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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" |
| 6 | 6 |
| 7 #include "content/shell/renderer/test_runner/WebTestDelegate.h" | 7 #include "content/shell/renderer/test_runner/WebTestDelegate.h" |
| 8 #include "gin/arguments.h" | 8 #include "gin/arguments.h" |
| 9 #include "gin/handle.h" | 9 #include "gin/handle.h" |
| 10 #include "gin/object_template_builder.h" | 10 #include "gin/object_template_builder.h" |
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| 129 void GamepadControllerBindings::SetAxisCount(int index, int axes) { | 129 void GamepadControllerBindings::SetAxisCount(int index, int axes) { |
| 130 if (controller_) | 130 if (controller_) |
| 131 controller_->SetAxisCount(index, axes); | 131 controller_->SetAxisCount(index, axes); |
| 132 } | 132 } |
| 133 | 133 |
| 134 void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { | 134 void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { |
| 135 if (controller_) | 135 if (controller_) |
| 136 controller_->SetAxisData(index, axis, data); | 136 controller_->SetAxisData(index, axis, data); |
| 137 } | 137 } |
| 138 | 138 |
| 139 // static |
| 140 base::WeakPtr<GamepadController> GamepadController::Create(WebTestDelegate* dele
gate) { |
| 141 CHECK(delegate); |
| 142 |
| 143 GamepadController* controller = new GamepadController(); |
| 144 delegate->setGamepadProvider(scoped_ptr<RendererGamepadProvider>(controller)); |
| 145 return controller->weak_factory_.GetWeakPtr(); |
| 146 } |
| 147 |
| 139 GamepadController::GamepadController() | 148 GamepadController::GamepadController() |
| 140 : listener_(NULL), | 149 : RendererGamepadProvider(0), |
| 141 weak_factory_(this) { | 150 weak_factory_(this) { |
| 142 Reset(); | 151 Reset(); |
| 143 } | 152 } |
| 144 | 153 |
| 145 GamepadController::~GamepadController() {} | 154 GamepadController::~GamepadController() {} |
| 146 | 155 |
| 147 void GamepadController::Reset() { | 156 void GamepadController::Reset() { |
| 148 memset(&gamepads_, 0, sizeof(gamepads_)); | 157 memset(&gamepads_, 0, sizeof(gamepads_)); |
| 149 } | 158 } |
| 150 | 159 |
| 151 void GamepadController::Install(WebFrame* frame) { | 160 void GamepadController::Install(WebFrame* frame) { |
| 152 GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); | 161 GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); |
| 153 } | 162 } |
| 154 | 163 |
| 155 void GamepadController::SetDelegate(WebTestDelegate* delegate) { | |
| 156 if (!delegate) | |
| 157 return; | |
| 158 delegate->setGamepadProvider(this); | |
| 159 } | |
| 160 | 164 |
| 161 void GamepadController::SampleGamepads(blink::WebGamepads& gamepads) { | 165 void GamepadController::SampleGamepads(blink::WebGamepads& gamepads) { |
| 162 memcpy(&gamepads, &gamepads_, sizeof(blink::WebGamepads)); | 166 memcpy(&gamepads, &gamepads_, sizeof(blink::WebGamepads)); |
| 163 } | 167 } |
| 164 | 168 |
| 165 void GamepadController::SetGamepadListener( | 169 bool GamepadController::OnControlMessageReceived(const IPC::Message& msg) { |
| 166 blink::WebGamepadListener* listener) { | 170 return false; |
| 167 listener_ = listener; | 171 } |
| 172 |
| 173 void GamepadController::SendStartMessage() { |
| 174 } |
| 175 |
| 176 void GamepadController::SendStopMessage() { |
| 168 } | 177 } |
| 169 | 178 |
| 170 void GamepadController::Connect(int index) { | 179 void GamepadController::Connect(int index) { |
| 171 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 180 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 172 return; | 181 return; |
| 173 gamepads_.items[index].connected = true; | 182 gamepads_.items[index].connected = true; |
| 174 gamepads_.length = 0; | 183 gamepads_.length = 0; |
| 175 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 184 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| 176 if (gamepads_.items[i].connected) | 185 if (gamepads_.items[i].connected) |
| 177 gamepads_.length = i + 1; | 186 gamepads_.length = i + 1; |
| 178 } | 187 } |
| 179 } | 188 } |
| 180 | 189 |
| 181 void GamepadController::DispatchConnected(int index) { | 190 void GamepadController::DispatchConnected(int index) { |
| 182 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap) | 191 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap) |
| 183 || !gamepads_.items[index].connected) | 192 || !gamepads_.items[index].connected) |
| 184 return; | 193 return; |
| 185 const WebGamepad& pad = gamepads_.items[index]; | 194 const WebGamepad& pad = gamepads_.items[index]; |
| 186 if (listener_) | 195 if (listener()) |
| 187 listener_->didConnectGamepad(index, pad); | 196 listener()->didConnectGamepad(index, pad); |
| 188 } | 197 } |
| 189 | 198 |
| 190 void GamepadController::Disconnect(int index) { | 199 void GamepadController::Disconnect(int index) { |
| 191 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 200 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 192 return; | 201 return; |
| 193 WebGamepad& pad = gamepads_.items[index]; | 202 WebGamepad& pad = gamepads_.items[index]; |
| 194 pad.connected = false; | 203 pad.connected = false; |
| 195 gamepads_.length = 0; | 204 gamepads_.length = 0; |
| 196 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 205 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| 197 if (gamepads_.items[i].connected) | 206 if (gamepads_.items[i].connected) |
| 198 gamepads_.length = i + 1; | 207 gamepads_.length = i + 1; |
| 199 } | 208 } |
| 200 if (listener_) | 209 if (listener()) |
| 201 listener_->didDisconnectGamepad(index, pad); | 210 listener()->didDisconnectGamepad(index, pad); |
| 202 } | 211 } |
| 203 | 212 |
| 204 void GamepadController::SetId(int index, const std::string& src) { | 213 void GamepadController::SetId(int index, const std::string& src) { |
| 205 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 214 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 206 return; | 215 return; |
| 207 const char* p = src.c_str(); | 216 const char* p = src.c_str(); |
| 208 memset(gamepads_.items[index].id, 0, sizeof(gamepads_.items[index].id)); | 217 memset(gamepads_.items[index].id, 0, sizeof(gamepads_.items[index].id)); |
| 209 for (unsigned i = 0; *p && i < WebGamepad::idLengthCap - 1; ++i) | 218 for (unsigned i = 0; *p && i < WebGamepad::idLengthCap - 1; ++i) |
| 210 gamepads_.items[index].id[i] = *p++; | 219 gamepads_.items[index].id[i] = *p++; |
| 211 } | 220 } |
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| 237 | 246 |
| 238 void GamepadController::SetAxisData(int index, int axis, double data) { | 247 void GamepadController::SetAxisData(int index, int axis, double data) { |
| 239 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 248 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 240 return; | 249 return; |
| 241 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 250 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) |
| 242 return; | 251 return; |
| 243 gamepads_.items[index].axes[axis] = data; | 252 gamepads_.items[index].axes[axis] = data; |
| 244 } | 253 } |
| 245 | 254 |
| 246 } // namespace content | 255 } // namespace content |
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