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Side by Side Diff: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h

Issue 443773003: Revert of Fix flakiness of DesktopDragDropClientAuraX11Tests (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
7 7
8 #include "base/callback.h" 8 #include "base/callback.h"
9 #include "base/compiler_specific.h" 9 #include "base/compiler_specific.h"
10 #include "base/memory/weak_ptr.h" 10 #include "base/memory/weak_ptr.h"
11 #include "ui/events/platform/platform_event_dispatcher.h" 11 #include "ui/events/platform/platform_event_dispatcher.h"
12 #include "ui/gfx/image/image_skia.h" 12 #include "ui/gfx/image/image_skia.h"
13 #include "ui/gfx/native_widget_types.h" 13 #include "ui/gfx/native_widget_types.h"
14 #include "ui/gfx/vector2d_f.h" 14 #include "ui/gfx/vector2d_f.h"
15 #include "ui/views/widget/desktop_aura/x11_move_loop.h" 15 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h"
16 #include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h"
17 16
18 typedef struct _XDisplay XDisplay; 17 typedef struct _XDisplay XDisplay;
19 18
20 namespace aura { 19 namespace aura {
21 class Window; 20 class Window;
22 } 21 }
23 22
24 namespace ui { 23 namespace ui {
25 class ScopedEventDispatcher; 24 class ScopedEventDispatcher;
26 } 25 }
27 26
28 namespace views { 27 namespace views {
29 28
30 class Widget; 29 class Widget;
31 30
32 // Runs a nested message loop and grabs the mouse. This is used to implement 31 // Runs a nested message loop and grabs the mouse. This is used to implement
33 // dragging. 32 // dragging.
34 class X11WholeScreenMoveLoop : public X11MoveLoop, 33 class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher {
35 public ui::PlatformEventDispatcher {
36 public: 34 public:
37 explicit X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate); 35 explicit X11WholeScreenMoveLoop(X11WholeScreenMoveLoopDelegate* delegate);
38 virtual ~X11WholeScreenMoveLoop(); 36 virtual ~X11WholeScreenMoveLoop();
39 37
40 // ui:::PlatformEventDispatcher: 38 // ui:::PlatformEventDispatcher:
41 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; 39 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE;
42 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; 40 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE;
43 41
44 // X11MoveLoop: 42 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as
45 virtual bool RunMoveLoop(aura::Window* window, 43 // the mouse cursor. Returns true if the move-loop is completed successfully.
46 gfx::NativeCursor cursor) OVERRIDE; 44 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g.
47 virtual void UpdateCursor(gfx::NativeCursor cursor) OVERRIDE; 45 // by pressing escape), then returns false.
48 virtual void EndMoveLoop() OVERRIDE; 46 bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor);
49 virtual void SetDragImage(const gfx::ImageSkia& image, 47
50 const gfx::Vector2dF& offset) OVERRIDE; 48 // Updates the cursor while the move loop is running.
49 void UpdateCursor(gfx::NativeCursor cursor);
50
51 // Ends the RunMoveLoop() that's currently in progress.
52 void EndMoveLoop();
53
54 // Sets an image to be used during the drag.
55 void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset);
51 56
52 private: 57 private:
53 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. 58 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|.
54 // Returns true if the grab was successful. 59 // Returns true if the grab was successful.
55 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); 60 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor);
56 61
57 // Creates an input-only window to be used during the drag. 62 // Creates an input-only window to be used during the drag.
58 Window CreateDragInputWindow(XDisplay* display); 63 Window CreateDragInputWindow(XDisplay* display);
59 64
60 // Creates a window to show the drag image during the drag. 65 // Creates a window to show the drag image during the drag.
61 void CreateDragImageWindow(); 66 void CreateDragImageWindow();
62 67
63 // Checks to see if |in_image| is an image that has any visible regions 68 // Checks to see if |in_image| is an image that has any visible regions
64 // (defined as having a pixel with alpha > 32). If so, return true. 69 // (defined as having a pixel with alpha > 32). If so, return true.
65 bool CheckIfIconValid(); 70 bool CheckIfIconValid();
66 71
67 // Dispatch mouse movement event to |delegate_| in a posted task. 72 // Dispatch mouse movement event to |delegate_| in a posted task.
68 void DispatchMouseMovement(); 73 void DispatchMouseMovement();
69 74
70 X11MoveLoopDelegate* delegate_; 75 X11WholeScreenMoveLoopDelegate* delegate_;
71 76
72 // Are we running a nested message loop from RunMoveLoop()? 77 // Are we running a nested message loop from RunMoveLoop()?
73 bool in_move_loop_; 78 bool in_move_loop_;
74 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; 79 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_;
75 80
76 bool should_reset_mouse_flags_; 81 bool should_reset_mouse_flags_;
77 82
78 // An invisible InputOnly window . We create this window so we can track the 83 // An invisible InputOnly window . We create this window so we can track the
79 // cursor wherever it goes on screen during a drag, since normal windows 84 // cursor wherever it goes on screen during a drag, since normal windows
80 // don't receive pointer motion events outside of their bounds. 85 // don't receive pointer motion events outside of their bounds.
(...skipping 15 matching lines...) Expand all
96 gfx::Vector2dF drag_offset_; 101 gfx::Vector2dF drag_offset_;
97 XMotionEvent last_xmotion_; 102 XMotionEvent last_xmotion_;
98 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; 103 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_;
99 104
100 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); 105 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop);
101 }; 106 };
102 107
103 } // namespace views 108 } // namespace views
104 109
105 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 110 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
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