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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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33 #include "core/css/BasicShapeFunctions.h" | 33 #include "core/css/BasicShapeFunctions.h" |
34 #include "core/fetch/ImageResource.h" | 34 #include "core/fetch/ImageResource.h" |
35 #include "core/rendering/shapes/BoxShape.h" | 35 #include "core/rendering/shapes/BoxShape.h" |
36 #include "core/rendering/shapes/PolygonShape.h" | 36 #include "core/rendering/shapes/PolygonShape.h" |
37 #include "core/rendering/shapes/RasterShape.h" | 37 #include "core/rendering/shapes/RasterShape.h" |
38 #include "core/rendering/shapes/RectangleShape.h" | 38 #include "core/rendering/shapes/RectangleShape.h" |
39 #include "core/rendering/style/RenderStyle.h" | 39 #include "core/rendering/style/RenderStyle.h" |
40 #include "platform/LengthFunctions.h" | 40 #include "platform/LengthFunctions.h" |
41 #include "platform/geometry/FloatSize.h" | 41 #include "platform/geometry/FloatSize.h" |
42 #include "platform/graphics/GraphicsContext.h" | 42 #include "platform/graphics/GraphicsContext.h" |
| 43 #include "platform/graphics/GraphicsTypes.h" |
43 #include "platform/graphics/ImageBuffer.h" | 44 #include "platform/graphics/ImageBuffer.h" |
44 #include "platform/graphics/WindRule.h" | |
45 #include "wtf/MathExtras.h" | 45 #include "wtf/MathExtras.h" |
46 #include "wtf/OwnPtr.h" | 46 #include "wtf/OwnPtr.h" |
47 | 47 |
48 namespace blink { | 48 namespace blink { |
49 | 49 |
50 static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds) | 50 static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds) |
51 { | 51 { |
52 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); | 52 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); |
53 return adoptPtr(new BoxShape(bounds)); | 53 return adoptPtr(new BoxShape(bounds)); |
54 } | 54 } |
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232 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); | 232 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); |
233 FloatRoundedRect bounds(rect, roundedRect.radii()); | 233 FloatRoundedRect bounds(rect, roundedRect.radii()); |
234 OwnPtr<Shape> shape = createInsetShape(bounds); | 234 OwnPtr<Shape> shape = createInsetShape(bounds); |
235 shape->m_writingMode = writingMode; | 235 shape->m_writingMode = writingMode; |
236 shape->m_margin = margin; | 236 shape->m_margin = margin; |
237 | 237 |
238 return shape.release(); | 238 return shape.release(); |
239 } | 239 } |
240 | 240 |
241 } // namespace blink | 241 } // namespace blink |
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