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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gamepad_shared_memory_reader.h" | 5 #include "content/renderer/gamepad_shared_memory_reader.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/metrics/histogram.h" | 8 #include "base/metrics/histogram.h" |
9 #include "content/common/gamepad_hardware_buffer.h" | 9 #include "content/common/gamepad_hardware_buffer.h" |
10 #include "content/common/gamepad_user_gesture.h" | 10 #include "content/common/gamepad_user_gesture.h" |
11 #include "content/public/renderer/render_thread.h" | 11 #include "content/public/renderer/render_thread.h" |
12 #include "content/renderer/renderer_webkitplatformsupport_impl.h" | 12 #include "content/renderer/renderer_webkitplatformsupport_impl.h" |
13 #include "ipc/ipc_sync_message_filter.h" | 13 #include "ipc/ipc_sync_message_filter.h" |
14 #include "third_party/WebKit/public/platform/WebGamepadListener.h" | 14 #include "third_party/WebKit/public/platform/WebGamepadListener.h" |
15 #include "third_party/WebKit/public/platform/WebPlatformEventListener.h" | |
15 | 16 |
16 namespace content { | 17 namespace content { |
17 | 18 |
18 GamepadSharedMemoryReader::GamepadSharedMemoryReader( | 19 GamepadSharedMemoryReader::GamepadSharedMemoryReader(RenderThread* thread) |
19 RendererWebKitPlatformSupportImpl* webkit_platform_support) | 20 : RendererGamepadProvider(thread), |
20 : gamepad_hardware_buffer_(NULL), | 21 gamepad_hardware_buffer_(NULL), |
21 gamepad_listener_(NULL), | |
22 is_polling_(false), | |
23 ever_interacted_with_(false) { | 22 ever_interacted_with_(false) { |
24 webkit_platform_support->set_gamepad_provider(this); | |
25 } | 23 } |
26 | 24 |
27 void GamepadSharedMemoryReader::StartPollingIfNecessary() { | 25 void GamepadSharedMemoryReader::SendStartMessage() { |
28 if (is_polling_) | |
29 return; | |
30 | |
31 CHECK(RenderThread::Get()->Send(new GamepadHostMsg_StartPolling( | 26 CHECK(RenderThread::Get()->Send(new GamepadHostMsg_StartPolling( |
32 &renderer_shared_memory_handle_))); | 27 &renderer_shared_memory_handle_))); |
28 } | |
29 | |
30 void GamepadSharedMemoryReader::SendStopMessage() { | |
31 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling()); | |
32 } | |
33 | |
34 void GamepadSharedMemoryReader::Start( | |
35 blink::WebPlatformEventListener* listener) { | |
36 PlatformEventObserver::Start(listener); | |
33 | 37 |
34 // If we don't get a valid handle from the browser, don't try to Map (we're | 38 // If we don't get a valid handle from the browser, don't try to Map (we're |
35 // probably out of memory or file handles). | 39 // probably out of memory or file handles). |
36 bool valid_handle = base::SharedMemory::IsHandleValid( | 40 bool valid_handle = base::SharedMemory::IsHandleValid( |
37 renderer_shared_memory_handle_); | 41 renderer_shared_memory_handle_); |
38 UMA_HISTOGRAM_BOOLEAN("Gamepad.ValidSharedMemoryHandle", valid_handle); | 42 UMA_HISTOGRAM_BOOLEAN("Gamepad.ValidSharedMemoryHandle", valid_handle); |
39 if (!valid_handle) | 43 if (!valid_handle) |
40 return; | 44 return; |
41 | 45 |
42 renderer_shared_memory_.reset( | 46 renderer_shared_memory_.reset( |
43 new base::SharedMemory(renderer_shared_memory_handle_, true)); | 47 new base::SharedMemory(renderer_shared_memory_handle_, true)); |
44 CHECK(renderer_shared_memory_->Map(sizeof(GamepadHardwareBuffer))); | 48 CHECK(renderer_shared_memory_->Map(sizeof(GamepadHardwareBuffer))); |
45 void *memory = renderer_shared_memory_->memory(); | 49 void *memory = renderer_shared_memory_->memory(); |
46 CHECK(memory); | 50 CHECK(memory); |
47 gamepad_hardware_buffer_ = | 51 gamepad_hardware_buffer_ = |
48 static_cast<GamepadHardwareBuffer*>(memory); | 52 static_cast<GamepadHardwareBuffer*>(memory); |
49 | |
50 is_polling_ = true; | |
51 } | |
52 | |
53 void GamepadSharedMemoryReader::StopPollingIfNecessary() { | |
54 if (is_polling_) { | |
55 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling()); | |
56 is_polling_ = false; | |
57 } | |
58 } | 53 } |
59 | 54 |
60 void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) { | 55 void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) { |
61 // Blink should set the listener before start sampling. | 56 // Blink should have started observing at that point. |
62 CHECK(gamepad_listener_); | 57 CHECK(IsObserving()); |
63 | |
64 StartPollingIfNecessary(); | |
65 if (!is_polling_) | |
66 return; | |
67 | 58 |
68 // ========== | 59 // ========== |
69 // DANGER | 60 // DANGER |
70 // ========== | 61 // ========== |
71 // | 62 // |
72 // This logic is duplicated in Pepper as well. If you change it, that also | 63 // This logic is duplicated in Pepper as well. If you change it, that also |
73 // needs to be in sync. See ppapi/proxy/gamepad_resource.cc. | 64 // needs to be in sync. See ppapi/proxy/gamepad_resource.cc. |
74 blink::WebGamepads read_into; | 65 blink::WebGamepads read_into; |
75 TRACE_EVENT0("GAMEPAD", "SampleGamepads"); | 66 TRACE_EVENT0("GAMEPAD", "SampleGamepads"); |
76 | 67 |
(...skipping 29 matching lines...) Expand all Loading... | |
106 if (!ever_interacted_with_) { | 97 if (!ever_interacted_with_) { |
107 // Clear the connected flag if the user hasn't interacted with any of the | 98 // Clear the connected flag if the user hasn't interacted with any of the |
108 // gamepads to prevent fingerprinting. The actual data is not cleared. | 99 // gamepads to prevent fingerprinting. The actual data is not cleared. |
109 // WebKit will only copy out data into the JS buffers for connected | 100 // WebKit will only copy out data into the JS buffers for connected |
110 // gamepads so this is sufficient. | 101 // gamepads so this is sufficient. |
111 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) | 102 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) |
112 gamepads.items[i].connected = false; | 103 gamepads.items[i].connected = false; |
113 } | 104 } |
114 } | 105 } |
115 | 106 |
116 void GamepadSharedMemoryReader::SetGamepadListener( | |
117 blink::WebGamepadListener* listener) { | |
118 gamepad_listener_ = listener; | |
119 if (gamepad_listener_) { | |
120 // Polling has to be started rigth now and not just on the first sampling | |
121 // because want to get connection events from now. | |
122 StartPollingIfNecessary(); | |
123 } else { | |
124 StopPollingIfNecessary(); | |
125 } | |
126 } | |
127 | |
128 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { | 107 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { |
129 StopPollingIfNecessary(); | |
130 } | 108 } |
131 | 109 |
132 bool GamepadSharedMemoryReader::OnControlMessageReceived( | 110 bool GamepadSharedMemoryReader::OnControlMessageReceived( |
133 const IPC::Message& message) { | 111 const IPC::Message& message) { |
134 bool handled = true; | 112 bool handled = true; |
135 IPC_BEGIN_MESSAGE_MAP(GamepadSharedMemoryReader, message) | 113 IPC_BEGIN_MESSAGE_MAP(GamepadSharedMemoryReader, message) |
136 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadConnected, OnGamepadConnected) | 114 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadConnected, OnGamepadConnected) |
137 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadDisconnected, OnGamepadDisconnected) | 115 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadDisconnected, OnGamepadDisconnected) |
138 IPC_MESSAGE_UNHANDLED(handled = false) | 116 IPC_MESSAGE_UNHANDLED(handled = false) |
139 IPC_END_MESSAGE_MAP() | 117 IPC_END_MESSAGE_MAP() |
140 return handled; | 118 return handled; |
141 } | 119 } |
142 | 120 |
143 void GamepadSharedMemoryReader::OnGamepadConnected( | 121 void GamepadSharedMemoryReader::OnGamepadConnected( |
144 int index, | 122 int index, |
145 const blink::WebGamepad& gamepad) { | 123 const blink::WebGamepad& gamepad) { |
146 // The browser already checks if the user actually interacted with a device. | 124 // The browser already checks if the user actually interacted with a device. |
147 ever_interacted_with_ = true; | 125 ever_interacted_with_ = true; |
148 | 126 |
149 if (gamepad_listener_) | 127 if (listener_) |
scottmg
2014/08/05 21:09:19
I'm sorry, I don't see where listener_ is set.
mlamouri (slow - plz ping)
2014/08/05 21:32:37
I switched to |listener()|.
| |
150 gamepad_listener_->didConnectGamepad(index, gamepad); | 128 listener_->didConnectGamepad(index, gamepad); |
151 } | 129 } |
152 | 130 |
153 void GamepadSharedMemoryReader::OnGamepadDisconnected( | 131 void GamepadSharedMemoryReader::OnGamepadDisconnected( |
154 int index, | 132 int index, |
155 const blink::WebGamepad& gamepad) { | 133 const blink::WebGamepad& gamepad) { |
156 if (gamepad_listener_) | 134 if (listener_) |
157 gamepad_listener_->didDisconnectGamepad(index, gamepad); | 135 listener_->didDisconnectGamepad(index, gamepad); |
158 } | 136 } |
159 | 137 |
160 } // namespace content | 138 } // namespace content |
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