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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
6 #define MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
7 | |
8 #include "mojo/public/cpp/system/core.h" | |
9 | |
10 namespace mojo { | |
11 | |
12 class ApplicationDelegate; | |
13 | |
14 // A utility for running an Application. The typical use case is to use | |
15 // when writing your MojoMain: | |
16 // | |
17 // extern "C" APPLICATION_EXPORT MojoResult CDECL MojoMain( | |
18 // MojoHandle shell_handle) { | |
19 // return mojo::ApplicationRunner(new MyApplicationDelegate()) | |
20 // .Run(shell_handle); | |
21 // } | |
22 // | |
23 // ApplicationRunner takes care of mojo environment initialization and | |
24 // shutdown, and starting a RunLoop from which your application can run and | |
25 // ultimately Quit(). | |
26 class ApplicationRunner { | |
27 public: | |
28 // Takes ownership of |delegate|. | |
29 explicit ApplicationRunner(ApplicationDelegate* delegate); | |
30 ~ApplicationRunner(); | |
31 | |
32 // Once the various parameters have been set above, use Run to initialize an | |
33 // ApplicationImpl wired to the provided delegate, and run a RunLoop until | |
34 // the application exits. | |
35 MojoResult Run(MojoHandle shell_handle); | |
DaveMoore
2014/08/08 22:27:16
If there's only one Run() method it should take a
| |
36 | |
37 private: | |
38 ApplicationDelegate* delegate_; | |
39 | |
40 MOJO_DISALLOW_COPY_AND_ASSIGN(ApplicationRunner); | |
41 }; | |
42 | |
43 } // namespace mojo | |
44 | |
45 #endif // MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
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