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Side by Side Diff: src/gpu/GrSWMaskHelper.h

Issue 446103002: Pass compressed blitters to our mask drawing algorithm (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use SkTBlitterAllocator Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrSWMaskHelper_DEFINED 8 #ifndef GrSWMaskHelper_DEFINED
9 #define GrSWMaskHelper_DEFINED 9 #define GrSWMaskHelper_DEFINED
10 10
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35 * draw one or more paths/rects specifying the required boolean ops 35 * draw one or more paths/rects specifying the required boolean ops
36 * 36 *
37 * toTexture(); // to get it from the internal bitmap to the GPU 37 * toTexture(); // to get it from the internal bitmap to the GPU
38 * 38 *
39 * The result of this process will be the final mask (on the GPU) in the 39 * The result of this process will be the final mask (on the GPU) in the
40 * upper left hand corner of the texture. 40 * upper left hand corner of the texture.
41 */ 41 */
42 class GrSWMaskHelper : SkNoncopyable { 42 class GrSWMaskHelper : SkNoncopyable {
43 public: 43 public:
44 GrSWMaskHelper(GrContext* context) 44 GrSWMaskHelper(GrContext* context)
45 : fContext(context), fCompressMask(false) { 45 : fContext(context)
46 } 46 , fCompressionMode(kNone_CompressionMode)
47 , fCompressedBuffer(NULL)
48 { }
49
50 ~GrSWMaskHelper();
47 51
48 // set up the internal state in preparation for draws. Since many masks 52 // set up the internal state in preparation for draws. Since many masks
49 // may be accumulated in the helper during creation, "resultBounds" 53 // may be accumulated in the helper during creation, "resultBounds"
50 // allows the caller to specify the region of interest - to limit the 54 // allows the caller to specify the region of interest - to limit the
51 // amount of work. 55 // amount of work.
52 bool init(const SkIRect& resultBounds, const SkMatrix* matrix); 56 bool init(const SkIRect& resultBounds, const SkMatrix* matrix);
53 57
54 // Draw a single rect into the accumulation bitmap using the specified op 58 // Draw a single rect into the accumulation bitmap using the specified op
55 void draw(const SkRect& rect, SkRegion::Op op, 59 void draw(const SkRect& rect, SkRegion::Op op,
56 bool antiAlias, uint8_t alpha); 60 bool antiAlias, uint8_t alpha);
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87 // geometry and the current drawState. The current drawState is altered to 91 // geometry and the current drawState. The current drawState is altered to
88 // accommodate the mask. 92 // accommodate the mask.
89 // Note that this method assumes that the GrPaint::kTotalStages slot in 93 // Note that this method assumes that the GrPaint::kTotalStages slot in
90 // the draw state can be used to hold the mask texture stage. 94 // the draw state can be used to hold the mask texture stage.
91 // This method is really only intended to be used with the 95 // This method is really only intended to be used with the
92 // output of DrawPathMaskToTexture. 96 // output of DrawPathMaskToTexture.
93 static void DrawToTargetWithPathMask(GrTexture* texture, 97 static void DrawToTargetWithPathMask(GrTexture* texture,
94 GrDrawTarget* target, 98 GrDrawTarget* target,
95 const SkIRect& rect); 99 const SkIRect& rect);
96 100
97 protected:
98 private: 101 private:
99 GrContext* fContext; 102 GrContext* fContext;
100 SkMatrix fMatrix; 103 SkMatrix fMatrix;
101 SkBitmap fBM; 104 SkBitmap fBM;
102 SkDraw fDraw; 105 SkDraw fDraw;
103 SkRasterClip fRasterClip; 106 SkRasterClip fRasterClip;
104 107
105 // This flag says whether or not we should compress the mask. If 108 // This enum says whether or not we should compress the mask:
106 // it is true, then fCompressedFormat is always valid. 109 // kNone_CompressionMode: compression is not supported on this device.
107 bool fCompressMask; 110 // kCompress_CompressionMode: compress the bitmap before it gets sent to the gpu
111 // kBlitter_CompressionMode: write to the bitmap using a special compressed blitter.
112 enum CompressionMode {
113 kNone_CompressionMode,
114 kCompress_CompressionMode,
115 kBlitter_CompressionMode,
116 } fCompressionMode;
117
118 // This is the buffer into which we store our compressed data. This buffer i s
119 // only allocated if fCompressionMode is kBlitter_CompressionMode
120 void* fCompressedBuffer;
108 121
109 // This is the desired format within which to compress the 122 // This is the desired format within which to compress the
110 // texture. This value is only valid if fCompressMask is true. 123 // texture. This value is only valid if fCompressionMode is not kNone_Compre ssionMode.
111 SkTextureCompressor::Format fCompressedFormat; 124 SkTextureCompressor::Format fCompressedFormat;
112 125
113 // Actually sends the texture data to the GPU. This is called from 126 // Actually sends the texture data to the GPU. This is called from
114 // toTexture with the data filled in depending on the texture config. 127 // toTexture with the data filled in depending on the texture config.
115 void sendTextureData(GrTexture *texture, const GrTextureDesc& desc, 128 void sendTextureData(GrTexture *texture, const GrTextureDesc& desc,
116 const void *data, int rowbytes); 129 const void *data, int rowbytes);
117 130
118 // Compresses the bitmap stored in fBM and sends the compressed data 131 // Compresses the bitmap stored in fBM and sends the compressed data
119 // to the GPU to be stored in 'texture' using sendTextureData. 132 // to the GPU to be stored in 'texture' using sendTextureData.
120 void compressTextureData(GrTexture *texture, const GrTextureDesc& desc); 133 void compressTextureData(GrTexture *texture, const GrTextureDesc& desc);
121 134
122 typedef SkNoncopyable INHERITED; 135 typedef SkNoncopyable INHERITED;
123 }; 136 };
124 137
125 #endif // GrSWMaskHelper_DEFINED 138 #endif // GrSWMaskHelper_DEFINED
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