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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace/multi_window_resize_controller.h" | 5 #include "ash/wm/workspace/multi_window_resize_controller.h" |
6 | 6 |
7 #include "ash/screen_util.h" | 7 #include "ash/screen_util.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
| 10 #include "ash/wm/coordinate_conversion.h" |
10 #include "ash/wm/window_animations.h" | 11 #include "ash/wm/window_animations.h" |
11 #include "ash/wm/workspace/workspace_event_handler.h" | 12 #include "ash/wm/workspace/workspace_event_handler.h" |
12 #include "ash/wm/workspace/workspace_window_resizer.h" | 13 #include "ash/wm/workspace/workspace_window_resizer.h" |
13 #include "grit/ash_resources.h" | 14 #include "grit/ash_resources.h" |
14 #include "ui/aura/client/screen_position_client.h" | 15 #include "ui/aura/client/screen_position_client.h" |
15 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
16 #include "ui/aura/window_delegate.h" | 17 #include "ui/aura/window_delegate.h" |
17 #include "ui/aura/window_event_dispatcher.h" | 18 #include "ui/aura/window_event_dispatcher.h" |
18 #include "ui/base/hit_test.h" | 19 #include "ui/base/hit_test.h" |
19 #include "ui/base/resource/resource_bundle.h" | 20 #include "ui/base/resource/resource_bundle.h" |
20 #include "ui/gfx/canvas.h" | 21 #include "ui/gfx/canvas.h" |
21 #include "ui/gfx/image/image.h" | 22 #include "ui/gfx/image/image.h" |
22 #include "ui/gfx/screen.h" | 23 #include "ui/gfx/screen.h" |
23 #include "ui/views/view.h" | 24 #include "ui/views/view.h" |
24 #include "ui/views/widget/widget.h" | 25 #include "ui/views/widget/widget.h" |
25 #include "ui/views/widget/widget_delegate.h" | 26 #include "ui/views/widget/widget_delegate.h" |
26 #include "ui/wm/core/compound_event_filter.h" | 27 #include "ui/wm/core/compound_event_filter.h" |
27 #include "ui/wm/core/coordinate_conversion.h" | |
28 | 28 |
29 using aura::Window; | 29 using aura::Window; |
30 | 30 |
31 namespace ash { | 31 namespace ash { |
32 namespace { | 32 namespace { |
33 | 33 |
34 // Delay before showing. | 34 // Delay before showing. |
35 const int kShowDelayMS = 400; | 35 const int kShowDelayMS = 400; |
36 | 36 |
37 // Delay before hiding. | 37 // Delay before hiding. |
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221 // Have to explicitly reset the WindowResizer, otherwise Hide() does nothing. | 221 // Have to explicitly reset the WindowResizer, otherwise Hide() does nothing. |
222 window_resizer_.reset(); | 222 window_resizer_.reset(); |
223 Hide(); | 223 Hide(); |
224 } | 224 } |
225 | 225 |
226 MultiWindowResizeController::ResizeWindows | 226 MultiWindowResizeController::ResizeWindows |
227 MultiWindowResizeController::DetermineWindowsFromScreenPoint( | 227 MultiWindowResizeController::DetermineWindowsFromScreenPoint( |
228 aura::Window* window) const { | 228 aura::Window* window) const { |
229 gfx::Point mouse_location( | 229 gfx::Point mouse_location( |
230 gfx::Screen::GetScreenFor(window)->GetCursorScreenPoint()); | 230 gfx::Screen::GetScreenFor(window)->GetCursorScreenPoint()); |
231 ::wm::ConvertPointFromScreen(window, &mouse_location); | 231 wm::ConvertPointFromScreen(window, &mouse_location); |
232 const int component = | 232 const int component = |
233 window->delegate()->GetNonClientComponent(mouse_location); | 233 window->delegate()->GetNonClientComponent(mouse_location); |
234 return DetermineWindows(window, component, mouse_location); | 234 return DetermineWindows(window, component, mouse_location); |
235 } | 235 } |
236 | 236 |
237 MultiWindowResizeController::ResizeWindows | 237 MultiWindowResizeController::ResizeWindows |
238 MultiWindowResizeController::DetermineWindows( | 238 MultiWindowResizeController::DetermineWindows( |
239 Window* window, | 239 Window* window, |
240 int window_component, | 240 int window_component, |
241 const gfx::Point& point) const { | 241 const gfx::Point& point) const { |
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533 return false; | 533 return false; |
534 | 534 |
535 gfx::Point window_loc(location_in_screen); | 535 gfx::Point window_loc(location_in_screen); |
536 aura::Window::ConvertPointToTarget( | 536 aura::Window::ConvertPointToTarget( |
537 window->GetRootWindow(), window, &window_loc); | 537 window->GetRootWindow(), window, &window_loc); |
538 return window->ContainsPoint(window_loc) && | 538 return window->ContainsPoint(window_loc) && |
539 window->delegate()->GetNonClientComponent(window_loc) == component; | 539 window->delegate()->GetNonClientComponent(window_loc) == component; |
540 } | 540 } |
541 | 541 |
542 } // namespace ash | 542 } // namespace ash |
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