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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
| 6 #define MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
| 7 | |
| 8 #include "mojo/public/cpp/system/core.h" | |
| 9 | |
| 10 namespace mojo { | |
| 11 | |
| 12 class ApplicationDelegate; | |
| 13 | |
| 14 // A utility for running an Application. The typical use case is to use | |
| 15 // when writing your MojoMain: | |
| 16 // | |
| 17 // extern "C" APPLICATION_EXPORT MojoResult CDECL MojoMain( | |
| 18 // MojoHandle shell_handle) { | |
| 19 // return mojo::ApplicationRunner(new MyApplicationDelegate()) | |
| 20 // .Run(shell_handle); | |
| 21 // } | |
| 22 // | |
| 23 // ApplicationRunner takes care of mojo environment initialization and | |
| 24 // shutdown, and starting a RunLoop from which your application can run and | |
| 25 // ultimately Quit(). | |
| 26 class ApplicationRunner { | |
| 27 public: | |
| 28 // Takes ownership of |delegate|. | |
| 29 explicit ApplicationRunner(ApplicationDelegate* delegate); | |
| 30 ~ApplicationRunner(); | |
| 31 | |
| 32 // Once the various parameters have been set above, use Run to initialize an | |
| 33 // ApplicationImpl wired to the provided delegate, and run a RunLoop until | |
| 34 // the application exits. | |
| 35 MojoResult Run(MojoHandle shell_handle); | |
|
DaveMoore
2014/08/08 22:27:16
If there's only one Run() method it should take a
| |
| 36 | |
| 37 private: | |
| 38 ApplicationDelegate* delegate_; | |
| 39 | |
| 40 MOJO_DISALLOW_COPY_AND_ASSIGN(ApplicationRunner); | |
| 41 }; | |
| 42 | |
| 43 } // namespace mojo | |
| 44 | |
| 45 #endif // MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
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