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Side by Side Diff: src/utils/SkTextureCompressor_ASTC.cpp

Issue 443303006: Pass a struct of functions instead of a function to the compressed blitter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkTextureCompressor_ASTC.h" 8 #include "SkTextureCompressor_ASTC.h"
9 #include "SkTextureCompressor_Blitter.h" 9 #include "SkTextureCompressor_Blitter.h"
10 10
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1983 // stored in the block. 1983 // stored in the block.
1984 dst += data.fDimY * dstRowBytes; 1984 dst += data.fDimY * dstRowBytes;
1985 for (int y = 0; y < data.fDimY; ++y) { 1985 for (int y = 0; y < data.fDimY; ++y) {
1986 dst -= dstRowBytes; 1986 dst -= dstRowBytes;
1987 SkColor* colorPtr = reinterpret_cast<SkColor*>(dst); 1987 SkColor* colorPtr = reinterpret_cast<SkColor*>(dst);
1988 for (int x = 0; x < data.fDimX; ++x) { 1988 for (int x = 0; x < data.fDimX; ++x) {
1989 colorPtr[x] = data.getTexel(endpoints, texelWeights, x, y); 1989 colorPtr[x] = data.getTexel(endpoints, texelWeights, x, y);
1990 } 1990 }
1991 } 1991 }
1992 } 1992 }
1993 1993
robertphillips 2014/08/07 17:53:15 Add a comment like the following for all three ins
krajcevski 2014/08/07 18:00:41 Done.
1994 struct CompressorASTC {
1995 static inline void CompressA8Vertical(uint8_t* dst, const uint8_t* src) {
1996 compress_a8_astc_block<GetAlphaTranspose>(&dst, src, 12);
1997 }
1998
1999 static inline void CompressA8Horizontal(uint8_t* dst, const uint8_t* src,
2000 int srcRowBytes) {
2001 compress_a8_astc_block<GetAlpha>(&dst, src, srcRowBytes);
2002 }
2003
2004 static inline void UpdateBlock(uint8_t* dst, const uint8_t* src) {
2005 }
2006 };
2007
1994 //////////////////////////////////////////////////////////////////////////////// 2008 ////////////////////////////////////////////////////////////////////////////////
1995 2009
1996 namespace SkTextureCompressor { 2010 namespace SkTextureCompressor {
1997 2011
1998 bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src, 2012 bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src,
1999 int width, int height, int rowBytes) { 2013 int width, int height, int rowBytes) {
2000 if (width < 0 || ((width % 12) != 0) || height < 0 || ((height % 12) != 0)) { 2014 if (width < 0 || ((width % 12) != 0) || height < 0 || ((height % 12) != 0)) {
2001 return false; 2015 return false;
2002 } 2016 }
2003 2017
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2023 // In the case of ASTC, if everything index is zero, then the interpolated v alue 2037 // In the case of ASTC, if everything index is zero, then the interpolated v alue
2024 // will decode to zero provided we have the right header. We use the encodin g 2038 // will decode to zero provided we have the right header. We use the encodin g
2025 // from recognizing all zero blocks from above. 2039 // from recognizing all zero blocks from above.
2026 const int nBlocks = (width * height / 144); 2040 const int nBlocks = (width * height / 144);
2027 uint8_t *dst = reinterpret_cast<uint8_t *>(outputBuffer); 2041 uint8_t *dst = reinterpret_cast<uint8_t *>(outputBuffer);
2028 for (int i = 0; i < nBlocks; ++i) { 2042 for (int i = 0; i < nBlocks; ++i) {
2029 send_packing(&dst, SkTEndian_SwapLE64(0x0000000001FE000173ULL), 0); 2043 send_packing(&dst, SkTEndian_SwapLE64(0x0000000001FE000173ULL), 0);
2030 } 2044 }
2031 2045
2032 return allocator->createT< 2046 return allocator->createT<
2033 SkTCompressedAlphaBlitter<12, 16, CompressA8ASTCBlockVertical>, int, int , void* > 2047 SkTCompressedAlphaBlitter<12, 16, CompressorASTC>, int, int, void* >
2034 (width, height, outputBuffer); 2048 (width, height, outputBuffer);
2035 } 2049 }
2036 2050
2037 void DecompressASTC(uint8_t* dst, int dstRowBytes, const uint8_t* src, 2051 void DecompressASTC(uint8_t* dst, int dstRowBytes, const uint8_t* src,
2038 int width, int height, int blockDimX, int blockDimY) { 2052 int width, int height, int blockDimX, int blockDimY) {
2039 // ASTC is encoded in what they call "raster order", so that the first 2053 // ASTC is encoded in what they call "raster order", so that the first
2040 // block is the bottom-left block in the image, and the first pixel 2054 // block is the bottom-left block in the image, and the first pixel
2041 // is the bottom-left pixel of the image 2055 // is the bottom-left pixel of the image
2042 dst += height * dstRowBytes; 2056 dst += height * dstRowBytes;
2043 2057
2044 ASTCDecompressionData data(blockDimX, blockDimY); 2058 ASTCDecompressionData data(blockDimX, blockDimY);
2045 for (int y = 0; y < height; y += blockDimY) { 2059 for (int y = 0; y < height; y += blockDimY) {
2046 dst -= blockDimY * dstRowBytes; 2060 dst -= blockDimY * dstRowBytes;
2047 SkColor *colorPtr = reinterpret_cast<SkColor*>(dst); 2061 SkColor *colorPtr = reinterpret_cast<SkColor*>(dst);
2048 for (int x = 0; x < width; x += blockDimX) { 2062 for (int x = 0; x < width; x += blockDimX) {
2049 read_astc_block(&data, src); 2063 read_astc_block(&data, src);
2050 decompress_astc_block(reinterpret_cast<uint8_t*>(colorPtr + x), dstR owBytes, data); 2064 decompress_astc_block(reinterpret_cast<uint8_t*>(colorPtr + x), dstR owBytes, data);
2051 2065
2052 // ASTC encoded blocks are 16 bytes (128 bits) large. 2066 // ASTC encoded blocks are 16 bytes (128 bits) large.
2053 src += 16; 2067 src += 16;
2054 } 2068 }
2055 } 2069 }
2056 } 2070 }
2057 2071
2058 } // SkTextureCompressor 2072 } // SkTextureCompressor
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