter) {
46 gfx::RectF overlap_rect = (*overlap_iter)->rect; 46 gfx::RectF overlap_rect = overlap_iter->rect;
47 (*overlap_iter)->quadTransform().TransformRect(&overlap_rect); 47 overlap_iter->quadTransform().TransformRect(&overlap_rect);
48 if (rect.Intersects(overlap_rect)) { 48 if (rect.Intersects(overlap_rect)) {
49 intersects = true; 49 intersects = true;
50 break; 50 break;
51 } 51 }
52 } 52 }
53 if (intersects) 53 if (intersects)
54 continue; 54 continue;
55 candidate_iterator = it; 55 candidate_iterator = it;
56 break; 56 break;
57 } 57 }
58 } 58 }
59 if (candidate_iterator == quad_list.end()) 59 if (candidate_iterator == quad_list.end())
60 return false; 60 return false;
61 const TextureDrawQuad& quad = 61 const TextureDrawQuad& quad =
62 *TextureDrawQuad::MaterialCast(*candidate_iterator); 62 *TextureDrawQuad::MaterialCast(&*candidate_iterator);
63 63
64 // Simple quads only. 64 // Simple quads only.
65 gfx::OverlayTransform overlay_transform = 65 gfx::OverlayTransform overlay_transform =
66 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); 66 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
67 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || 67 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID ||
68 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || 68 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending ||
69 quad.shared_quad_state->opacity != 1.f || 69 quad.shared_quad_state->opacity != 1.f ||
70 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || 70 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode ||
71 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) 71 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT)
72 return false; 72 return false;
(...skipping 14 matching lines...) Expand all
87 candidate.format = RGBA_8888; 87 candidate.format = RGBA_8888;
88 candidate.resource_id = quad.resource_id; 88 candidate.resource_id = quad.resource_id;
89 candidate.plane_z_order = 1; 89 candidate.plane_z_order = 1;
90 candidates.push_back(candidate); 90 candidates.push_back(candidate);
91 91
92 // Check for support. 92 // Check for support.
93 capability_checker_->CheckOverlaySupport(&candidates); 93 capability_checker_->CheckOverlaySupport(&candidates);
94 94
95 // If the candidate can be handled by an overlay, create a pass for it. 95 // If the candidate can be handled by an overlay, create a pass for it.
96 if (candidates[1].overlay_handled) { 96 if (candidates[1].overlay_handled) {
97 quad_list.erase(candidate_iterator); 97 quad_list.EraseAndInvalidateAllPointers(candidate_iterator);
98 candidate_list->swap(candidates); 98 candidate_list->swap(candidates);
99 return true; 99 return true;
100 } 100 }
101 return false; 101 return false;
102 } 102 }
103 103
104 } // namespace cc 104 } // namespace cc
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