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Unified Diff: src/gpu/gl/GrGpuGL.h

Issue 443133003: Revert of Wrap NV_path_rendering API with GrGLPathRendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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Index: src/gpu/gl/GrGpuGL.h
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index b39aedb82417f273e552c7adf53dbf463eb207ab..e67197219d8c389b26c128342c6fb2f639777f86 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -24,7 +24,7 @@
#define PROGRAM_CACHE_STATS
#endif
-class GrGLPathRendering;
+class GrGLNameAllocator;
class GrGpuGL : public GrGpu {
public:
@@ -39,11 +39,6 @@
GrGLVersion glVersion() const { return fGLContext.version(); }
GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration(); }
const GrGLCaps& glCaps() const { return *fGLContext.caps(); }
-
- GrGLPathRendering* pathRendering() const {
- SkASSERT(glCaps().pathRenderingSupport());
- return fPathRendering.get();
- }
virtual void discard(GrRenderTarget*) SK_OVERRIDE;
@@ -108,6 +103,11 @@
void notifyIndexBufferDelete(GrGLuint id) {
fHWGeometryState.notifyIndexBufferDelete(id);
}
+
+ // These functions should be used to generate and delete GL path names. They have their own
+ // allocator that runs on the client side, so they are much faster than going through GenPaths.
+ GrGLuint createGLPathObject();
+ void deleteGLPathObject(GrGLuint);
protected:
virtual bool onCopySurface(GrSurface* dst,
@@ -470,7 +470,7 @@
// from our loop that tries stencil formats and calls check fb status.
int fLastSuccessfulStencilFmtIdx;
- SkAutoTDelete<GrGLPathRendering> fPathRendering;
+ SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
typedef GrGpu INHERITED;
};
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