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Side by Side Diff: Source/core/rendering/RenderView.cpp

Issue 445793002: Allow paint invalidation containers to cross frame boundaries. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed. Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv ed. 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv ed.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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278 278
279 if (mode & TraverseDocumentBoundaries) { 279 if (mode & TraverseDocumentBoundaries) {
280 if (RenderObject* parentDocRenderer = frame()->ownerRenderer()) { 280 if (RenderObject* parentDocRenderer = frame()->ownerRenderer()) {
281 transformState.move(-frame()->view()->scrollOffset()); 281 transformState.move(-frame()->view()->scrollOffset());
282 if (parentDocRenderer->isBox()) 282 if (parentDocRenderer->isBox())
283 transformState.move(toLayoutSize(toRenderBox(parentDocRenderer)- >contentBoxRect().location())); 283 transformState.move(toLayoutSize(toRenderBox(parentDocRenderer)- >contentBoxRect().location()));
284 parentDocRenderer->mapLocalToContainer(repaintContainer, transformSt ate, mode, wasFixed, paintInvalidationState); 284 parentDocRenderer->mapLocalToContainer(repaintContainer, transformSt ate, mode, wasFixed, paintInvalidationState);
285 return; 285 return;
286 } 286 }
287 } 287 }
288
289 // If a container was specified, and was not 0 or the RenderView,
290 // then we should have found it by now.
291 ASSERT_ARG(repaintContainer, !repaintContainer);
292 } 288 }
293 289
294 const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap& geometryMap) const 290 const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap& geometryMap) const
295 { 291 {
296 LayoutSize offsetForFixedPosition; 292 LayoutSize offsetForFixedPosition;
297 LayoutSize offset; 293 LayoutSize offset;
298 RenderObject* container = 0; 294 RenderObject* container = 0;
299 295
300 if (m_frameView) 296 if (m_frameView)
301 offsetForFixedPosition = m_frameView->scrollOffsetForFixedPosition(); 297 offsetForFixedPosition = m_frameView->scrollOffsetForFixedPosition();
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443 } 439 }
444 } 440 }
445 } 441 }
446 442
447 void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInval idationState) 443 void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInval idationState)
448 { 444 {
449 ASSERT(!needsLayout()); 445 ASSERT(!needsLayout());
450 446
451 // We specifically need to repaint the viewRect since other renderers 447 // We specifically need to repaint the viewRect since other renderers
452 // short-circuit on full-repaint. 448 // short-circuit on full-repaint.
453 if (doingFullPaintInvalidation() && !viewRect().isEmpty()) 449 LayoutRect dirtyRect = viewRect();
454 invalidatePaintForRectangle(viewRect()); 450 if (doingFullPaintInvalidation() && !dirtyRect.isEmpty()) {
451 const RenderLayerModelObject* paintInvalidationContainer = containerForP aintInvalidation();
leviw_travelin_and_unemployed 2014/08/06 18:54:00 Can we not use PaintInvalidationState::containerFo
chrishtr 2014/08/06 21:59:56 Done.
452 mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect) ;
453 invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRect, Inv alidationFull);
454 }
455 455
456 RenderBlock::invalidateTreeIfNeeded(paintInvalidationState); 456 RenderBlock::invalidateTreeIfNeeded(paintInvalidationState);
457 } 457 }
458 458
459 void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidation Rect) const 459 void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidation Rect) const
460 { 460 {
461 ASSERT(!paintInvalidationRect.isEmpty()); 461 ASSERT(!paintInvalidationRect.isEmpty());
462 462
463 if (document().printing() || !m_frameView) 463 if (document().printing() || !m_frameView)
464 return; 464 return;
465 465
466 // We always just invalidate the root view, since we could be an iframe that is clipped out 466 ASSERT(layer()->compositingState() == PaintsIntoOwnBacking || !document().ow nerElement());
467 // or even invisible. 467
468 Element* owner = document().ownerElement();
469 if (layer()->compositingState() == PaintsIntoOwnBacking) { 468 if (layer()->compositingState() == PaintsIntoOwnBacking) {
470 layer()->repainter().setBackingNeedsRepaintInRect(paintInvalidationRect) ; 469 layer()->repainter().setBackingNeedsRepaintInRect(paintInvalidationRect) ;
471 } else if (!owner) { 470 } else {
472 m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(pa intInvalidationRect)); 471 m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(pa intInvalidationRect));
473 } else if (RenderBox* obj = owner->renderBox()) {
474 // Intersect the viewport with the paint invalidation rect.
475 LayoutRect viewRectangle = viewRect();
476 LayoutRect rectToInvalidate = intersection(paintInvalidationRect, viewRe ctangle);
477
478 // Adjust for scroll offset of the view.
479 rectToInvalidate.moveBy(-viewRectangle.location());
480
481 // Adjust for frame border.
482 rectToInvalidate.moveBy(obj->contentBoxRect().location());
483 obj->invalidatePaintRectangle(rectToInvalidate);
484 } 472 }
485 } 473 }
486 474
487 void RenderView::invalidatePaintForViewAndCompositedLayers() 475 void RenderView::invalidatePaintForViewAndCompositedLayers()
488 { 476 {
489 paintInvalidationForWholeRenderer(); 477 paintInvalidationForWholeRenderer();
490 478
491 // The only way we know how to hit these ASSERTS below this point is via the Chromium OS login screen. 479 // The only way we know how to hit these ASSERTS below this point is via the Chromium OS login screen.
492 DisableCompositingQueryAsserts disabler; 480 DisableCompositingQueryAsserts disabler;
493 481
494 if (compositor()->inCompositingMode()) 482 if (compositor()->inCompositingMode())
495 compositor()->fullyInvalidatePaint(); 483 compositor()->fullyInvalidatePaint();
496 } 484 }
497 485
498 void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalidati onState* paintInvalidationState) const 486 void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalidati onState* paintInvalidationState) const
499 { 487 {
500 // If a container was specified, and was not 0 or the RenderView,
501 // then we should have found it by now.
502 ASSERT_ARG(paintInvalidationContainer, !paintInvalidationContainer || paintI nvalidationContainer == this);
503
504 if (document().printing()) 488 if (document().printing())
505 return; 489 return;
506 490
507 if (style()->isFlippedBlocksWritingMode()) { 491 if (style()->isFlippedBlocksWritingMode()) {
508 // We have to flip by hand since the view's logical height has not been determined. We 492 // We have to flip by hand since the view's logical height has not been determined. We
509 // can use the viewport width and height. 493 // can use the viewport width and height.
510 if (style()->isHorizontalWritingMode()) 494 if (style()->isHorizontalWritingMode())
511 rect.setY(viewHeight() - rect.maxY()); 495 rect.setY(viewHeight() - rect.maxY());
512 else 496 else
513 rect.setX(viewWidth() - rect.maxX()); 497 rect.setX(viewWidth() - rect.maxX());
514 } 498 }
515 499
516 if (fixed && m_frameView) { 500 if (fixed && m_frameView) {
517 rect.move(m_frameView->scrollOffsetForFixedPosition()); 501 rect.move(m_frameView->scrollOffsetForFixedPosition());
518 // If we have a pending scroll, invalidate the previous scroll position. 502 // If we have a pending scroll, invalidate the previous scroll position.
519 if (!m_frameView->pendingScrollDelta().isZero()) { 503 if (!m_frameView->pendingScrollDelta().isZero()) {
520 rect.move(-m_frameView->pendingScrollDelta()); 504 rect.move(-m_frameView->pendingScrollDelta());
521 } 505 }
522 } 506 }
523 507
524 // Apply our transform if we have one (because of full page zooming). 508 // Apply our transform if we have one (because of full page zooming).
525 if (!paintInvalidationContainer && layer() && layer()->transform()) 509 if (!paintInvalidationContainer && layer() && layer()->transform())
526 rect = layer()->transform()->mapRect(rect); 510 rect = layer()->transform()->mapRect(rect);
511
512 if (!paintInvalidationContainer || paintInvalidationContainer == this)
513 return;
514
515 Element* owner = document().ownerElement();
516 if (!owner)
517 return;
518 if (RenderBox* obj = owner->renderBox()) {
519 // Intersect the viewport with the paint invalidation rect.
520 LayoutRect viewRectangle = viewRect();
521 rect.intersect(viewRectangle);
522
523 // Adjust for scroll offset of the view.
524 rect.moveBy(-viewRectangle.location());
525
526 // Adjust for frame border.
527 rect.moveBy(obj->contentBoxRect().location());
528 obj->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect) ;
529 }
527 } 530 }
528 531
529 void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumu latedOffset) const 532 void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumu latedOffset) const
530 { 533 {
531 rects.append(pixelSnappedIntRect(accumulatedOffset, layer()->size())); 534 rects.append(pixelSnappedIntRect(accumulatedOffset, layer()->size()));
532 } 535 }
533 536
534 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const 537 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
535 { 538 {
536 if (wasFixed) 539 if (wasFixed)
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993 return viewWidth(IncludeScrollbars) / scale; 996 return viewWidth(IncludeScrollbars) / scale;
994 } 997 }
995 998
996 double RenderView::layoutViewportHeight() const 999 double RenderView::layoutViewportHeight() const
997 { 1000 {
998 float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1; 1001 float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1;
999 return viewHeight(IncludeScrollbars) / scale; 1002 return viewHeight(IncludeScrollbars) / scale;
1000 } 1003 }
1001 1004
1002 } // namespace blink 1005 } // namespace blink
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