| Index: src/utils/SkTextureCompressor_ASTC.cpp
|
| diff --git a/src/utils/SkTextureCompressor_ASTC.cpp b/src/utils/SkTextureCompressor_ASTC.cpp
|
| index 8efffdfc9e8f04e035009bfc17a207ab8297758c..29d9725822f029e3563c9c480c207b579541f506 100644
|
| --- a/src/utils/SkTextureCompressor_ASTC.cpp
|
| +++ b/src/utils/SkTextureCompressor_ASTC.cpp
|
| @@ -280,6 +280,20 @@ bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src, int width, int heig
|
| }
|
|
|
| SkBlitter* CreateASTCBlitter(int width, int height, void* outputBuffer) {
|
| + if ((width % 12) != 0 || (height % 12) != 0) {
|
| + return NULL;
|
| + }
|
| +
|
| + // Memset the output buffer to an encoding that decodes to zero...
|
| + // In the case of ASTC, if everything index is zero, then the interpolated value
|
| + // will decode to zero provided we have the right header. We use the encoding
|
| + // from recognizing all zero blocks from above.
|
| + const int nBlocks = (width * height / 144);
|
| + uint8_t *dst = reinterpret_cast<uint8_t *>(outputBuffer);
|
| + for (int i = 0; i < nBlocks; ++i) {
|
| + send_packing(&dst, SkTEndian_SwapLE64(0x0000000001FE000173ULL), 0);
|
| + }
|
| +
|
| return new
|
| SkTCompressedAlphaBlitter<12, 16, CompressA8ASTCBlockVertical>
|
| (width, height, outputBuffer);
|
|
|