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Unified Diff: src/utils/SkTextureCompressor_R11EAC.cpp

Issue 446103002: Pass compressed blitters to our mask drawing algorithm (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use SkTBlitterAllocator Created 6 years, 4 months ago
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Index: src/utils/SkTextureCompressor_R11EAC.cpp
diff --git a/src/utils/SkTextureCompressor_R11EAC.cpp b/src/utils/SkTextureCompressor_R11EAC.cpp
index 7baa219a28de88d05e2a6966b85b9d45ab2534e6..6410715bf745e374d2bfa3793a5cf3a85f504e26 100644
--- a/src/utils/SkTextureCompressor_R11EAC.cpp
+++ b/src/utils/SkTextureCompressor_R11EAC.cpp
@@ -8,6 +8,7 @@
#include "SkTextureCompressor.h"
#include "SkTextureCompressor_Blitter.h"
+#include "SkBlitter.h"
#include "SkEndian.h"
// #define COMPRESS_R11_EAC_SLOW 1
@@ -608,9 +609,26 @@ bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src, int width, int height,
#endif
}
-SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer) {
- return new
- SkTCompressedAlphaBlitter<4, 8, compress_block_vertical>
+SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer,
+ SkTBlitterAllocator* allocator) {
+
+ if ((width % 4) != 0 || (height % 4) != 0) {
+ return NULL;
+ }
+
+ // Memset the output buffer to an encoding that decodes to zero...
+ // In the case of ASTC, if everything index is zero, then the interpolated value
+ // will decode to zero provided we have the right header. We use the encoding
+ // from recognizing all zero blocks from above.
+ const int nBlocks = (width * height / 16);
+ uint64_t *dst = reinterpret_cast<uint64_t *>(outputBuffer);
+ for (int i = 0; i < nBlocks; ++i) {
+ *dst = 0x0020000000002000ULL;
+ ++dst;
+ }
+
+ return allocator->createT<
+ SkTCompressedAlphaBlitter<4, 8, compress_block_vertical>, int, int, void*>
(width, height, outputBuffer);
}
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