OLD | NEW |
---|---|
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <limits> | |
5 #include <vector> | 6 #include <vector> |
6 | 7 |
7 #include "cc/output/bsp_compare_result.h" | 8 #include "cc/output/bsp_compare_result.h" |
8 #include "cc/quads/draw_polygon.h" | 9 #include "cc/quads/draw_polygon.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gfx/transform.h" | 11 #include "ui/gfx/transform.h" |
11 | 12 |
12 namespace cc { | 13 namespace cc { |
13 namespace { | 14 namespace { |
14 | 15 |
15 #define CREATE_NEW_DRAW_POLYGON(name, points_vector, normal, polygon_id) \ | 16 #define CREATE_NEW_DRAW_POLYGON(name, points_vector, normal, polygon_id) \ |
16 DrawPolygon name(NULL, points_vector, normal, polygon_id) | 17 DrawPolygon name(NULL, points_vector, normal, polygon_id) |
17 | 18 |
19 #define EXPECT_FLOAT_WITHIN_EPSILON_OF(a, b) \ | |
20 EXPECT_TRUE(std::abs(a - b) < std::numeric_limits<float>::epsilon()); | |
Sami
2014/08/06 17:09:24
I think in general the epsilon should be scaled up
| |
21 | |
18 #define EXPECT_POINT_EQ(point_a, point_b) \ | 22 #define EXPECT_POINT_EQ(point_a, point_b) \ |
19 EXPECT_FLOAT_EQ(point_a.x(), point_b.x()); \ | 23 EXPECT_FLOAT_EQ(point_a.x(), point_b.x()); \ |
20 EXPECT_FLOAT_EQ(point_a.y(), point_b.y()); \ | 24 EXPECT_FLOAT_EQ(point_a.y(), point_b.y()); \ |
21 EXPECT_FLOAT_EQ(point_a.z(), point_b.z()); | 25 EXPECT_FLOAT_EQ(point_a.z(), point_b.z()); |
22 | 26 |
23 static void ValidatePoints(const DrawPolygon& polygon, | 27 static void ValidatePoints(const DrawPolygon& polygon, |
24 const std::vector<gfx::Point3F>& points) { | 28 const std::vector<gfx::Point3F>& points) { |
25 EXPECT_EQ(polygon.points().size(), points.size()); | 29 EXPECT_EQ(polygon.points().size(), points.size()); |
26 for (size_t i = 0; i < points.size(); i++) { | 30 for (size_t i = 0; i < points.size(); i++) { |
27 EXPECT_POINT_EQ(polygon.points()[i], points[i]); | 31 EXPECT_POINT_EQ(polygon.points()[i], points[i]); |
(...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
166 CREATE_NEW_DRAW_POLYGON( | 170 CREATE_NEW_DRAW_POLYGON( |
167 polygon_a, vertices_a, gfx::Vector3dF(0.707107f, 0.0f, -0.707107f), 0); | 171 polygon_a, vertices_a, gfx::Vector3dF(0.707107f, 0.0f, -0.707107f), 0); |
168 | 172 |
169 gfx::Transform transform; | 173 gfx::Transform transform; |
170 transform.RotateAboutYAxis(45.0); | 174 transform.RotateAboutYAxis(45.0); |
171 // This would transform the vertices as well, but we are transforming a | 175 // This would transform the vertices as well, but we are transforming a |
172 // DrawPolygon with 0 vertices just to make sure our normal transformation | 176 // DrawPolygon with 0 vertices just to make sure our normal transformation |
173 // using the inverse tranpose matrix gives us the right result. | 177 // using the inverse tranpose matrix gives us the right result. |
174 polygon_a.TransformToScreenSpace(transform); | 178 polygon_a.TransformToScreenSpace(transform); |
175 | 179 |
176 EXPECT_FLOAT_EQ(polygon_a.normal().x(), 0); | 180 // Note: We use EXPECT_FLOAT_WITHIN_EPSILON instead of EXPECT_FLOAT_EQUAL here |
177 EXPECT_FLOAT_EQ(polygon_a.normal().y(), 0); | 181 // because some architectures (e.g., Arm64) employ a fused multiply-add |
178 EXPECT_FLOAT_EQ(polygon_a.normal().z(), -1); | 182 // instruction which causes rounding asymmetry and reduces precision. |
183 // http://crbug.com/401117. | |
184 EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().x(), 0); | |
185 EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().y(), 0); | |
186 EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().z(), -1); | |
179 } | 187 } |
180 | 188 |
181 } // namespace | 189 } // namespace |
182 } // namespace cc | 190 } // namespace cc |
OLD | NEW |