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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
| 6 | 6 |
| 7 #include "cc/quads/draw_quad.h" | 7 #include "cc/quads/draw_quad.h" |
| 8 #include "cc/quads/texture_draw_quad.h" | 8 #include "cc/quads/texture_draw_quad.h" |
| 9 #include "ui/gfx/geometry/rect_conversions.h" | 9 #include "ui/gfx/geometry/rect_conversions.h" |
| 10 #include "ui/gfx/transform.h" | 10 #include "ui/gfx/transform.h" |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 RenderPassList* render_passes_in_draw_order, | 21 RenderPassList* render_passes_in_draw_order, |
| 22 OverlayCandidateList* candidate_list) { | 22 OverlayCandidateList* candidate_list) { |
| 23 // Only attempt to handle very simple case for now. | 23 // Only attempt to handle very simple case for now. |
| 24 if (!capability_checker_) | 24 if (!capability_checker_) |
| 25 return false; | 25 return false; |
| 26 | 26 |
| 27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| 28 DCHECK(root_render_pass); | 28 DCHECK(root_render_pass); |
| 29 | 29 |
| 30 QuadList& quad_list = root_render_pass->quad_list; | 30 QuadList& quad_list = root_render_pass->quad_list; |
| 31 QuadList::iterator candidate_iterator = quad_list.end(); | 31 QuadList::Iterator candidate_iterator = quad_list.end(); |
| 32 for (QuadList::iterator it = quad_list.begin(); it != quad_list.end(); ++it) { | 32 for (QuadList::Iterator it = quad_list.begin(); it != quad_list.end(); ++it) { |
| 33 const DrawQuad* draw_quad = *it; | 33 const DrawQuad* draw_quad = &*it; |
| 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { | 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { |
| 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); | 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); |
| 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { | 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { |
| 37 continue; | 37 continue; |
| 38 } | 38 } |
| 39 // Check that no prior quads overlap it. | 39 // Check that no prior quads overlap it. |
| 40 bool intersects = false; | 40 bool intersects = false; |
| 41 gfx::RectF rect = draw_quad->rect; | 41 gfx::RectF rect = draw_quad->rect; |
| 42 draw_quad->quadTransform().TransformRect(&rect); | 42 draw_quad->quadTransform().TransformRect(&rect); |
| 43 for (QuadList::iterator overlap_iter = quad_list.begin(); | 43 for (QuadList::Iterator overlap_iter = quad_list.begin(); |
| 44 overlap_iter != it; | 44 overlap_iter != it; |
| 45 ++overlap_iter) { | 45 ++overlap_iter) { |
| 46 gfx::RectF overlap_rect = (*overlap_iter)->rect; | 46 gfx::RectF overlap_rect = overlap_iter->rect; |
| 47 (*overlap_iter)->quadTransform().TransformRect(&overlap_rect); | 47 overlap_iter->quadTransform().TransformRect(&overlap_rect); |
| 48 if (rect.Intersects(overlap_rect)) { | 48 if (rect.Intersects(overlap_rect)) { |
| 49 intersects = true; | 49 intersects = true; |
| 50 break; | 50 break; |
| 51 } | 51 } |
| 52 } | 52 } |
| 53 if (intersects) | 53 if (intersects) |
| 54 continue; | 54 continue; |
| 55 candidate_iterator = it; | 55 candidate_iterator = it; |
| 56 break; | 56 break; |
| 57 } | 57 } |
| 58 } | 58 } |
| 59 if (candidate_iterator == quad_list.end()) | 59 if (candidate_iterator == quad_list.end()) |
| 60 return false; | 60 return false; |
| 61 const TextureDrawQuad& quad = | 61 const TextureDrawQuad& quad = |
| 62 *TextureDrawQuad::MaterialCast(*candidate_iterator); | 62 *TextureDrawQuad::MaterialCast(&*candidate_iterator); |
| 63 | 63 |
| 64 // Simple quads only. | 64 // Simple quads only. |
| 65 gfx::OverlayTransform overlay_transform = | 65 gfx::OverlayTransform overlay_transform = |
| 66 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | 66 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); |
| 67 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || | 67 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || |
| 68 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || | 68 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || |
| 69 quad.shared_quad_state->opacity != 1.f || | 69 quad.shared_quad_state->opacity != 1.f || |
| 70 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || | 70 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || |
| 71 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) | 71 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) |
| 72 return false; | 72 return false; |
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| 87 candidate.format = RGBA_8888; | 87 candidate.format = RGBA_8888; |
| 88 candidate.resource_id = quad.resource_id; | 88 candidate.resource_id = quad.resource_id; |
| 89 candidate.plane_z_order = 1; | 89 candidate.plane_z_order = 1; |
| 90 candidates.push_back(candidate); | 90 candidates.push_back(candidate); |
| 91 | 91 |
| 92 // Check for support. | 92 // Check for support. |
| 93 capability_checker_->CheckOverlaySupport(&candidates); | 93 capability_checker_->CheckOverlaySupport(&candidates); |
| 94 | 94 |
| 95 // If the candidate can be handled by an overlay, create a pass for it. | 95 // If the candidate can be handled by an overlay, create a pass for it. |
| 96 if (candidates[1].overlay_handled) { | 96 if (candidates[1].overlay_handled) { |
| 97 quad_list.erase(candidate_iterator); | 97 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
| 98 candidate_list->swap(candidates); | 98 candidate_list->swap(candidates); |
| 99 return true; | 99 return true; |
| 100 } | 100 } |
| 101 return false; | 101 return false; |
| 102 } | 102 } |
| 103 | 103 |
| 104 } // namespace cc | 104 } // namespace cc |
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