Index: src/utils/SkTextureCompressor_R11EAC.h |
diff --git a/src/utils/SkTextureCompressor_R11EAC.h b/src/utils/SkTextureCompressor_R11EAC.h |
index 1dd8e395a84f3c9a00be0af14f517c38972bcb3a..6786513b67fd85d26d79312c735fa0974faf4263 100644 |
--- a/src/utils/SkTextureCompressor_R11EAC.h |
+++ b/src/utils/SkTextureCompressor_R11EAC.h |
@@ -8,14 +8,17 @@ |
#ifndef SkTextureCompressor_R11EAC_DEFINED |
#define SkTextureCompressor_R11EAC_DEFINED |
-#include "SkBlitter.h" |
+#include "SkBitmapProcShader.h" |
+ |
+class SkBlitter; |
namespace SkTextureCompressor { |
bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src, |
int width, int height, int rowBytes); |
- SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer); |
+ SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer, |
+ SkTBlitterAllocator* allocator); |
void DecompressR11EAC(uint8_t* dst, int dstRB, const uint8_t* src, int width, int height); |
} |