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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 446103002: Pass compressed blitters to our mask drawing algorithm (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Update comments Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrDrawState.h" 10 #include "GrDrawState.h"
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after
118 paint.setStyle(SkPaint::kFill_Style); 118 paint.setStyle(SkPaint::kFill_Style);
119 } else { 119 } else {
120 paint.setStyle(SkPaint::kStroke_Style); 120 paint.setStyle(SkPaint::kStroke_Style);
121 paint.setStrokeJoin(stroke.getJoin()); 121 paint.setStrokeJoin(stroke.getJoin());
122 paint.setStrokeCap(stroke.getCap()); 122 paint.setStrokeCap(stroke.getCap());
123 paint.setStrokeWidth(stroke.getWidth()); 123 paint.setStrokeWidth(stroke.getWidth());
124 } 124 }
125 } 125 }
126 paint.setAntiAlias(antiAlias); 126 paint.setAntiAlias(antiAlias);
127 127
128 SkTBlitterAllocator allocator;
129 SkBlitter* blitter = NULL;
130 if (kBlitter_CompressionMode == fCompressionMode) {
131 blitter = SkTextureCompressor::CreateBlitterForFormat(
132 fBM.width(), fBM.height(), fCompressedBuffer, &allocator, fCompresse dFormat);
133 }
134
128 if (SkRegion::kReplace_Op == op && 0xFF == alpha) { 135 if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
129 SkASSERT(0xFF == paint.getAlpha()); 136 SkASSERT(0xFF == paint.getAlpha());
130 fDraw.drawPathCoverage(path, paint); 137 fDraw.drawPathCoverage(path, paint, blitter);
131 } else { 138 } else {
132 paint.setXfermodeMode(op_to_mode(op)); 139 paint.setXfermodeMode(op_to_mode(op));
133 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); 140 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
134 fDraw.drawPath(path, paint); 141 fDraw.drawPath(path, paint, blitter);
135 } 142 }
136 } 143 }
137 144
138 bool GrSWMaskHelper::init(const SkIRect& resultBounds, 145 bool GrSWMaskHelper::init(const SkIRect& resultBounds,
139 const SkMatrix* matrix) { 146 const SkMatrix* matrix) {
140 if (NULL != matrix) { 147 if (NULL != matrix) {
141 fMatrix = *matrix; 148 fMatrix = *matrix;
142 } else { 149 } else {
143 fMatrix.setIdentity(); 150 fMatrix.setIdentity();
144 } 151 }
145 152
146 // Now translate so the bound's UL corner is at the origin 153 // Now translate so the bound's UL corner is at the origin
147 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, 154 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1,
148 -resultBounds.fTop * SK_Scalar1); 155 -resultBounds.fTop * SK_Scalar1);
149 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), 156 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(),
150 resultBounds.height()); 157 resultBounds.height());
151 158
152 #if GR_COMPRESS_ALPHA_MASK 159 #if GR_COMPRESS_ALPHA_MASK
153 fCompressMask = choose_compressed_fmt(fContext->getGpu()->caps(), &fCompress edFormat); 160 if (choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) {
154 #else 161 fCompressionMode = kCompress_CompressionMode;
155 fCompressMask = false; 162 }
156 #endif 163 #endif
157 164
robertphillips 2014/08/07 13:55:06 Update comment ?
krajcevski 2014/08/07 14:48:12 Done.
158 // Make sure that the width is a multiple of 16 so that we can use 165 // Make sure that the width is a multiple of 16 so that we can use
159 // specialized SIMD instructions that compress 4 blocks at a time. 166 // specialized SIMD instructions that compress 4 blocks at a time.
160 int cmpWidth, cmpHeight; 167 int cmpWidth = bounds.fRight;
161 if (fCompressMask) { 168 int cmpHeight = bounds.fBottom;
169 if (kCompress_CompressionMode == fCompressionMode) {
162 int dimX, dimY; 170 int dimX, dimY;
163 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 171 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
164 cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX); 172 cmpWidth = dimX * ((cmpWidth + (dimX - 1)) / dimX);
165 cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY); 173 cmpHeight = dimY * ((cmpHeight + (dimY - 1)) / dimY);
174
175 // Can we create a blitter?
176 if (SkTextureCompressor::ExistsBlitterForFormat(fCompressedFormat)) {
177 int cmpSz = SkTextureCompressor::GetCompressedDataSize(
178 fCompressedFormat, cmpWidth, cmpHeight);
179
180 SkASSERT(cmpSz > 0);
robertphillips 2014/08/07 13:55:06 SkASSERT(NULL == fCompressedBuffer); ?
krajcevski 2014/08/07 14:48:12 Done.
181 fCompressedBuffer = sk_malloc_throw(cmpSz);
182 fCompressionMode = kBlitter_CompressionMode;
183 }
184 }
185
186 // If we don't have a custom blitter, then we either need a bitmap to compre ss
187 // from or a bitmap that we're going to use as a texture. In any case, we sh ould
188 // allocate the pixels for a bitmap
189 const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(cmpWidth, cmpHeight);
190 if (kBlitter_CompressionMode != fCompressionMode) {
191 if (!fBM.allocPixels(bmImageInfo)) {
192 return false;
193 }
194
195 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
166 } else { 196 } else {
167 cmpWidth = bounds.fRight; 197 // Otherwise, we just need to remember how big the buffer is...
168 cmpHeight = bounds.fBottom; 198 fBM.setInfo(bmImageInfo);
169 } 199 }
170 200
171 if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) { 201 sk_bzero(&fDraw, sizeof(fDraw));
172 return false;
173 }
174 202
175 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
176
177 sk_bzero(&fDraw, sizeof(fDraw));
178 fRasterClip.setRect(bounds); 203 fRasterClip.setRect(bounds);
179 fDraw.fRC = &fRasterClip; 204 fDraw.fRC = &fRasterClip;
180 fDraw.fClip = &fRasterClip.bwRgn(); 205 fDraw.fClip = &fRasterClip.bwRgn();
181 fDraw.fMatrix = &fMatrix; 206 fDraw.fMatrix = &fMatrix;
182 fDraw.fBitmap = &fBM; 207 fDraw.fBitmap = &fBM;
183 return true; 208 return true;
184 } 209 }
185 210
186 /** 211 /**
187 * Get a texture (from the texture cache) of the correct size & format. 212 * Get a texture (from the texture cache) of the correct size & format.
188 * Return true on success; false on failure. 213 * Return true on success; false on failure.
189 */ 214 */
190 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { 215 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
191 GrTextureDesc desc; 216 GrTextureDesc desc;
192 desc.fWidth = fBM.width(); 217 desc.fWidth = fBM.width();
193 desc.fHeight = fBM.height(); 218 desc.fHeight = fBM.height();
194 desc.fConfig = kAlpha_8_GrPixelConfig; 219 desc.fConfig = kAlpha_8_GrPixelConfig;
195 220
196 if (fCompressMask) { 221 if (kNone_CompressionMode != fCompressionMode) {
197 222
198 #ifdef SK_DEBUG 223 #ifdef SK_DEBUG
199 int dimX, dimY; 224 int dimX, dimY;
200 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 225 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
201 SkASSERT((desc.fWidth % dimX) == 0); 226 SkASSERT((desc.fWidth % dimX) == 0);
202 SkASSERT((desc.fHeight % dimY) == 0); 227 SkASSERT((desc.fHeight % dimY) == 0);
203 #endif 228 #endif
204 229
205 desc.fConfig = fmt_to_config(fCompressedFormat); 230 desc.fConfig = fmt_to_config(fCompressedFormat);
206 231 SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig));
207 // If this config isn't supported then we should fall back to A8
208 if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
209 SkDEBUGFAIL("Determining compression should be set from choose_compr essed_fmt");
210 desc.fConfig = kAlpha_8_GrPixelConfig;
211 }
212 } 232 }
213 233
214 texture->set(fContext, desc); 234 texture->set(fContext, desc);
215 return NULL != texture->texture(); 235 return NULL != texture->texture();
216 } 236 }
217 237
218 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc, 238 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc,
219 const void *data, int rowbytes) { 239 const void *data, int rowbytes) {
220 // If we aren't reusing scratch textures we don't need to flush before 240 // If we aren't reusing scratch textures we don't need to flush before
221 // writing since no one else will be using 'texture' 241 // writing since no one else will be using 'texture'
(...skipping 24 matching lines...) Expand all
246 */ 266 */
247 void GrSWMaskHelper::toTexture(GrTexture *texture) { 267 void GrSWMaskHelper::toTexture(GrTexture *texture) {
248 SkAutoLockPixels alp(fBM); 268 SkAutoLockPixels alp(fBM);
249 269
250 GrTextureDesc desc; 270 GrTextureDesc desc;
251 desc.fWidth = fBM.width(); 271 desc.fWidth = fBM.width();
252 desc.fHeight = fBM.height(); 272 desc.fHeight = fBM.height();
253 desc.fConfig = texture->config(); 273 desc.fConfig = texture->config();
254 274
255 // First see if we should compress this texture before uploading. 275 // First see if we should compress this texture before uploading.
256 if (fCompressMask) { 276 switch (fCompressionMode) {
257 this->compressTextureData(texture, desc); 277 case kNone_CompressionMode:
258 } else { 278 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes() );
259 // Looks like we have to send a full A8 texture. 279 break;
260 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); 280
281 case kCompress_CompressionMode:
282 this->compressTextureData(texture, desc);
283 break;
284
285 case kBlitter_CompressionMode:
286 SkASSERT(NULL != fCompressedBuffer);
287 this->sendTextureData(texture, desc, fCompressedBuffer, 0);
288 break;
261 } 289 }
262 } 290 }
263 291
264 //////////////////////////////////////////////////////////////////////////////// 292 ////////////////////////////////////////////////////////////////////////////////
265 /** 293 /**
266 * Software rasterizes path to A8 mask (possibly using the context's matrix) 294 * Software rasterizes path to A8 mask (possibly using the context's matrix)
267 * and uploads the result to a scratch texture. Returns the resulting 295 * and uploads the result to a scratch texture. Returns the resulting
268 * texture on success; NULL on failure. 296 * texture on success; NULL on failure.
269 */ 297 */
270 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, 298 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
317 maskMatrix.preConcat(drawState->getViewMatrix()); 345 maskMatrix.preConcat(drawState->getViewMatrix());
318 346
319 drawState->addCoverageEffect( 347 drawState->addCoverageEffect(
320 GrSimpleTextureEffect::Create(texture, 348 GrSimpleTextureEffect::Create(texture,
321 maskMatrix, 349 maskMatrix,
322 GrTextureParams::kNone_Fi lterMode, 350 GrTextureParams::kNone_Fi lterMode,
323 kPosition_GrCoordSet))->u nref(); 351 kPosition_GrCoordSet))->u nref();
324 352
325 target->drawSimpleRect(dstRect); 353 target->drawSimpleRect(dstRect);
326 } 354 }
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