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Side by Side Diff: ash/wm/window_resizer.cc

Issue 445703005: Revert of Moving coordinate conversion methods from ash/wm to ui/wm. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_resizer.h" 5 #include "ash/wm/window_resizer.h"
6 6
7 #include "ash/screen_util.h" 7 #include "ash/screen_util.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/coordinate_conversion.h" 10 #include "ash/wm/coordinate_conversion.h"
11 #include "ash/wm/dock/docked_window_layout_manager.h" 11 #include "ash/wm/dock/docked_window_layout_manager.h"
12 #include "ash/wm/window_state.h" 12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h" 13 #include "ash/wm/window_util.h"
14 #include "ui/aura/client/aura_constants.h" 14 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
16 #include "ui/aura/window_delegate.h" 16 #include "ui/aura/window_delegate.h"
17 #include "ui/aura/window_event_dispatcher.h" 17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/hit_test.h" 18 #include "ui/base/hit_test.h"
19 #include "ui/base/ui_base_types.h" 19 #include "ui/base/ui_base_types.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h" 20 #include "ui/compositor/scoped_layer_animation_settings.h"
21 #include "ui/gfx/display.h" 21 #include "ui/gfx/display.h"
22 #include "ui/gfx/screen.h" 22 #include "ui/gfx/screen.h"
23 #include "ui/wm/core/coordinate_conversion.h"
24 23
25 namespace ash { 24 namespace ash {
26 25
27 namespace { 26 namespace {
28 27
29 // Returns true for resize components along the right edge, where a drag in 28 // Returns true for resize components along the right edge, where a drag in
30 // positive x will make the window larger. 29 // positive x will make the window larger.
31 bool IsRightEdge(int window_component) { 30 bool IsRightEdge(int window_component) {
32 return window_component == HTTOPRIGHT || 31 return window_component == HTTOPRIGHT ||
33 window_component == HTRIGHT || 32 window_component == HTRIGHT ||
(...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after
198 details().initial_bounds_in_parent.x() + 197 details().initial_bounds_in_parent.x() +
199 details().restore_bounds.width()) 198 details().restore_bounds.width())
200 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2); 199 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2);
201 } 200 }
202 201
203 // Make sure that |new_bounds| doesn't leave any of the displays. Note that 202 // Make sure that |new_bounds| doesn't leave any of the displays. Note that
204 // the |work_area| above isn't good for this check since it is the work area 203 // the |work_area| above isn't good for this check since it is the work area
205 // for the current display but the window can move to a different one. 204 // for the current display but the window can move to a different one.
206 aura::Window* parent = GetTarget()->parent(); 205 aura::Window* parent = GetTarget()->parent();
207 gfx::Point passed_location_in_screen(passed_location); 206 gfx::Point passed_location_in_screen(passed_location);
208 ::wm::ConvertPointToScreen(parent, &passed_location_in_screen); 207 wm::ConvertPointToScreen(parent, &passed_location_in_screen);
209 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size()); 208 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
210 // Use a pointer location (matching the logic in DragWindowResizer) to 209 // Use a pointer location (matching the logic in DragWindowResizer) to
211 // calculate the target display after the drag. 210 // calculate the target display after the drag.
212 const gfx::Display& display = 211 const gfx::Display& display =
213 Shell::GetScreen()->GetDisplayMatching(near_passed_location); 212 Shell::GetScreen()->GetDisplayMatching(near_passed_location);
214 aura::Window* dock_container = 213 aura::Window* dock_container =
215 Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location), 214 Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location),
216 kShellWindowId_DockedContainer); 215 kShellWindowId_DockedContainer);
217 DockedWindowLayoutManager* dock_layout = 216 DockedWindowLayoutManager* dock_layout =
218 static_cast<DockedWindowLayoutManager*>( 217 static_cast<DockedWindowLayoutManager*>(
(...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after
349 if (height > max_height) { 348 if (height > max_height) {
350 height = max_height; 349 height = max_height;
351 *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() - 350 *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() -
352 max_height); 351 max_height);
353 } 352 }
354 } 353 }
355 return height; 354 return height;
356 } 355 }
357 356
358 } // namespace ash 357 } // namespace ash
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