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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef FloatPolygon_h | 30 #ifndef FloatPolygon_h |
31 #define FloatPolygon_h | 31 #define FloatPolygon_h |
32 | 32 |
33 #include "platform/PODIntervalTree.h" | 33 #include "platform/PODIntervalTree.h" |
34 #include "platform/geometry/FloatPoint.h" | 34 #include "platform/geometry/FloatPoint.h" |
35 #include "platform/geometry/FloatRect.h" | 35 #include "platform/geometry/FloatRect.h" |
36 #include "platform/graphics/WindRule.h" | 36 #include "platform/graphics/GraphicsTypes.h" |
37 #include "wtf/OwnPtr.h" | 37 #include "wtf/OwnPtr.h" |
38 #include "wtf/PassOwnPtr.h" | 38 #include "wtf/PassOwnPtr.h" |
39 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 class FloatPolygonEdge; | 43 class FloatPolygonEdge; |
44 | 44 |
45 // This class is used by PODIntervalTree for debugging. | 45 // This class is used by PODIntervalTree for debugging. |
46 #ifndef NDEBUG | 46 #ifndef NDEBUG |
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144 }; | 144 }; |
145 | 145 |
146 template<> struct ValueToString<FloatPolygonEdge*> { | 146 template<> struct ValueToString<FloatPolygonEdge*> { |
147 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } | 147 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } |
148 }; | 148 }; |
149 #endif | 149 #endif |
150 | 150 |
151 } // namespace blink | 151 } // namespace blink |
152 | 152 |
153 #endif // FloatPolygon_h | 153 #endif // FloatPolygon_h |
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