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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkTextureCompressor.h" | 8 #include "SkTextureCompressor.h" |
9 #include "SkTextureCompressor_Blitter.h" | 9 #include "SkTextureCompressor_Blitter.h" |
10 | 10 |
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602 #elif COMPRESS_R11_EAC_FASTEST | 602 #elif COMPRESS_R11_EAC_FASTEST |
603 | 603 |
604 return compress_a8_to_r11eac_fast(dst, src, width, height, rowBytes); | 604 return compress_a8_to_r11eac_fast(dst, src, width, height, rowBytes); |
605 | 605 |
606 #else | 606 #else |
607 #error "Must choose R11 EAC algorithm" | 607 #error "Must choose R11 EAC algorithm" |
608 #endif | 608 #endif |
609 } | 609 } |
610 | 610 |
611 SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer) { | 611 SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer) { |
612 if ((width % 4) != 0 || (height % 4) != 0) { | |
613 return NULL; | |
614 } | |
615 | |
616 // Memset the output buffer to an encoding that decodes to zero... | |
robertphillips
2014/08/06 20:54:49
ASTC -> R11 ?
krajcevski
2014/08/06 22:42:00
Done.
| |
617 // In the case of ASTC, if everything index is zero, then the interpolated v alue | |
618 // will decode to zero provided we have the right header. We use the encodin g | |
619 // from recognizing all zero blocks from above. | |
620 const int nBlocks = (width * height / 16); | |
621 uint64_t *dst = reinterpret_cast<uint64_t *>(outputBuffer); | |
622 for (int i = 0; i < nBlocks; ++i) { | |
623 *dst = 0x0020000000002000ULL; | |
624 ++dst; | |
625 } | |
626 | |
612 return new | 627 return new |
613 SkTCompressedAlphaBlitter<4, 8, compress_block_vertical> | 628 SkTCompressedAlphaBlitter<4, 8, compress_block_vertical> |
614 (width, height, outputBuffer); | 629 (width, height, outputBuffer); |
615 } | 630 } |
616 | 631 |
617 void DecompressR11EAC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int wid th, int height) { | 632 void DecompressR11EAC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int wid th, int height) { |
618 for (int j = 0; j < height; j += 4) { | 633 for (int j = 0; j < height; j += 4) { |
619 for (int i = 0; i < width; i += 4) { | 634 for (int i = 0; i < width; i += 4) { |
620 decompress_r11_eac_block(dst + i, dstRowBytes, src); | 635 decompress_r11_eac_block(dst + i, dstRowBytes, src); |
621 src += 8; | 636 src += 8; |
622 } | 637 } |
623 dst += 4 * dstRowBytes; | 638 dst += 4 * dstRowBytes; |
624 } | 639 } |
625 } | 640 } |
626 | 641 |
627 } // namespace SkTextureCompressor | 642 } // namespace SkTextureCompressor |
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