| Index: src/utils/SkTextureCompressor_R11EAC.h
|
| diff --git a/src/utils/SkTextureCompressor_R11EAC.h b/src/utils/SkTextureCompressor_R11EAC.h
|
| index 1dd8e395a84f3c9a00be0af14f517c38972bcb3a..6786513b67fd85d26d79312c735fa0974faf4263 100644
|
| --- a/src/utils/SkTextureCompressor_R11EAC.h
|
| +++ b/src/utils/SkTextureCompressor_R11EAC.h
|
| @@ -8,14 +8,17 @@
|
| #ifndef SkTextureCompressor_R11EAC_DEFINED
|
| #define SkTextureCompressor_R11EAC_DEFINED
|
|
|
| -#include "SkBlitter.h"
|
| +#include "SkBitmapProcShader.h"
|
| +
|
| +class SkBlitter;
|
|
|
| namespace SkTextureCompressor {
|
|
|
| bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src,
|
| int width, int height, int rowBytes);
|
|
|
| - SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer);
|
| + SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer,
|
| + SkTBlitterAllocator* allocator);
|
|
|
| void DecompressR11EAC(uint8_t* dst, int dstRB, const uint8_t* src, int width, int height);
|
| }
|
|
|