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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/window_resizer.h" | 5 #include "ash/wm/window_resizer.h" |
| 6 | 6 |
| 7 #include "ash/screen_util.h" | 7 #include "ash/screen_util.h" |
| 8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
| 9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
| 10 #include "ash/wm/coordinate_conversion.h" | 10 #include "ash/wm/coordinate_conversion.h" |
| 11 #include "ash/wm/dock/docked_window_layout_manager.h" | 11 #include "ash/wm/dock/docked_window_layout_manager.h" |
| 12 #include "ash/wm/window_state.h" | 12 #include "ash/wm/window_state.h" |
| 13 #include "ash/wm/window_util.h" | 13 #include "ash/wm/window_util.h" |
| 14 #include "ui/aura/client/aura_constants.h" | 14 #include "ui/aura/client/aura_constants.h" |
| 15 #include "ui/aura/window.h" | 15 #include "ui/aura/window.h" |
| 16 #include "ui/aura/window_delegate.h" | 16 #include "ui/aura/window_delegate.h" |
| 17 #include "ui/aura/window_event_dispatcher.h" | 17 #include "ui/aura/window_event_dispatcher.h" |
| 18 #include "ui/base/hit_test.h" | 18 #include "ui/base/hit_test.h" |
| 19 #include "ui/base/ui_base_types.h" | 19 #include "ui/base/ui_base_types.h" |
| 20 #include "ui/compositor/scoped_layer_animation_settings.h" | 20 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 21 #include "ui/gfx/display.h" | 21 #include "ui/gfx/display.h" |
| 22 #include "ui/gfx/screen.h" | 22 #include "ui/gfx/screen.h" |
| 23 #include "ui/wm/core/coordinate_conversion.h" | |
| 24 | 23 |
| 25 namespace ash { | 24 namespace ash { |
| 26 | 25 |
| 27 namespace { | 26 namespace { |
| 28 | 27 |
| 29 // Returns true for resize components along the right edge, where a drag in | 28 // Returns true for resize components along the right edge, where a drag in |
| 30 // positive x will make the window larger. | 29 // positive x will make the window larger. |
| 31 bool IsRightEdge(int window_component) { | 30 bool IsRightEdge(int window_component) { |
| 32 return window_component == HTTOPRIGHT || | 31 return window_component == HTTOPRIGHT || |
| 33 window_component == HTRIGHT || | 32 window_component == HTRIGHT || |
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| 198 details().initial_bounds_in_parent.x() + | 197 details().initial_bounds_in_parent.x() + |
| 199 details().restore_bounds.width()) | 198 details().restore_bounds.width()) |
| 200 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2); | 199 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2); |
| 201 } | 200 } |
| 202 | 201 |
| 203 // Make sure that |new_bounds| doesn't leave any of the displays. Note that | 202 // Make sure that |new_bounds| doesn't leave any of the displays. Note that |
| 204 // the |work_area| above isn't good for this check since it is the work area | 203 // the |work_area| above isn't good for this check since it is the work area |
| 205 // for the current display but the window can move to a different one. | 204 // for the current display but the window can move to a different one. |
| 206 aura::Window* parent = GetTarget()->parent(); | 205 aura::Window* parent = GetTarget()->parent(); |
| 207 gfx::Point passed_location_in_screen(passed_location); | 206 gfx::Point passed_location_in_screen(passed_location); |
| 208 ::wm::ConvertPointToScreen(parent, &passed_location_in_screen); | 207 wm::ConvertPointToScreen(parent, &passed_location_in_screen); |
| 209 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size()); | 208 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size()); |
| 210 // Use a pointer location (matching the logic in DragWindowResizer) to | 209 // Use a pointer location (matching the logic in DragWindowResizer) to |
| 211 // calculate the target display after the drag. | 210 // calculate the target display after the drag. |
| 212 const gfx::Display& display = | 211 const gfx::Display& display = |
| 213 Shell::GetScreen()->GetDisplayMatching(near_passed_location); | 212 Shell::GetScreen()->GetDisplayMatching(near_passed_location); |
| 214 aura::Window* dock_container = | 213 aura::Window* dock_container = |
| 215 Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location), | 214 Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location), |
| 216 kShellWindowId_DockedContainer); | 215 kShellWindowId_DockedContainer); |
| 217 DockedWindowLayoutManager* dock_layout = | 216 DockedWindowLayoutManager* dock_layout = |
| 218 static_cast<DockedWindowLayoutManager*>( | 217 static_cast<DockedWindowLayoutManager*>( |
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| 349 if (height > max_height) { | 348 if (height > max_height) { |
| 350 height = max_height; | 349 height = max_height; |
| 351 *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() - | 350 *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() - |
| 352 max_height); | 351 max_height); |
| 353 } | 352 } |
| 354 } | 353 } |
| 355 return height; | 354 return height; |
| 356 } | 355 } |
| 357 | 356 |
| 358 } // namespace ash | 357 } // namespace ash |
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