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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 446103002: Pass compressed blitters to our mask drawing algorithm (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix compiler error Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrDrawState.h" 10 #include "GrDrawState.h"
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after
118 paint.setStyle(SkPaint::kFill_Style); 118 paint.setStyle(SkPaint::kFill_Style);
119 } else { 119 } else {
120 paint.setStyle(SkPaint::kStroke_Style); 120 paint.setStyle(SkPaint::kStroke_Style);
121 paint.setStrokeJoin(stroke.getJoin()); 121 paint.setStrokeJoin(stroke.getJoin());
122 paint.setStrokeCap(stroke.getCap()); 122 paint.setStrokeCap(stroke.getCap());
123 paint.setStrokeWidth(stroke.getWidth()); 123 paint.setStrokeWidth(stroke.getWidth());
124 } 124 }
125 } 125 }
126 paint.setAntiAlias(antiAlias); 126 paint.setAntiAlias(antiAlias);
127 127
128 SkTBlitterAllocator allocator;
129 SkBlitter* blitter = NULL;
130 if (kBlitter_CompressionMode == fCompressionMode) {
131 SkASSERT(NULL != fCompressedBuffer.get());
132 blitter = SkTextureCompressor::CreateBlitterForFormat(
133 fBM.width(), fBM.height(), fCompressedBuffer.get(), &allocator, fCom pressedFormat);
134 }
135
128 if (SkRegion::kReplace_Op == op && 0xFF == alpha) { 136 if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
129 SkASSERT(0xFF == paint.getAlpha()); 137 SkASSERT(0xFF == paint.getAlpha());
130 fDraw.drawPathCoverage(path, paint); 138 fDraw.drawPathCoverage(path, paint, blitter);
131 } else { 139 } else {
132 paint.setXfermodeMode(op_to_mode(op)); 140 paint.setXfermodeMode(op_to_mode(op));
133 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); 141 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
134 fDraw.drawPath(path, paint); 142 fDraw.drawPath(path, paint, blitter);
135 } 143 }
136 } 144 }
137 145
138 bool GrSWMaskHelper::init(const SkIRect& resultBounds, 146 bool GrSWMaskHelper::init(const SkIRect& resultBounds,
139 const SkMatrix* matrix) { 147 const SkMatrix* matrix) {
140 if (NULL != matrix) { 148 if (NULL != matrix) {
141 fMatrix = *matrix; 149 fMatrix = *matrix;
142 } else { 150 } else {
143 fMatrix.setIdentity(); 151 fMatrix.setIdentity();
144 } 152 }
145 153
146 // Now translate so the bound's UL corner is at the origin 154 // Now translate so the bound's UL corner is at the origin
147 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, 155 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1,
148 -resultBounds.fTop * SK_Scalar1); 156 -resultBounds.fTop * SK_Scalar1);
149 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), 157 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(),
150 resultBounds.height()); 158 resultBounds.height());
151 159
152 #if GR_COMPRESS_ALPHA_MASK 160 #if GR_COMPRESS_ALPHA_MASK
153 fCompressMask = choose_compressed_fmt(fContext->getGpu()->caps(), &fCompress edFormat); 161 if (choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) {
154 #else 162 fCompressionMode = kCompress_CompressionMode;
155 fCompressMask = false; 163 }
156 #endif 164 #endif
157 165
158 // Make sure that the width is a multiple of 16 so that we can use 166 // Make sure that the width is a multiple of the desired block dimensions
159 // specialized SIMD instructions that compress 4 blocks at a time. 167 // to allow for specialized SIMD instructions that compress multiple blocks at a time.
160 int cmpWidth, cmpHeight; 168 int cmpWidth = bounds.fRight;
161 if (fCompressMask) { 169 int cmpHeight = bounds.fBottom;
170 if (kCompress_CompressionMode == fCompressionMode) {
162 int dimX, dimY; 171 int dimX, dimY;
163 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 172 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
164 cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX); 173 cmpWidth = dimX * ((cmpWidth + (dimX - 1)) / dimX);
165 cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY); 174 cmpHeight = dimY * ((cmpHeight + (dimY - 1)) / dimY);
175
176 // Can we create a blitter?
177 if (SkTextureCompressor::ExistsBlitterForFormat(fCompressedFormat)) {
178 int cmpSz = SkTextureCompressor::GetCompressedDataSize(
179 fCompressedFormat, cmpWidth, cmpHeight);
180
181 SkASSERT(cmpSz > 0);
182 SkASSERT(NULL == fCompressedBuffer.get());
183 fCompressedBuffer.reset(cmpSz);
184 fCompressionMode = kBlitter_CompressionMode;
185 }
186 }
187
188 // If we don't have a custom blitter, then we either need a bitmap to compre ss
189 // from or a bitmap that we're going to use as a texture. In any case, we sh ould
190 // allocate the pixels for a bitmap
191 const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(cmpWidth, cmpHeight);
192 if (kBlitter_CompressionMode != fCompressionMode) {
193 if (!fBM.allocPixels(bmImageInfo)) {
194 return false;
195 }
196
197 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
166 } else { 198 } else {
167 cmpWidth = bounds.fRight; 199 // Otherwise, we just need to remember how big the buffer is...
168 cmpHeight = bounds.fBottom; 200 fBM.setInfo(bmImageInfo);
169 } 201 }
170 202
171 if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) { 203 sk_bzero(&fDraw, sizeof(fDraw));
172 return false;
173 }
174 204
175 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
176
177 sk_bzero(&fDraw, sizeof(fDraw));
178 fRasterClip.setRect(bounds); 205 fRasterClip.setRect(bounds);
179 fDraw.fRC = &fRasterClip; 206 fDraw.fRC = &fRasterClip;
180 fDraw.fClip = &fRasterClip.bwRgn(); 207 fDraw.fClip = &fRasterClip.bwRgn();
181 fDraw.fMatrix = &fMatrix; 208 fDraw.fMatrix = &fMatrix;
182 fDraw.fBitmap = &fBM; 209 fDraw.fBitmap = &fBM;
183 return true; 210 return true;
184 } 211 }
185 212
186 /** 213 /**
187 * Get a texture (from the texture cache) of the correct size & format. 214 * Get a texture (from the texture cache) of the correct size & format.
188 * Return true on success; false on failure. 215 * Return true on success; false on failure.
189 */ 216 */
190 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { 217 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
191 GrTextureDesc desc; 218 GrTextureDesc desc;
192 desc.fWidth = fBM.width(); 219 desc.fWidth = fBM.width();
193 desc.fHeight = fBM.height(); 220 desc.fHeight = fBM.height();
194 desc.fConfig = kAlpha_8_GrPixelConfig; 221 desc.fConfig = kAlpha_8_GrPixelConfig;
195 222
196 if (fCompressMask) { 223 if (kNone_CompressionMode != fCompressionMode) {
197 224
198 #ifdef SK_DEBUG 225 #ifdef SK_DEBUG
199 int dimX, dimY; 226 int dimX, dimY;
200 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 227 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
201 SkASSERT((desc.fWidth % dimX) == 0); 228 SkASSERT((desc.fWidth % dimX) == 0);
202 SkASSERT((desc.fHeight % dimY) == 0); 229 SkASSERT((desc.fHeight % dimY) == 0);
203 #endif 230 #endif
204 231
205 desc.fConfig = fmt_to_config(fCompressedFormat); 232 desc.fConfig = fmt_to_config(fCompressedFormat);
206 233 SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig));
207 // If this config isn't supported then we should fall back to A8
208 if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
209 SkDEBUGFAIL("Determining compression should be set from choose_compr essed_fmt");
210 desc.fConfig = kAlpha_8_GrPixelConfig;
211 }
212 } 234 }
213 235
214 texture->set(fContext, desc); 236 texture->set(fContext, desc);
215 return NULL != texture->texture(); 237 return NULL != texture->texture();
216 } 238 }
217 239
218 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc, 240 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc,
219 const void *data, int rowbytes) { 241 const void *data, int rowbytes) {
220 // If we aren't reusing scratch textures we don't need to flush before 242 // If we aren't reusing scratch textures we don't need to flush before
221 // writing since no one else will be using 'texture' 243 // writing since no one else will be using 'texture'
(...skipping 24 matching lines...) Expand all
246 */ 268 */
247 void GrSWMaskHelper::toTexture(GrTexture *texture) { 269 void GrSWMaskHelper::toTexture(GrTexture *texture) {
248 SkAutoLockPixels alp(fBM); 270 SkAutoLockPixels alp(fBM);
249 271
250 GrTextureDesc desc; 272 GrTextureDesc desc;
251 desc.fWidth = fBM.width(); 273 desc.fWidth = fBM.width();
252 desc.fHeight = fBM.height(); 274 desc.fHeight = fBM.height();
253 desc.fConfig = texture->config(); 275 desc.fConfig = texture->config();
254 276
255 // First see if we should compress this texture before uploading. 277 // First see if we should compress this texture before uploading.
256 if (fCompressMask) { 278 switch (fCompressionMode) {
257 this->compressTextureData(texture, desc); 279 case kNone_CompressionMode:
258 } else { 280 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes() );
259 // Looks like we have to send a full A8 texture. 281 break;
260 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); 282
283 case kCompress_CompressionMode:
284 this->compressTextureData(texture, desc);
285 break;
286
287 case kBlitter_CompressionMode:
288 SkASSERT(NULL != fCompressedBuffer.get());
289 this->sendTextureData(texture, desc, fCompressedBuffer.get(), 0);
290 break;
261 } 291 }
262 } 292 }
263 293
264 //////////////////////////////////////////////////////////////////////////////// 294 ////////////////////////////////////////////////////////////////////////////////
265 /** 295 /**
266 * Software rasterizes path to A8 mask (possibly using the context's matrix) 296 * Software rasterizes path to A8 mask (possibly using the context's matrix)
267 * and uploads the result to a scratch texture. Returns the resulting 297 * and uploads the result to a scratch texture. Returns the resulting
268 * texture on success; NULL on failure. 298 * texture on success; NULL on failure.
269 */ 299 */
270 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, 300 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
317 maskMatrix.preConcat(drawState->getViewMatrix()); 347 maskMatrix.preConcat(drawState->getViewMatrix());
318 348
319 drawState->addCoverageEffect( 349 drawState->addCoverageEffect(
320 GrSimpleTextureEffect::Create(texture, 350 GrSimpleTextureEffect::Create(texture,
321 maskMatrix, 351 maskMatrix,
322 GrTextureParams::kNone_Fi lterMode, 352 GrTextureParams::kNone_Fi lterMode,
323 kPosition_GrCoordSet))->u nref(); 353 kPosition_GrCoordSet))->u nref();
324 354
325 target->drawSimpleRect(dstRect); 355 target->drawSimpleRect(dstRect);
326 } 356 }
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