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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
9 | 9 |
10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
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78 *fmt = SkTextureCompressor::kR11_EAC_Format; | 78 *fmt = SkTextureCompressor::kR11_EAC_Format; |
79 return true; | 79 return true; |
80 } | 80 } |
81 | 81 |
82 return false; | 82 return false; |
83 } | 83 } |
84 #endif | 84 #endif |
85 | 85 |
86 } | 86 } |
87 | 87 |
88 GrSWMaskHelper::~GrSWMaskHelper() { | |
89 if (NULL != fCompressedBlitter) { | |
90 delete fCompressedBlitter; | |
91 fCompressedBlitter = NULL; | |
92 } | |
93 | |
94 if (NULL != fCompressedBuffer) { | |
95 sk_free(fCompressedBuffer); | |
96 fCompressedBuffer = NULL; | |
97 } | |
98 } | |
99 | |
88 /** | 100 /** |
89 * Draw a single rect element of the clip stack into the accumulation bitmap | 101 * Draw a single rect element of the clip stack into the accumulation bitmap |
90 */ | 102 */ |
91 void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op, | 103 void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op, |
92 bool antiAlias, uint8_t alpha) { | 104 bool antiAlias, uint8_t alpha) { |
93 SkPaint paint; | 105 SkPaint paint; |
94 | 106 |
95 SkXfermode* mode = SkXfermode::Create(op_to_mode(op)); | 107 SkXfermode* mode = SkXfermode::Create(op_to_mode(op)); |
96 | 108 |
97 paint.setXfermode(mode); | 109 paint.setXfermode(mode); |
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118 paint.setStyle(SkPaint::kFill_Style); | 130 paint.setStyle(SkPaint::kFill_Style); |
119 } else { | 131 } else { |
120 paint.setStyle(SkPaint::kStroke_Style); | 132 paint.setStyle(SkPaint::kStroke_Style); |
121 paint.setStrokeJoin(stroke.getJoin()); | 133 paint.setStrokeJoin(stroke.getJoin()); |
122 paint.setStrokeCap(stroke.getCap()); | 134 paint.setStrokeCap(stroke.getCap()); |
123 paint.setStrokeWidth(stroke.getWidth()); | 135 paint.setStrokeWidth(stroke.getWidth()); |
124 } | 136 } |
125 } | 137 } |
126 paint.setAntiAlias(antiAlias); | 138 paint.setAntiAlias(antiAlias); |
127 | 139 |
140 SkBlitter* blitter = NULL; | |
141 if (kBlitter_CompressionMode == fCompressionMode) { | |
142 blitter = fCompressedBlitter; | |
143 } | |
144 | |
128 if (SkRegion::kReplace_Op == op && 0xFF == alpha) { | 145 if (SkRegion::kReplace_Op == op && 0xFF == alpha) { |
129 SkASSERT(0xFF == paint.getAlpha()); | 146 SkASSERT(0xFF == paint.getAlpha()); |
130 fDraw.drawPathCoverage(path, paint); | 147 fDraw.drawPathCoverage(path, paint, blitter); |
131 } else { | 148 } else { |
132 paint.setXfermodeMode(op_to_mode(op)); | 149 paint.setXfermodeMode(op_to_mode(op)); |
133 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); | 150 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); |
134 fDraw.drawPath(path, paint); | 151 fDraw.drawPath(path, paint, blitter); |
152 } | |
153 | |
robertphillips
2014/08/06 20:54:49
Get reset -> Get rid of ?
krajcevski
2014/08/06 22:41:59
Done.
| |
154 // Get reset the blitter, since we're done using it, and it might | |
155 // need to do some final cleanup for its cached scanlines | |
156 if (NULL != fCompressedBlitter) { | |
157 SkASSERT(kBlitter_CompressionMode == fCompressionMode); | |
158 SkASSERT(blitter == fCompressedBlitter); // we used the compressed blit ter | |
159 delete fCompressedBlitter; | |
160 fCompressedBlitter = NULL; | |
135 } | 161 } |
136 } | 162 } |
137 | 163 |
138 bool GrSWMaskHelper::init(const SkIRect& resultBounds, | 164 bool GrSWMaskHelper::init(const SkIRect& resultBounds, |
139 const SkMatrix* matrix) { | 165 const SkMatrix* matrix) { |
140 if (NULL != matrix) { | 166 if (NULL != matrix) { |
141 fMatrix = *matrix; | 167 fMatrix = *matrix; |
142 } else { | 168 } else { |
143 fMatrix.setIdentity(); | 169 fMatrix.setIdentity(); |
144 } | 170 } |
145 | 171 |
146 // Now translate so the bound's UL corner is at the origin | 172 // Now translate so the bound's UL corner is at the origin |
147 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, | 173 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, |
148 -resultBounds.fTop * SK_Scalar1); | 174 -resultBounds.fTop * SK_Scalar1); |
149 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), | 175 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), |
150 resultBounds.height()); | 176 resultBounds.height()); |
151 | 177 |
152 #if GR_COMPRESS_ALPHA_MASK | 178 #if GR_COMPRESS_ALPHA_MASK |
153 fCompressMask = choose_compressed_fmt(fContext->getGpu()->caps(), &fCompress edFormat); | 179 if (choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) { |
154 #else | 180 fCompressionMode = kCompress_CompressionMode; |
155 fCompressMask = false; | 181 } |
156 #endif | 182 #endif |
157 | 183 |
158 // Make sure that the width is a multiple of 16 so that we can use | 184 // Make sure that the width is a multiple of 16 so that we can use |
159 // specialized SIMD instructions that compress 4 blocks at a time. | 185 // specialized SIMD instructions that compress 4 blocks at a time. |
160 int cmpWidth, cmpHeight; | 186 int cmpWidth = bounds.fRight; |
161 if (fCompressMask) { | 187 int cmpHeight = bounds.fBottom; |
188 if (kCompress_CompressionMode == fCompressionMode) { | |
162 int dimX, dimY; | 189 int dimX, dimY; |
163 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; | 190 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; |
164 cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX); | 191 cmpWidth = dimX * ((cmpWidth + (dimX - 1)) / dimX); |
165 cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY); | 192 cmpHeight = dimY * ((cmpHeight + (dimY - 1)) / dimY); |
193 | |
194 // Can we create a blitter? | |
195 int cmpSz = SkTextureCompressor::GetCompressedDataSize( | |
196 fCompressedFormat, cmpWidth, cmpHeight); | |
197 | |
198 if (cmpSz > 0) { | |
199 fCompressedBuffer = sk_malloc_throw(cmpSz); | |
200 fCompressedBlitter = SkTextureCompressor::CreateBlitterForFormat( | |
201 cmpWidth, cmpHeight, fCompressedBuffer, fCompressedFormat); | |
202 | |
203 if (NULL != fCompressedBlitter) { | |
204 fCompressionMode = kBlitter_CompressionMode; | |
205 } else { | |
206 fCompressionMode = kCompress_CompressionMode; | |
207 sk_free(fCompressedBuffer); | |
208 } | |
209 } | |
210 } | |
211 | |
robertphillips
2014/08/06 20:54:48
If blitter creation failed in the above couldn't w
krajcevski
2014/08/06 22:41:59
Yes, but the munged ones only happen if we have a
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212 // If we don't have a custom blitter, then we need a bitmap | |
213 // to compress into. | |
214 const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(cmpWidth, cmpHeight); | |
215 if (kBlitter_CompressionMode != fCompressionMode) { | |
216 if (!fBM.allocPixels(bmImageInfo)) { | |
217 return false; | |
218 } | |
219 | |
220 sk_bzero(fBM.getPixels(), fBM.getSafeSize()); | |
166 } else { | 221 } else { |
167 cmpWidth = bounds.fRight; | 222 // Otherwise, we just need to remember how big the buffer is... |
168 cmpHeight = bounds.fBottom; | 223 fBM.setInfo(bmImageInfo); |
169 } | 224 } |
170 | 225 |
171 if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) { | 226 sk_bzero(&fDraw, sizeof(fDraw)); |
172 return false; | |
173 } | |
174 | 227 |
175 sk_bzero(fBM.getPixels(), fBM.getSafeSize()); | |
176 | |
177 sk_bzero(&fDraw, sizeof(fDraw)); | |
178 fRasterClip.setRect(bounds); | 228 fRasterClip.setRect(bounds); |
179 fDraw.fRC = &fRasterClip; | 229 fDraw.fRC = &fRasterClip; |
180 fDraw.fClip = &fRasterClip.bwRgn(); | 230 fDraw.fClip = &fRasterClip.bwRgn(); |
181 fDraw.fMatrix = &fMatrix; | 231 fDraw.fMatrix = &fMatrix; |
182 fDraw.fBitmap = &fBM; | 232 fDraw.fBitmap = &fBM; |
183 return true; | 233 return true; |
184 } | 234 } |
185 | 235 |
186 /** | 236 /** |
187 * Get a texture (from the texture cache) of the correct size & format. | 237 * Get a texture (from the texture cache) of the correct size & format. |
188 * Return true on success; false on failure. | 238 * Return true on success; false on failure. |
189 */ | 239 */ |
190 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { | 240 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { |
191 GrTextureDesc desc; | 241 GrTextureDesc desc; |
192 desc.fWidth = fBM.width(); | 242 desc.fWidth = fBM.width(); |
193 desc.fHeight = fBM.height(); | 243 desc.fHeight = fBM.height(); |
194 desc.fConfig = kAlpha_8_GrPixelConfig; | 244 desc.fConfig = kAlpha_8_GrPixelConfig; |
195 | 245 |
196 if (fCompressMask) { | 246 if (kNone_CompressionMode != fCompressionMode) { |
197 | 247 |
198 #ifdef SK_DEBUG | 248 #ifdef SK_DEBUG |
199 int dimX, dimY; | 249 int dimX, dimY; |
200 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; | 250 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; |
201 SkASSERT((desc.fWidth % dimX) == 0); | 251 SkASSERT((desc.fWidth % dimX) == 0); |
202 SkASSERT((desc.fHeight % dimY) == 0); | 252 SkASSERT((desc.fHeight % dimY) == 0); |
203 #endif | 253 #endif |
204 | 254 |
205 desc.fConfig = fmt_to_config(fCompressedFormat); | 255 desc.fConfig = fmt_to_config(fCompressedFormat); |
206 | 256 SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig)); |
207 // If this config isn't supported then we should fall back to A8 | |
208 if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) { | |
209 SkDEBUGFAIL("Determining compression should be set from choose_compr essed_fmt"); | |
210 desc.fConfig = kAlpha_8_GrPixelConfig; | |
211 } | |
212 } | 257 } |
213 | 258 |
214 texture->set(fContext, desc); | 259 texture->set(fContext, desc); |
215 return NULL != texture->texture(); | 260 return NULL != texture->texture(); |
216 } | 261 } |
217 | 262 |
218 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc, | 263 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc, |
219 const void *data, int rowbytes) { | 264 const void *data, int rowbytes) { |
220 // If we aren't reusing scratch textures we don't need to flush before | 265 // If we aren't reusing scratch textures we don't need to flush before |
221 // writing since no one else will be using 'texture' | 266 // writing since no one else will be using 'texture' |
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246 */ | 291 */ |
247 void GrSWMaskHelper::toTexture(GrTexture *texture) { | 292 void GrSWMaskHelper::toTexture(GrTexture *texture) { |
248 SkAutoLockPixels alp(fBM); | 293 SkAutoLockPixels alp(fBM); |
249 | 294 |
250 GrTextureDesc desc; | 295 GrTextureDesc desc; |
251 desc.fWidth = fBM.width(); | 296 desc.fWidth = fBM.width(); |
252 desc.fHeight = fBM.height(); | 297 desc.fHeight = fBM.height(); |
253 desc.fConfig = texture->config(); | 298 desc.fConfig = texture->config(); |
254 | 299 |
255 // First see if we should compress this texture before uploading. | 300 // First see if we should compress this texture before uploading. |
256 if (fCompressMask) { | 301 switch (fCompressionMode) { |
257 this->compressTextureData(texture, desc); | 302 case kNone_CompressionMode: |
258 } else { | 303 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes() ); |
259 // Looks like we have to send a full A8 texture. | 304 break; |
260 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); | 305 |
306 case kCompress_CompressionMode: | |
307 this->compressTextureData(texture, desc); | |
308 break; | |
309 | |
310 case kBlitter_CompressionMode: | |
311 SkASSERT(NULL != fCompressedBuffer); | |
312 this->sendTextureData(texture, desc, fCompressedBuffer, 0); | |
robertphillips
2014/08/06 20:54:48
break; ? for consistency.
krajcevski
2014/08/06 22:41:59
Done.
| |
261 } | 313 } |
262 } | 314 } |
263 | 315 |
264 //////////////////////////////////////////////////////////////////////////////// | 316 //////////////////////////////////////////////////////////////////////////////// |
265 /** | 317 /** |
266 * Software rasterizes path to A8 mask (possibly using the context's matrix) | 318 * Software rasterizes path to A8 mask (possibly using the context's matrix) |
267 * and uploads the result to a scratch texture. Returns the resulting | 319 * and uploads the result to a scratch texture. Returns the resulting |
268 * texture on success; NULL on failure. | 320 * texture on success; NULL on failure. |
269 */ | 321 */ |
270 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, | 322 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, |
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317 maskMatrix.preConcat(drawState->getViewMatrix()); | 369 maskMatrix.preConcat(drawState->getViewMatrix()); |
318 | 370 |
319 drawState->addCoverageEffect( | 371 drawState->addCoverageEffect( |
320 GrSimpleTextureEffect::Create(texture, | 372 GrSimpleTextureEffect::Create(texture, |
321 maskMatrix, | 373 maskMatrix, |
322 GrTextureParams::kNone_Fi lterMode, | 374 GrTextureParams::kNone_Fi lterMode, |
323 kPosition_GrCoordSet))->u nref(); | 375 kPosition_GrCoordSet))->u nref(); |
324 | 376 |
325 target->drawSimpleRect(dstRect); | 377 target->drawSimpleRect(dstRect); |
326 } | 378 } |
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