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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
| 9 | 9 |
| 10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
| (...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 118 paint.setStyle(SkPaint::kFill_Style); | 118 paint.setStyle(SkPaint::kFill_Style); |
| 119 } else { | 119 } else { |
| 120 paint.setStyle(SkPaint::kStroke_Style); | 120 paint.setStyle(SkPaint::kStroke_Style); |
| 121 paint.setStrokeJoin(stroke.getJoin()); | 121 paint.setStrokeJoin(stroke.getJoin()); |
| 122 paint.setStrokeCap(stroke.getCap()); | 122 paint.setStrokeCap(stroke.getCap()); |
| 123 paint.setStrokeWidth(stroke.getWidth()); | 123 paint.setStrokeWidth(stroke.getWidth()); |
| 124 } | 124 } |
| 125 } | 125 } |
| 126 paint.setAntiAlias(antiAlias); | 126 paint.setAntiAlias(antiAlias); |
| 127 | 127 |
| 128 SkTBlitterAllocator allocator; |
| 129 SkBlitter* blitter = NULL; |
| 130 if (kBlitter_CompressionMode == fCompressionMode) { |
| 131 SkASSERT(NULL != fCompressedBuffer.get()); |
| 132 blitter = SkTextureCompressor::CreateBlitterForFormat( |
| 133 fBM.width(), fBM.height(), fCompressedBuffer.get(), &allocator, fCom
pressedFormat); |
| 134 } |
| 135 |
| 128 if (SkRegion::kReplace_Op == op && 0xFF == alpha) { | 136 if (SkRegion::kReplace_Op == op && 0xFF == alpha) { |
| 129 SkASSERT(0xFF == paint.getAlpha()); | 137 SkASSERT(0xFF == paint.getAlpha()); |
| 130 fDraw.drawPathCoverage(path, paint); | 138 fDraw.drawPathCoverage(path, paint, blitter); |
| 131 } else { | 139 } else { |
| 132 paint.setXfermodeMode(op_to_mode(op)); | 140 paint.setXfermodeMode(op_to_mode(op)); |
| 133 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); | 141 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); |
| 134 fDraw.drawPath(path, paint); | 142 fDraw.drawPath(path, paint, blitter); |
| 135 } | 143 } |
| 136 } | 144 } |
| 137 | 145 |
| 138 bool GrSWMaskHelper::init(const SkIRect& resultBounds, | 146 bool GrSWMaskHelper::init(const SkIRect& resultBounds, |
| 139 const SkMatrix* matrix) { | 147 const SkMatrix* matrix) { |
| 140 if (NULL != matrix) { | 148 if (NULL != matrix) { |
| 141 fMatrix = *matrix; | 149 fMatrix = *matrix; |
| 142 } else { | 150 } else { |
| 143 fMatrix.setIdentity(); | 151 fMatrix.setIdentity(); |
| 144 } | 152 } |
| 145 | 153 |
| 146 // Now translate so the bound's UL corner is at the origin | 154 // Now translate so the bound's UL corner is at the origin |
| 147 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, | 155 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, |
| 148 -resultBounds.fTop * SK_Scalar1); | 156 -resultBounds.fTop * SK_Scalar1); |
| 149 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), | 157 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), |
| 150 resultBounds.height()); | 158 resultBounds.height()); |
| 151 | 159 |
| 152 #if GR_COMPRESS_ALPHA_MASK | 160 #if GR_COMPRESS_ALPHA_MASK |
| 153 fCompressMask = choose_compressed_fmt(fContext->getGpu()->caps(), &fCompress
edFormat); | 161 if (choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) { |
| 154 #else | 162 fCompressionMode = kCompress_CompressionMode; |
| 155 fCompressMask = false; | 163 } |
| 156 #endif | 164 #endif |
| 157 | 165 |
| 158 // Make sure that the width is a multiple of 16 so that we can use | 166 // Make sure that the width is a multiple of the desired block dimensions |
| 159 // specialized SIMD instructions that compress 4 blocks at a time. | 167 // to allow for specialized SIMD instructions that compress multiple blocks
at a time. |
| 160 int cmpWidth, cmpHeight; | 168 int cmpWidth = bounds.fRight; |
| 161 if (fCompressMask) { | 169 int cmpHeight = bounds.fBottom; |
| 170 if (kCompress_CompressionMode == fCompressionMode) { |
| 162 int dimX, dimY; | 171 int dimX, dimY; |
| 163 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY)
; | 172 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY)
; |
| 164 cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX); | 173 cmpWidth = dimX * ((cmpWidth + (dimX - 1)) / dimX); |
| 165 cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY); | 174 cmpHeight = dimY * ((cmpHeight + (dimY - 1)) / dimY); |
| 175 |
| 176 // Can we create a blitter? |
| 177 if (SkTextureCompressor::ExistsBlitterForFormat(fCompressedFormat)) { |
| 178 int cmpSz = SkTextureCompressor::GetCompressedDataSize( |
| 179 fCompressedFormat, cmpWidth, cmpHeight); |
| 180 |
| 181 SkASSERT(cmpSz > 0); |
| 182 SkASSERT(NULL == fCompressedBuffer.get()); |
| 183 fCompressedBuffer.reset(cmpSz); |
| 184 fCompressionMode = kBlitter_CompressionMode; |
| 185 } |
| 186 } |
| 187 |
| 188 // If we don't have a custom blitter, then we either need a bitmap to compre
ss |
| 189 // from or a bitmap that we're going to use as a texture. In any case, we sh
ould |
| 190 // allocate the pixels for a bitmap |
| 191 const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(cmpWidth, cmpHeight); |
| 192 if (kBlitter_CompressionMode != fCompressionMode) { |
| 193 if (!fBM.allocPixels(bmImageInfo)) { |
| 194 return false; |
| 195 } |
| 196 |
| 197 sk_bzero(fBM.getPixels(), fBM.getSafeSize()); |
| 166 } else { | 198 } else { |
| 167 cmpWidth = bounds.fRight; | 199 // Otherwise, we just need to remember how big the buffer is... |
| 168 cmpHeight = bounds.fBottom; | 200 fBM.setInfo(bmImageInfo); |
| 169 } | 201 } |
| 170 | 202 |
| 171 if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) { | 203 sk_bzero(&fDraw, sizeof(fDraw)); |
| 172 return false; | |
| 173 } | |
| 174 | 204 |
| 175 sk_bzero(fBM.getPixels(), fBM.getSafeSize()); | |
| 176 | |
| 177 sk_bzero(&fDraw, sizeof(fDraw)); | |
| 178 fRasterClip.setRect(bounds); | 205 fRasterClip.setRect(bounds); |
| 179 fDraw.fRC = &fRasterClip; | 206 fDraw.fRC = &fRasterClip; |
| 180 fDraw.fClip = &fRasterClip.bwRgn(); | 207 fDraw.fClip = &fRasterClip.bwRgn(); |
| 181 fDraw.fMatrix = &fMatrix; | 208 fDraw.fMatrix = &fMatrix; |
| 182 fDraw.fBitmap = &fBM; | 209 fDraw.fBitmap = &fBM; |
| 183 return true; | 210 return true; |
| 184 } | 211 } |
| 185 | 212 |
| 186 /** | 213 /** |
| 187 * Get a texture (from the texture cache) of the correct size & format. | 214 * Get a texture (from the texture cache) of the correct size & format. |
| 188 * Return true on success; false on failure. | 215 * Return true on success; false on failure. |
| 189 */ | 216 */ |
| 190 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { | 217 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { |
| 191 GrTextureDesc desc; | 218 GrTextureDesc desc; |
| 192 desc.fWidth = fBM.width(); | 219 desc.fWidth = fBM.width(); |
| 193 desc.fHeight = fBM.height(); | 220 desc.fHeight = fBM.height(); |
| 194 desc.fConfig = kAlpha_8_GrPixelConfig; | 221 desc.fConfig = kAlpha_8_GrPixelConfig; |
| 195 | 222 |
| 196 if (fCompressMask) { | 223 if (kNone_CompressionMode != fCompressionMode) { |
| 197 | 224 |
| 198 #ifdef SK_DEBUG | 225 #ifdef SK_DEBUG |
| 199 int dimX, dimY; | 226 int dimX, dimY; |
| 200 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY)
; | 227 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY)
; |
| 201 SkASSERT((desc.fWidth % dimX) == 0); | 228 SkASSERT((desc.fWidth % dimX) == 0); |
| 202 SkASSERT((desc.fHeight % dimY) == 0); | 229 SkASSERT((desc.fHeight % dimY) == 0); |
| 203 #endif | 230 #endif |
| 204 | 231 |
| 205 desc.fConfig = fmt_to_config(fCompressedFormat); | 232 desc.fConfig = fmt_to_config(fCompressedFormat); |
| 206 | 233 SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig)); |
| 207 // If this config isn't supported then we should fall back to A8 | |
| 208 if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) { | |
| 209 SkDEBUGFAIL("Determining compression should be set from choose_compr
essed_fmt"); | |
| 210 desc.fConfig = kAlpha_8_GrPixelConfig; | |
| 211 } | |
| 212 } | 234 } |
| 213 | 235 |
| 214 texture->set(fContext, desc); | 236 texture->set(fContext, desc); |
| 215 return NULL != texture->texture(); | 237 return NULL != texture->texture(); |
| 216 } | 238 } |
| 217 | 239 |
| 218 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de
sc, | 240 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de
sc, |
| 219 const void *data, int rowbytes) { | 241 const void *data, int rowbytes) { |
| 220 // If we aren't reusing scratch textures we don't need to flush before | 242 // If we aren't reusing scratch textures we don't need to flush before |
| 221 // writing since no one else will be using 'texture' | 243 // writing since no one else will be using 'texture' |
| (...skipping 24 matching lines...) Expand all Loading... |
| 246 */ | 268 */ |
| 247 void GrSWMaskHelper::toTexture(GrTexture *texture) { | 269 void GrSWMaskHelper::toTexture(GrTexture *texture) { |
| 248 SkAutoLockPixels alp(fBM); | 270 SkAutoLockPixels alp(fBM); |
| 249 | 271 |
| 250 GrTextureDesc desc; | 272 GrTextureDesc desc; |
| 251 desc.fWidth = fBM.width(); | 273 desc.fWidth = fBM.width(); |
| 252 desc.fHeight = fBM.height(); | 274 desc.fHeight = fBM.height(); |
| 253 desc.fConfig = texture->config(); | 275 desc.fConfig = texture->config(); |
| 254 | 276 |
| 255 // First see if we should compress this texture before uploading. | 277 // First see if we should compress this texture before uploading. |
| 256 if (fCompressMask) { | 278 switch (fCompressionMode) { |
| 257 this->compressTextureData(texture, desc); | 279 case kNone_CompressionMode: |
| 258 } else { | 280 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()
); |
| 259 // Looks like we have to send a full A8 texture. | 281 break; |
| 260 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); | 282 |
| 283 case kCompress_CompressionMode: |
| 284 this->compressTextureData(texture, desc); |
| 285 break; |
| 286 |
| 287 case kBlitter_CompressionMode: |
| 288 SkASSERT(NULL != fCompressedBuffer.get()); |
| 289 this->sendTextureData(texture, desc, fCompressedBuffer.get(), 0); |
| 290 break; |
| 261 } | 291 } |
| 262 } | 292 } |
| 263 | 293 |
| 264 //////////////////////////////////////////////////////////////////////////////// | 294 //////////////////////////////////////////////////////////////////////////////// |
| 265 /** | 295 /** |
| 266 * Software rasterizes path to A8 mask (possibly using the context's matrix) | 296 * Software rasterizes path to A8 mask (possibly using the context's matrix) |
| 267 * and uploads the result to a scratch texture. Returns the resulting | 297 * and uploads the result to a scratch texture. Returns the resulting |
| 268 * texture on success; NULL on failure. | 298 * texture on success; NULL on failure. |
| 269 */ | 299 */ |
| 270 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, | 300 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, |
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| 317 maskMatrix.preConcat(drawState->getViewMatrix()); | 347 maskMatrix.preConcat(drawState->getViewMatrix()); |
| 318 | 348 |
| 319 drawState->addCoverageEffect( | 349 drawState->addCoverageEffect( |
| 320 GrSimpleTextureEffect::Create(texture, | 350 GrSimpleTextureEffect::Create(texture, |
| 321 maskMatrix, | 351 maskMatrix, |
| 322 GrTextureParams::kNone_Fi
lterMode, | 352 GrTextureParams::kNone_Fi
lterMode, |
| 323 kPosition_GrCoordSet))->u
nref(); | 353 kPosition_GrCoordSet))->u
nref(); |
| 324 | 354 |
| 325 target->drawSimpleRect(dstRect); | 355 target->drawSimpleRect(dstRect); |
| 326 } | 356 } |
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