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Side by Side Diff: content/shell/renderer/test_runner/gamepad_controller.h

Issue 446603002: Refactor code listening to platform events in content/renderer/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@webkitplatform_impl_start_stop
Patch Set: rebase Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 #include "base/memory/weak_ptr.h" 10 #include "base/memory/weak_ptr.h"
11 #include "content/public/renderer/renderer_gamepad_provider.h" 11 #include "content/public/renderer/renderer_gamepad_provider.h"
12 #include "third_party/WebKit/public/platform/WebGamepads.h" 12 #include "third_party/WebKit/public/platform/WebGamepads.h"
13 13
14 namespace blink { 14 namespace blink {
15 class WebFrame; 15 class WebFrame;
16 class WebGamepadListener; 16 class WebGamepadListener;
17 } 17 }
18 18
19 namespace content { 19 namespace content {
20 20
21 class WebTestDelegate; 21 class WebTestDelegate;
22 22
23 class GamepadController 23 class GamepadController
24 : public base::SupportsWeakPtr<GamepadController>, 24 : public base::SupportsWeakPtr<GamepadController>,
25 public RendererGamepadProvider { 25 public RendererGamepadProvider {
26 public: 26 public:
27 GamepadController(); 27 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate);
28 virtual ~GamepadController(); 28 virtual ~GamepadController();
29 29
30 void Reset(); 30 void Reset();
31 void Install(blink::WebFrame* frame); 31 void Install(blink::WebFrame* frame);
32 void SetDelegate(WebTestDelegate* delegate);
33 32
34 // RendererGamepadProvider implementation. 33 // RendererGamepadProvider implementation.
35 virtual void SampleGamepads( 34 virtual void SampleGamepads(
36 blink::WebGamepads& gamepads) OVERRIDE; 35 blink::WebGamepads& gamepads) OVERRIDE;
37 virtual void SetGamepadListener( 36 virtual bool OnControlMessageReceived(const IPC::Message& msg) OVERRIDE;
38 blink::WebGamepadListener* listener) OVERRIDE; 37 virtual void SendStartMessage() OVERRIDE;
38 virtual void SendStopMessage() OVERRIDE;
39 39
40 private: 40 private:
41 friend class GamepadControllerBindings; 41 friend class GamepadControllerBindings;
42 GamepadController();
42 43
43 // TODO(b.kelemen): for historical reasons Connect just initializes the 44 // TODO(b.kelemen): for historical reasons Connect just initializes the
44 // object. The 'gamepadconnected' event will be dispatched via 45 // object. The 'gamepadconnected' event will be dispatched via
45 // DispatchConnected. Tests for connected events need to first connect(), 46 // DispatchConnected. Tests for connected events need to first connect(),
46 // then set the gamepad data and finally call dispatchConnected(). 47 // then set the gamepad data and finally call dispatchConnected().
47 // We should consider renaming Connect to Init and DispatchConnected to 48 // We should consider renaming Connect to Init and DispatchConnected to
48 // Connect and at the same time updating all the gamepad tests. 49 // Connect and at the same time updating all the gamepad tests.
49 void Connect(int index); 50 void Connect(int index);
50 void DispatchConnected(int index); 51 void DispatchConnected(int index);
51 52
52 void Disconnect(int index); 53 void Disconnect(int index);
53 void SetId(int index, const std::string& src); 54 void SetId(int index, const std::string& src);
54 void SetButtonCount(int index, int buttons); 55 void SetButtonCount(int index, int buttons);
55 void SetButtonData(int index, int button, double data); 56 void SetButtonData(int index, int button, double data);
56 void SetAxisCount(int index, int axes); 57 void SetAxisCount(int index, int axes);
57 void SetAxisData(int index, int axis, double data); 58 void SetAxisData(int index, int axis, double data);
58 59
59 blink::WebGamepads gamepads_; 60 blink::WebGamepads gamepads_;
60 61
61 blink::WebGamepadListener* listener_;
62
63 // Mapping from gamepad index to connection state. 62 // Mapping from gamepad index to connection state.
64 std::map<int, bool> pending_changes_; 63 std::map<int, bool> pending_changes_;
65 64
66 base::WeakPtrFactory<GamepadController> weak_factory_; 65 base::WeakPtrFactory<GamepadController> weak_factory_;
67 66
68 DISALLOW_COPY_AND_ASSIGN(GamepadController); 67 DISALLOW_COPY_AND_ASSIGN(GamepadController);
69 }; 68 };
70 69
71 } // namespace content 70 } // namespace content
72 71
73 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 72 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
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