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Side by Side Diff: src/gpu/GrSWMaskHelper.h

Issue 446103002: Pass compressed blitters to our mask drawing algorithm (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix compiler error Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrSWMaskHelper_DEFINED 8 #ifndef GrSWMaskHelper_DEFINED
9 #define GrSWMaskHelper_DEFINED 9 #define GrSWMaskHelper_DEFINED
10 10
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35 * draw one or more paths/rects specifying the required boolean ops 35 * draw one or more paths/rects specifying the required boolean ops
36 * 36 *
37 * toTexture(); // to get it from the internal bitmap to the GPU 37 * toTexture(); // to get it from the internal bitmap to the GPU
38 * 38 *
39 * The result of this process will be the final mask (on the GPU) in the 39 * The result of this process will be the final mask (on the GPU) in the
40 * upper left hand corner of the texture. 40 * upper left hand corner of the texture.
41 */ 41 */
42 class GrSWMaskHelper : SkNoncopyable { 42 class GrSWMaskHelper : SkNoncopyable {
43 public: 43 public:
44 GrSWMaskHelper(GrContext* context) 44 GrSWMaskHelper(GrContext* context)
45 : fContext(context), fCompressMask(false) { 45 : fContext(context)
46 , fCompressionMode(kNone_CompressionMode) {
46 } 47 }
47 48
48 // set up the internal state in preparation for draws. Since many masks 49 // set up the internal state in preparation for draws. Since many masks
49 // may be accumulated in the helper during creation, "resultBounds" 50 // may be accumulated in the helper during creation, "resultBounds"
50 // allows the caller to specify the region of interest - to limit the 51 // allows the caller to specify the region of interest - to limit the
51 // amount of work. 52 // amount of work.
52 bool init(const SkIRect& resultBounds, const SkMatrix* matrix); 53 bool init(const SkIRect& resultBounds, const SkMatrix* matrix);
53 54
54 // Draw a single rect into the accumulation bitmap using the specified op 55 // Draw a single rect into the accumulation bitmap using the specified op
55 void draw(const SkRect& rect, SkRegion::Op op, 56 void draw(const SkRect& rect, SkRegion::Op op,
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87 // geometry and the current drawState. The current drawState is altered to 88 // geometry and the current drawState. The current drawState is altered to
88 // accommodate the mask. 89 // accommodate the mask.
89 // Note that this method assumes that the GrPaint::kTotalStages slot in 90 // Note that this method assumes that the GrPaint::kTotalStages slot in
90 // the draw state can be used to hold the mask texture stage. 91 // the draw state can be used to hold the mask texture stage.
91 // This method is really only intended to be used with the 92 // This method is really only intended to be used with the
92 // output of DrawPathMaskToTexture. 93 // output of DrawPathMaskToTexture.
93 static void DrawToTargetWithPathMask(GrTexture* texture, 94 static void DrawToTargetWithPathMask(GrTexture* texture,
94 GrDrawTarget* target, 95 GrDrawTarget* target,
95 const SkIRect& rect); 96 const SkIRect& rect);
96 97
97 protected:
98 private: 98 private:
99 GrContext* fContext; 99 GrContext* fContext;
100 SkMatrix fMatrix; 100 SkMatrix fMatrix;
101 SkBitmap fBM; 101 SkBitmap fBM;
102 SkDraw fDraw; 102 SkDraw fDraw;
103 SkRasterClip fRasterClip; 103 SkRasterClip fRasterClip;
104 104
105 // This flag says whether or not we should compress the mask. If 105 // This enum says whether or not we should compress the mask:
106 // it is true, then fCompressedFormat is always valid. 106 // kNone_CompressionMode: compression is not supported on this device.
107 bool fCompressMask; 107 // kCompress_CompressionMode: compress the bitmap before it gets sent to the gpu
108 // kBlitter_CompressionMode: write to the bitmap using a special compressed blitter.
109 enum CompressionMode {
110 kNone_CompressionMode,
111 kCompress_CompressionMode,
112 kBlitter_CompressionMode,
113 } fCompressionMode;
114
115 // This is the buffer into which we store our compressed data. This buffer i s
116 // only allocated (non-null) if fCompressionMode is kBlitter_CompressionMode
117 SkAutoMalloc fCompressedBuffer;
108 118
109 // This is the desired format within which to compress the 119 // This is the desired format within which to compress the
110 // texture. This value is only valid if fCompressMask is true. 120 // texture. This value is only valid if fCompressionMode is not kNone_Compre ssionMode.
111 SkTextureCompressor::Format fCompressedFormat; 121 SkTextureCompressor::Format fCompressedFormat;
112 122
113 // Actually sends the texture data to the GPU. This is called from 123 // Actually sends the texture data to the GPU. This is called from
114 // toTexture with the data filled in depending on the texture config. 124 // toTexture with the data filled in depending on the texture config.
115 void sendTextureData(GrTexture *texture, const GrTextureDesc& desc, 125 void sendTextureData(GrTexture *texture, const GrTextureDesc& desc,
116 const void *data, int rowbytes); 126 const void *data, int rowbytes);
117 127
118 // Compresses the bitmap stored in fBM and sends the compressed data 128 // Compresses the bitmap stored in fBM and sends the compressed data
119 // to the GPU to be stored in 'texture' using sendTextureData. 129 // to the GPU to be stored in 'texture' using sendTextureData.
120 void compressTextureData(GrTexture *texture, const GrTextureDesc& desc); 130 void compressTextureData(GrTexture *texture, const GrTextureDesc& desc);
121 131
122 typedef SkNoncopyable INHERITED; 132 typedef SkNoncopyable INHERITED;
123 }; 133 };
124 134
125 #endif // GrSWMaskHelper_DEFINED 135 #endif // GrSWMaskHelper_DEFINED
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