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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 446103002: Pass compressed blitters to our mask drawing algorithm (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use SkTBlitterAllocator Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrDrawState.h" 10 #include "GrDrawState.h"
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
78 *fmt = SkTextureCompressor::kR11_EAC_Format; 78 *fmt = SkTextureCompressor::kR11_EAC_Format;
79 return true; 79 return true;
80 } 80 }
81 81
82 return false; 82 return false;
83 } 83 }
84 #endif 84 #endif
85 85
86 } 86 }
87 87
88 GrSWMaskHelper::~GrSWMaskHelper() {
89 if (NULL != fCompressedBuffer) {
reed1 2014/08/06 20:56:03 1. can just call sk_free() w/o checking 2. don't n
krajcevski 2014/08/06 22:42:00 Done.
90 sk_free(fCompressedBuffer);
91 fCompressedBuffer = NULL;
92 }
93 }
94
88 /** 95 /**
89 * Draw a single rect element of the clip stack into the accumulation bitmap 96 * Draw a single rect element of the clip stack into the accumulation bitmap
90 */ 97 */
91 void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op, 98 void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op,
92 bool antiAlias, uint8_t alpha) { 99 bool antiAlias, uint8_t alpha) {
93 SkPaint paint; 100 SkPaint paint;
94 101
95 SkXfermode* mode = SkXfermode::Create(op_to_mode(op)); 102 SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
96 103
97 paint.setXfermode(mode); 104 paint.setXfermode(mode);
(...skipping 20 matching lines...) Expand all
118 paint.setStyle(SkPaint::kFill_Style); 125 paint.setStyle(SkPaint::kFill_Style);
119 } else { 126 } else {
120 paint.setStyle(SkPaint::kStroke_Style); 127 paint.setStyle(SkPaint::kStroke_Style);
121 paint.setStrokeJoin(stroke.getJoin()); 128 paint.setStrokeJoin(stroke.getJoin());
122 paint.setStrokeCap(stroke.getCap()); 129 paint.setStrokeCap(stroke.getCap());
123 paint.setStrokeWidth(stroke.getWidth()); 130 paint.setStrokeWidth(stroke.getWidth());
124 } 131 }
125 } 132 }
126 paint.setAntiAlias(antiAlias); 133 paint.setAntiAlias(antiAlias);
127 134
135 SkTBlitterAllocator allocator;
136 SkBlitter* blitter = NULL;
137 if (kBlitter_CompressionMode == fCompressionMode) {
138 blitter = SkTextureCompressor::CreateBlitterForFormat(
139 fBM.width(), fBM.height(), fCompressedBuffer, &allocator, fCompresse dFormat);
140 }
141
128 if (SkRegion::kReplace_Op == op && 0xFF == alpha) { 142 if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
129 SkASSERT(0xFF == paint.getAlpha()); 143 SkASSERT(0xFF == paint.getAlpha());
130 fDraw.drawPathCoverage(path, paint); 144 fDraw.drawPathCoverage(path, paint, blitter);
131 } else { 145 } else {
132 paint.setXfermodeMode(op_to_mode(op)); 146 paint.setXfermodeMode(op_to_mode(op));
133 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); 147 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
134 fDraw.drawPath(path, paint); 148 fDraw.drawPath(path, paint, blitter);
135 } 149 }
136 } 150 }
137 151
138 bool GrSWMaskHelper::init(const SkIRect& resultBounds, 152 bool GrSWMaskHelper::init(const SkIRect& resultBounds,
139 const SkMatrix* matrix) { 153 const SkMatrix* matrix) {
140 if (NULL != matrix) { 154 if (NULL != matrix) {
141 fMatrix = *matrix; 155 fMatrix = *matrix;
142 } else { 156 } else {
143 fMatrix.setIdentity(); 157 fMatrix.setIdentity();
144 } 158 }
145 159
146 // Now translate so the bound's UL corner is at the origin 160 // Now translate so the bound's UL corner is at the origin
147 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, 161 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1,
148 -resultBounds.fTop * SK_Scalar1); 162 -resultBounds.fTop * SK_Scalar1);
149 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), 163 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(),
150 resultBounds.height()); 164 resultBounds.height());
151 165
152 #if GR_COMPRESS_ALPHA_MASK 166 #if GR_COMPRESS_ALPHA_MASK
153 fCompressMask = choose_compressed_fmt(fContext->getGpu()->caps(), &fCompress edFormat); 167 if (choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) {
154 #else 168 fCompressionMode = kCompress_CompressionMode;
155 fCompressMask = false; 169 }
156 #endif 170 #endif
157 171
158 // Make sure that the width is a multiple of 16 so that we can use 172 // Make sure that the width is a multiple of 16 so that we can use
159 // specialized SIMD instructions that compress 4 blocks at a time. 173 // specialized SIMD instructions that compress 4 blocks at a time.
160 int cmpWidth, cmpHeight; 174 int cmpWidth = bounds.fRight;
161 if (fCompressMask) { 175 int cmpHeight = bounds.fBottom;
176 if (kCompress_CompressionMode == fCompressionMode) {
162 int dimX, dimY; 177 int dimX, dimY;
163 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 178 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
164 cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX); 179 cmpWidth = dimX * ((cmpWidth + (dimX - 1)) / dimX);
165 cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY); 180 cmpHeight = dimY * ((cmpHeight + (dimY - 1)) / dimY);
181
182 // Can we create a blitter?
183 if (SkTextureCompressor::ExistsBlitterForFormat(fCompressedFormat)) {
184 int cmpSz = SkTextureCompressor::GetCompressedDataSize(
185 fCompressedFormat, cmpWidth, cmpHeight);
186
187 SkASSERT(cmpSz > 0);
188 fCompressedBuffer = sk_malloc_throw(cmpSz);
189 fCompressionMode = kBlitter_CompressionMode;
190 }
191 }
192
193 // If we don't have a custom blitter, then we need a bitmap
194 // to compress into.
195 const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(cmpWidth, cmpHeight);
196 if (kBlitter_CompressionMode != fCompressionMode) {
197 if (!fBM.allocPixels(bmImageInfo)) {
198 return false;
199 }
200
201 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
166 } else { 202 } else {
167 cmpWidth = bounds.fRight; 203 // Otherwise, we just need to remember how big the buffer is...
168 cmpHeight = bounds.fBottom; 204 fBM.setInfo(bmImageInfo);
169 } 205 }
170 206
171 if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) { 207 sk_bzero(&fDraw, sizeof(fDraw));
172 return false;
173 }
174 208
175 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
176
177 sk_bzero(&fDraw, sizeof(fDraw));
178 fRasterClip.setRect(bounds); 209 fRasterClip.setRect(bounds);
179 fDraw.fRC = &fRasterClip; 210 fDraw.fRC = &fRasterClip;
180 fDraw.fClip = &fRasterClip.bwRgn(); 211 fDraw.fClip = &fRasterClip.bwRgn();
181 fDraw.fMatrix = &fMatrix; 212 fDraw.fMatrix = &fMatrix;
182 fDraw.fBitmap = &fBM; 213 fDraw.fBitmap = &fBM;
183 return true; 214 return true;
184 } 215 }
185 216
186 /** 217 /**
187 * Get a texture (from the texture cache) of the correct size & format. 218 * Get a texture (from the texture cache) of the correct size & format.
188 * Return true on success; false on failure. 219 * Return true on success; false on failure.
189 */ 220 */
190 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { 221 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
191 GrTextureDesc desc; 222 GrTextureDesc desc;
192 desc.fWidth = fBM.width(); 223 desc.fWidth = fBM.width();
193 desc.fHeight = fBM.height(); 224 desc.fHeight = fBM.height();
194 desc.fConfig = kAlpha_8_GrPixelConfig; 225 desc.fConfig = kAlpha_8_GrPixelConfig;
195 226
196 if (fCompressMask) { 227 if (kNone_CompressionMode != fCompressionMode) {
197 228
198 #ifdef SK_DEBUG 229 #ifdef SK_DEBUG
199 int dimX, dimY; 230 int dimX, dimY;
200 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 231 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
201 SkASSERT((desc.fWidth % dimX) == 0); 232 SkASSERT((desc.fWidth % dimX) == 0);
202 SkASSERT((desc.fHeight % dimY) == 0); 233 SkASSERT((desc.fHeight % dimY) == 0);
203 #endif 234 #endif
204 235
205 desc.fConfig = fmt_to_config(fCompressedFormat); 236 desc.fConfig = fmt_to_config(fCompressedFormat);
206 237 SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig));
207 // If this config isn't supported then we should fall back to A8
208 if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
209 SkDEBUGFAIL("Determining compression should be set from choose_compr essed_fmt");
210 desc.fConfig = kAlpha_8_GrPixelConfig;
211 }
212 } 238 }
213 239
214 texture->set(fContext, desc); 240 texture->set(fContext, desc);
215 return NULL != texture->texture(); 241 return NULL != texture->texture();
216 } 242 }
217 243
218 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc, 244 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc,
219 const void *data, int rowbytes) { 245 const void *data, int rowbytes) {
220 // If we aren't reusing scratch textures we don't need to flush before 246 // If we aren't reusing scratch textures we don't need to flush before
221 // writing since no one else will be using 'texture' 247 // writing since no one else will be using 'texture'
(...skipping 24 matching lines...) Expand all
246 */ 272 */
247 void GrSWMaskHelper::toTexture(GrTexture *texture) { 273 void GrSWMaskHelper::toTexture(GrTexture *texture) {
248 SkAutoLockPixels alp(fBM); 274 SkAutoLockPixels alp(fBM);
249 275
250 GrTextureDesc desc; 276 GrTextureDesc desc;
251 desc.fWidth = fBM.width(); 277 desc.fWidth = fBM.width();
252 desc.fHeight = fBM.height(); 278 desc.fHeight = fBM.height();
253 desc.fConfig = texture->config(); 279 desc.fConfig = texture->config();
254 280
255 // First see if we should compress this texture before uploading. 281 // First see if we should compress this texture before uploading.
256 if (fCompressMask) { 282 switch (fCompressionMode) {
257 this->compressTextureData(texture, desc); 283 case kNone_CompressionMode:
258 } else { 284 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes() );
259 // Looks like we have to send a full A8 texture. 285 break;
260 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); 286
287 case kCompress_CompressionMode:
288 this->compressTextureData(texture, desc);
289 break;
290
291 case kBlitter_CompressionMode:
292 SkASSERT(NULL != fCompressedBuffer);
293 this->sendTextureData(texture, desc, fCompressedBuffer, 0);
261 } 294 }
262 } 295 }
263 296
264 //////////////////////////////////////////////////////////////////////////////// 297 ////////////////////////////////////////////////////////////////////////////////
265 /** 298 /**
266 * Software rasterizes path to A8 mask (possibly using the context's matrix) 299 * Software rasterizes path to A8 mask (possibly using the context's matrix)
267 * and uploads the result to a scratch texture. Returns the resulting 300 * and uploads the result to a scratch texture. Returns the resulting
268 * texture on success; NULL on failure. 301 * texture on success; NULL on failure.
269 */ 302 */
270 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, 303 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
317 maskMatrix.preConcat(drawState->getViewMatrix()); 350 maskMatrix.preConcat(drawState->getViewMatrix());
318 351
319 drawState->addCoverageEffect( 352 drawState->addCoverageEffect(
320 GrSimpleTextureEffect::Create(texture, 353 GrSimpleTextureEffect::Create(texture,
321 maskMatrix, 354 maskMatrix,
322 GrTextureParams::kNone_Fi lterMode, 355 GrTextureParams::kNone_Fi lterMode,
323 kPosition_GrCoordSet))->u nref(); 356 kPosition_GrCoordSet))->u nref();
324 357
325 target->drawSimpleRect(dstRect); 358 target->drawSimpleRect(dstRect);
326 } 359 }
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