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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/dom/DOMMatrix.h" | 6 #include "core/dom/DOMMatrix.h" |
7 | 7 |
8 namespace blink { | 8 namespace blink { |
9 | 9 |
10 DOMMatrix* DOMMatrix::create() | 10 DOMMatrix* DOMMatrix::create() |
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45 m_matrix[3][3] = m44; | 45 m_matrix[3][3] = m44; |
46 m_is2D = is2D; | 46 m_is2D = is2D; |
47 } | 47 } |
48 | 48 |
49 void DOMMatrix::setIs2D(bool value) | 49 void DOMMatrix::setIs2D(bool value) |
50 { | 50 { |
51 if (m_is2D) | 51 if (m_is2D) |
52 m_is2D = value; | 52 m_is2D = value; |
53 } | 53 } |
54 | 54 |
55 DOMMatrix* DOMMatrix::translateSelf(double tx, double ty, double tz) | |
56 { | |
57 if (!tx && !ty && !tz) | |
58 return this; | |
59 | |
60 if (tz) | |
61 m_is2D = false; | |
62 | |
63 if (isIdentity()) { | |
krit
2014/08/08 06:24:15
Why don't you use TransformationMatrix here?
zino
2014/08/16 03:23:32
Done.
| |
64 m_matrix[3][0] = tx; | |
65 m_matrix[3][1] = ty; | |
66 m_matrix[3][2] = tz; | |
67 } else { | |
68 m_matrix[3][0] += tx * m11() + ty * m21(); | |
69 m_matrix[3][1] += tx * m12() + ty * m22(); | |
70 | |
71 if (!m_is2D) { | |
72 m_matrix[3][0] += tz * m31(); | |
73 m_matrix[3][1] += tz * m32(); | |
74 m_matrix[3][2] += tx * m13() + ty * m23() + tz * m33(); | |
75 m_matrix[3][3] += tx * m14() + ty * m24() + tz * m34(); | |
76 } | |
77 } | |
78 | |
79 return this; | |
80 } | |
81 | |
55 } // namespace blink | 82 } // namespace blink |
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