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Unified Diff: src/utils/SkTextureCompressor_ASTC.cpp

Issue 446103002: Pass compressed blitters to our mask drawing algorithm (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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Index: src/utils/SkTextureCompressor_ASTC.cpp
diff --git a/src/utils/SkTextureCompressor_ASTC.cpp b/src/utils/SkTextureCompressor_ASTC.cpp
index 8efffdfc9e8f04e035009bfc17a207ab8297758c..29d9725822f029e3563c9c480c207b579541f506 100644
--- a/src/utils/SkTextureCompressor_ASTC.cpp
+++ b/src/utils/SkTextureCompressor_ASTC.cpp
@@ -280,6 +280,20 @@ bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src, int width, int heig
}
SkBlitter* CreateASTCBlitter(int width, int height, void* outputBuffer) {
+ if ((width % 12) != 0 || (height % 12) != 0) {
+ return NULL;
+ }
+
+ // Memset the output buffer to an encoding that decodes to zero...
+ // In the case of ASTC, if everything index is zero, then the interpolated value
+ // will decode to zero provided we have the right header. We use the encoding
+ // from recognizing all zero blocks from above.
+ const int nBlocks = (width * height / 144);
+ uint8_t *dst = reinterpret_cast<uint8_t *>(outputBuffer);
+ for (int i = 0; i < nBlocks; ++i) {
+ send_packing(&dst, SkTEndian_SwapLE64(0x0000000001FE000173ULL), 0);
+ }
+
return new
SkTCompressedAlphaBlitter<12, 16, CompressA8ASTCBlockVertical>
(width, height, outputBuffer);

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