| Index: src/gpu/gl/GrGpuGL.h
|
| diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
|
| index b39aedb82417f273e552c7adf53dbf463eb207ab..e67197219d8c389b26c128342c6fb2f639777f86 100644
|
| --- a/src/gpu/gl/GrGpuGL.h
|
| +++ b/src/gpu/gl/GrGpuGL.h
|
| @@ -24,7 +24,7 @@
|
| #define PROGRAM_CACHE_STATS
|
| #endif
|
|
|
| -class GrGLPathRendering;
|
| +class GrGLNameAllocator;
|
|
|
| class GrGpuGL : public GrGpu {
|
| public:
|
| @@ -39,11 +39,6 @@
|
| GrGLVersion glVersion() const { return fGLContext.version(); }
|
| GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration(); }
|
| const GrGLCaps& glCaps() const { return *fGLContext.caps(); }
|
| -
|
| - GrGLPathRendering* pathRendering() const {
|
| - SkASSERT(glCaps().pathRenderingSupport());
|
| - return fPathRendering.get();
|
| - }
|
|
|
| virtual void discard(GrRenderTarget*) SK_OVERRIDE;
|
|
|
| @@ -108,6 +103,11 @@
|
| void notifyIndexBufferDelete(GrGLuint id) {
|
| fHWGeometryState.notifyIndexBufferDelete(id);
|
| }
|
| +
|
| + // These functions should be used to generate and delete GL path names. They have their own
|
| + // allocator that runs on the client side, so they are much faster than going through GenPaths.
|
| + GrGLuint createGLPathObject();
|
| + void deleteGLPathObject(GrGLuint);
|
|
|
| protected:
|
| virtual bool onCopySurface(GrSurface* dst,
|
| @@ -470,7 +470,7 @@
|
| // from our loop that tries stencil formats and calls check fb status.
|
| int fLastSuccessfulStencilFmtIdx;
|
|
|
| - SkAutoTDelete<GrGLPathRendering> fPathRendering;
|
| + SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
|
|
|
| typedef GrGpu INHERITED;
|
| };
|
|
|