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Side by Side Diff: Source/core/rendering/RenderLayer.cpp

Issue 445263002: Remove cached bounds in RenderLayer. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
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107 , m_hasSelfPaintingLayerDescendant(false) 107 , m_hasSelfPaintingLayerDescendant(false)
108 , m_hasSelfPaintingLayerDescendantDirty(false) 108 , m_hasSelfPaintingLayerDescendantDirty(false)
109 , m_isRootLayer(renderer->isRenderView()) 109 , m_isRootLayer(renderer->isRenderView())
110 , m_usedTransparency(false) 110 , m_usedTransparency(false)
111 , m_visibleContentStatusDirty(true) 111 , m_visibleContentStatusDirty(true)
112 , m_hasVisibleContent(false) 112 , m_hasVisibleContent(false)
113 , m_visibleDescendantStatusDirty(false) 113 , m_visibleDescendantStatusDirty(false)
114 , m_hasVisibleDescendant(false) 114 , m_hasVisibleDescendant(false)
115 , m_hasVisibleNonLayerContent(false) 115 , m_hasVisibleNonLayerContent(false)
116 , m_isPaginated(false) 116 , m_isPaginated(false)
117 #if ENABLE(ASSERT)
118 , m_needsPositionUpdate(true)
119 #endif
120 , m_3DTransformedDescendantStatusDirty(true) 117 , m_3DTransformedDescendantStatusDirty(true)
121 , m_has3DTransformedDescendant(false) 118 , m_has3DTransformedDescendant(false)
122 , m_containsDirtyOverlayScrollbars(false) 119 , m_containsDirtyOverlayScrollbars(false)
123 , m_hasFilterInfo(false) 120 , m_hasFilterInfo(false)
124 , m_needsAncestorDependentCompositingInputsUpdate(true) 121 , m_needsAncestorDependentCompositingInputsUpdate(true)
125 , m_needsDescendantDependentCompositingInputsUpdate(true) 122 , m_needsDescendantDependentCompositingInputsUpdate(true)
126 , m_childNeedsCompositingInputsUpdate(true) 123 , m_childNeedsCompositingInputsUpdate(true)
127 , m_hasCompositingDescendant(false) 124 , m_hasCompositingDescendant(false)
128 , m_hasNonCompositedChild(false) 125 , m_hasNonCompositedChild(false)
129 , m_shouldIsolateCompositedDescendants(false) 126 , m_shouldIsolateCompositedDescendants(false)
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257 // FIXME: Remove incremental compositing updates after fixing the chicke n/egg issues 254 // FIXME: Remove incremental compositing updates after fixing the chicke n/egg issues
258 // https://code.google.com/p/chromium/issues/detail?id=343756 255 // https://code.google.com/p/chromium/issues/detail?id=343756
259 DisableCompositingQueryAsserts disabler; 256 DisableCompositingQueryAsserts disabler;
260 bool needsPaginationUpdate = isPaginated() || enclosingPaginationLayer() ; 257 bool needsPaginationUpdate = isPaginated() || enclosingPaginationLayer() ;
261 updatePaginationRecursive(needsPaginationUpdate); 258 updatePaginationRecursive(needsPaginationUpdate);
262 } 259 }
263 } 260 }
264 261
265 void RenderLayer::updateLayerPositionRecursive() 262 void RenderLayer::updateLayerPositionRecursive()
266 { 263 {
267 updateLayerPosition();
268
269 if (hasOverflowControls()) { 264 if (hasOverflowControls()) {
270 // FIXME: We should figure out the right time to position the overflow c ontrols. 265 // FIXME: We should figure out the right time to position the overflow c ontrols.
271 // This call appears to be necessary to pass some layout test that use E ventSender, 266 // This call appears to be necessary to pass some layout test that use E ventSender,
272 // presumably because the normal time to position the controls is during paint. We 267 // presumably because the normal time to position the controls is during paint. We
273 // probably shouldn't position the overflow controls during paint either ... 268 // probably shouldn't position the overflow controls during paint either ...
274 DisableCompositingQueryAsserts disabler; 269 DisableCompositingQueryAsserts disabler;
275 scrollableArea()->positionOverflowControls(IntSize()); 270 scrollableArea()->positionOverflowControls(IntSize());
276 } 271 }
277 272
278 if (m_reflectionInfo) 273 if (m_reflectionInfo)
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316 return renderer()->style()->position() == FixedPosition && renderer()->conta iningBlock()->enclosingLayer()->isRootLayer(); 311 return renderer()->style()->position() == FixedPosition && renderer()->conta iningBlock()->enclosingLayer()->isRootLayer();
317 } 312 }
318 313
319 bool RenderLayer::scrollsWithRespectTo(const RenderLayer* other) const 314 bool RenderLayer::scrollsWithRespectTo(const RenderLayer* other) const
320 { 315 {
321 if (scrollsWithViewport() != other->scrollsWithViewport()) 316 if (scrollsWithViewport() != other->scrollsWithViewport())
322 return true; 317 return true;
323 return ancestorScrollingLayer() != other->ancestorScrollingLayer(); 318 return ancestorScrollingLayer() != other->ancestorScrollingLayer();
324 } 319 }
325 320
326 void RenderLayer::updateLayerPositionsAfterOverflowScroll()
327 {
328 m_clipper.clearClipRectsIncludingDescendants();
329 updateLayerPositionsAfterScrollRecursive();
330 }
331
332 void RenderLayer::updateLayerPositionsAfterScrollRecursive()
333 {
334 if (updateLayerPosition())
335 m_renderer->setPreviousPaintInvalidationRect(m_renderer->boundsRectForPa intInvalidation(m_renderer->containerForPaintInvalidation()));
336
337 for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
338 child->updateLayerPositionsAfterScrollRecursive();
339 }
340
341 void RenderLayer::updateTransformationMatrix() 321 void RenderLayer::updateTransformationMatrix()
342 { 322 {
343 if (m_transform) { 323 if (m_transform) {
344 RenderBox* box = renderBox(); 324 RenderBox* box = renderBox();
345 ASSERT(box); 325 ASSERT(box);
346 m_transform->makeIdentity(); 326 m_transform->makeIdentity();
347 box->style()->applyTransform(*m_transform, box->pixelSnappedBorderBoxRec t().size(), RenderStyle::IncludeTransformOrigin); 327 box->style()->applyTransform(*m_transform, box->pixelSnappedBorderBoxRec t().size(), RenderStyle::IncludeTransformOrigin);
348 makeMatrixRenderable(*m_transform, compositor()->hasAcceleratedCompositi ng()); 328 makeMatrixRenderable(*m_transform, compositor()->hasAcceleratedCompositi ng());
349 } 329 }
350 } 330 }
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790 } 770 }
791 771
792 // If we live in a 3d hierarchy, then the layer at the root of that hierarch y needs 772 // If we live in a 3d hierarchy, then the layer at the root of that hierarch y needs
793 // the m_has3DTransformedDescendant set. 773 // the m_has3DTransformedDescendant set.
794 if (preserves3D()) 774 if (preserves3D())
795 return has3DTransform() || m_has3DTransformedDescendant; 775 return has3DTransform() || m_has3DTransformedDescendant;
796 776
797 return has3DTransform(); 777 return has3DTransform();
798 } 778 }
799 779
800 bool RenderLayer::updateLayerPosition() 780 const IntSize RenderLayer::size() const
abarth-chromium 2014/08/07 21:51:12 No need for |const| here. IntSize is a value type
skobes 2014/08/07 22:21:09 Done.
781 {
782 if (renderer()->isInline() && renderer()->isRenderInline())
783 return toRenderInline(renderer())->linesBoundingBox().size();
784
785 // FIXME: Is snapping the size really needed here?
786 if (RenderBox* box = renderBox())
787 return pixelSnappedIntSize(box->size(), box->location());
788
789 return IntSize();
790 }
791
792 const LayoutPoint RenderLayer::location() const
abarth-chromium 2014/08/07 21:51:12 No need for |const| here. LayoutPoint is a value
skobes 2014/08/07 22:21:09 Done.
801 { 793 {
802 LayoutPoint localPoint; 794 LayoutPoint localPoint;
803 LayoutSize inlineBoundingBoxOffset; // We don't put this into the RenderLaye r x/y for inlines, so we need to subtract it out when done. 795 LayoutSize inlineBoundingBoxOffset; // We don't put this into the RenderLaye r x/y for inlines, so we need to subtract it out when done.
804 796
805 if (renderer()->isInline() && renderer()->isRenderInline()) { 797 if (renderer()->isInline() && renderer()->isRenderInline()) {
806 RenderInline* inlineFlow = toRenderInline(renderer()); 798 RenderInline* inlineFlow = toRenderInline(renderer());
807 IntRect lineBox = inlineFlow->linesBoundingBox(); 799 IntRect lineBox = inlineFlow->linesBoundingBox();
808 m_size = lineBox.size();
809 inlineBoundingBoxOffset = toSize(lineBox.location()); 800 inlineBoundingBoxOffset = toSize(lineBox.location());
810 localPoint += inlineBoundingBoxOffset; 801 localPoint += inlineBoundingBoxOffset;
811 } else if (RenderBox* box = renderBox()) { 802 } else if (RenderBox* box = renderBox()) {
812 // FIXME: Is snapping the size really needed here for the RenderBox case ?
813 m_size = pixelSnappedIntSize(box->size(), box->location());
814 localPoint += box->topLeftLocationOffset(); 803 localPoint += box->topLeftLocationOffset();
815 } 804 }
816 805
817 if (!renderer()->isOutOfFlowPositioned() && renderer()->parent()) { 806 if (!renderer()->isOutOfFlowPositioned() && renderer()->parent()) {
818 // We must adjust our position by walking up the render tree looking for the 807 // We must adjust our position by walking up the render tree looking for the
819 // nearest enclosing object with a layer. 808 // nearest enclosing object with a layer.
820 RenderObject* curr = renderer()->parent(); 809 RenderObject* curr = renderer()->parent();
821 while (curr && !curr->hasLayer()) { 810 while (curr && !curr->hasLayer()) {
822 if (curr->isBox() && !curr->isTableRow()) { 811 if (curr->isBox() && !curr->isTableRow()) {
823 // Rows and cells share the same coordinate space (that of the s ection). 812 // Rows and cells share the same coordinate space (that of the s ection).
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860 else 849 else
861 localPoint += parent()->renderer()->columnOffset(localPoint); 850 localPoint += parent()->renderer()->columnOffset(localPoint);
862 } 851 }
863 852
864 if (parent()->renderer()->hasOverflowClip()) { 853 if (parent()->renderer()->hasOverflowClip()) {
865 IntSize scrollOffset = parent()->renderBox()->scrolledContentOffset( ); 854 IntSize scrollOffset = parent()->renderBox()->scrolledContentOffset( );
866 localPoint -= scrollOffset; 855 localPoint -= scrollOffset;
867 } 856 }
868 } 857 }
869 858
870 bool positionOrOffsetChanged = false; 859 localPoint.move(offsetForInFlowPosition());
871 if (renderer()->isRelPositioned()) {
872 LayoutSize newOffset = toRenderBoxModelObject(renderer())->offsetForInFl owPosition();
873 positionOrOffsetChanged = newOffset != m_offsetForInFlowPosition;
874 m_offsetForInFlowPosition = newOffset;
875 localPoint.move(m_offsetForInFlowPosition);
876 } else {
877 m_offsetForInFlowPosition = LayoutSize();
878 }
879 860
880 // FIXME: We'd really like to just get rid of the concept of a layer rectang le and rely on the renderers. 861 // FIXME: We'd really like to just get rid of the concept of a layer rectang le and rely on the renderers.
881 localPoint -= inlineBoundingBoxOffset; 862 localPoint -= inlineBoundingBoxOffset;
882 863
883 if (m_location != localPoint) 864 return localPoint;
884 positionOrOffsetChanged = true; 865 }
885 m_location = localPoint;
886 866
887 #if ENABLE(ASSERT) 867 const LayoutSize RenderLayer::offsetForInFlowPosition() const
888 m_needsPositionUpdate = false; 868 {
889 #endif 869 return renderer()->isRelPositioned() ? toRenderBoxModelObject(renderer())->o ffsetForInFlowPosition() : LayoutSize();
890 return positionOrOffsetChanged;
891 } 870 }
892 871
893 TransformationMatrix RenderLayer::perspectiveTransform() const 872 TransformationMatrix RenderLayer::perspectiveTransform() const
894 { 873 {
895 if (!renderer()->hasTransform()) 874 if (!renderer()->hasTransform())
896 return TransformationMatrix(); 875 return TransformationMatrix();
897 876
898 RenderStyle* style = renderer()->style(); 877 RenderStyle* style = renderer()->style();
899 if (!style->hasPerspective()) 878 if (!style->hasPerspective())
900 return TransformationMatrix(); 879 return TransformationMatrix();
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3758 } 3737 }
3759 } 3738 }
3760 3739
3761 void showLayerTree(const blink::RenderObject* renderer) 3740 void showLayerTree(const blink::RenderObject* renderer)
3762 { 3741 {
3763 if (!renderer) 3742 if (!renderer)
3764 return; 3743 return;
3765 showLayerTree(renderer->enclosingLayer()); 3744 showLayerTree(renderer->enclosingLayer());
3766 } 3745 }
3767 #endif 3746 #endif
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