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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkTextureCompressor_LATC.h" | 8 #include "SkTextureCompressor_LATC.h" |
| 9 #include "SkTextureCompressor_Blitter.h" | 9 #include "SkTextureCompressor_Blitter.h" |
| 10 | 10 |
| 11 #include "SkBlitter.h" |
| 11 #include "SkEndian.h" | 12 #include "SkEndian.h" |
| 12 | 13 |
| 13 // Compression options. In general, the slow version is much more accurate, but | 14 // Compression options. In general, the slow version is much more accurate, but |
| 14 // much slower. The fast option is much faster, but much less accurate. YMMV. | 15 // much slower. The fast option is much faster, but much less accurate. YMMV. |
| 15 #define COMPRESS_LATC_SLOW 0 | 16 #define COMPRESS_LATC_SLOW 0 |
| 16 #define COMPRESS_LATC_FAST 1 | 17 #define COMPRESS_LATC_FAST 1 |
| 17 | 18 |
| 18 //////////////////////////////////////////////////////////////////////////////// | 19 //////////////////////////////////////////////////////////////////////////////// |
| 19 | 20 |
| 20 // Generates an LATC palette. LATC constructs | 21 // Generates an LATC palette. LATC constructs |
| (...skipping 399 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 420 bool CompressA8ToLATC(uint8_t* dst, const uint8_t* src, int width, int height, i
nt rowBytes) { | 421 bool CompressA8ToLATC(uint8_t* dst, const uint8_t* src, int width, int height, i
nt rowBytes) { |
| 421 #if COMPRESS_LATC_FAST | 422 #if COMPRESS_LATC_FAST |
| 422 return compress_4x4_a8_latc(dst, src, width, height, rowBytes); | 423 return compress_4x4_a8_latc(dst, src, width, height, rowBytes); |
| 423 #elif COMPRESS_LATC_SLOW | 424 #elif COMPRESS_LATC_SLOW |
| 424 return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_
latc_block); | 425 return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_
latc_block); |
| 425 #else | 426 #else |
| 426 #error "Must choose either fast or slow LATC compression" | 427 #error "Must choose either fast or slow LATC compression" |
| 427 #endif | 428 #endif |
| 428 } | 429 } |
| 429 | 430 |
| 430 SkBlitter* CreateLATCBlitter(int width, int height, void* outputBuffer) { | 431 SkBlitter* CreateLATCBlitter(int width, int height, void* outputBuffer, |
| 432 SkTBlitterAllocator* allocator) { |
| 433 if ((width % 4) != 0 || (height % 4) != 0) { |
| 434 return NULL; |
| 435 } |
| 436 |
| 431 #if COMPRESS_LATC_FAST | 437 #if COMPRESS_LATC_FAST |
| 432 return new | 438 // Memset the output buffer to an encoding that decodes to zero. We must do
this |
| 433 SkTCompressedAlphaBlitter<4, 8, CompressA8LATCBlockVertical> | 439 // in order to avoid having uninitialized values in the buffer if the blitte
r |
| 440 // decides not to write certain scanlines (and skip entire rows of blocks). |
| 441 // In the case of LATC, if everything is zero, then LUM0 and LUM1 are also z
ero, |
| 442 // and they will only be non-zero (0xFF) if the index is 7. So bzero will do
just fine. |
| 443 // (8 bytes per block) * (w * h / 16 blocks) = w * h / 2 |
| 444 sk_bzero(outputBuffer, width * height / 2); |
| 445 |
| 446 return allocator->createT< |
| 447 SkTCompressedAlphaBlitter<4, 8, CompressA8LATCBlockVertical>, int, int,
void* > |
| 434 (width, height, outputBuffer); | 448 (width, height, outputBuffer); |
| 435 #elif COMPRESS_LATC_SLOW | 449 #elif COMPRESS_LATC_SLOW |
| 436 // TODO (krajcevski) | 450 // TODO (krajcevski) |
| 437 return NULL; | 451 return NULL; |
| 438 #endif | 452 #endif |
| 439 } | 453 } |
| 440 | 454 |
| 441 void DecompressLATC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int width
, int height) { | 455 void DecompressLATC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int width
, int height) { |
| 442 for (int j = 0; j < height; j += 4) { | 456 for (int j = 0; j < height; j += 4) { |
| 443 for (int i = 0; i < width; i += 4) { | 457 for (int i = 0; i < width; i += 4) { |
| 444 decompress_latc_block(dst + i, dstRowBytes, src); | 458 decompress_latc_block(dst + i, dstRowBytes, src); |
| 445 src += 8; | 459 src += 8; |
| 446 } | 460 } |
| 447 dst += 4 * dstRowBytes; | 461 dst += 4 * dstRowBytes; |
| 448 } | 462 } |
| 449 } | 463 } |
| 450 | 464 |
| 451 } // SkTextureCompressor | 465 } // SkTextureCompressor |
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