| Index: src/gpu/GrDrawTarget.h
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| diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
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| index 0c03e34041c1d2f654e4b6a2b37c9e35fbb48b8a..bd25a18e50b0c26ac1998d9480ff20bc953bb107 100644
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| --- a/src/gpu/GrDrawTarget.h
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| +++ b/src/gpu/GrDrawTarget.h
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| @@ -389,7 +389,6 @@ public:
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|       * and thus will finalize any reserved geometry.
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|       *
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|       * @param rect        the rect to draw
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| -     * @param matrix      optional matrix applied to rect (before viewMatrix)
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|       * @param localRect   optional rect that specifies local coords to map onto
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|       *                    rect. If NULL then rect serves as the local coords.
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|       * @param localMatrix optional matrix applied to localRect. If
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| @@ -398,22 +397,21 @@ public:
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|       *                    srcMatrix can be NULL when no srcMatrix is desired.
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|       */
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|      void drawRect(const SkRect& rect,
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| -                  const SkMatrix* matrix,
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|                    const SkRect* localRect,
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|                    const SkMatrix* localMatrix) {
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|          AutoGeometryPush agp(this);
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| -        this->onDrawRect(rect, matrix, localRect, localMatrix);
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| +        this->onDrawRect(rect, localRect, localMatrix);
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|      }
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|  
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|      /**
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|       * Helper for drawRect when the caller doesn't need separate local rects or matrices.
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|       */
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| -    void drawSimpleRect(const SkRect& rect, const SkMatrix* matrix = NULL) {
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| -        this->drawRect(rect, matrix, NULL, NULL);
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| +    void drawSimpleRect(const SkRect& rect) {
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| +        this->drawRect(rect, NULL, NULL);
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|      }
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| -    void drawSimpleRect(const SkIRect& irect, const SkMatrix* matrix = NULL) {
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| +    void drawSimpleRect(const SkIRect& irect) {
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|          SkRect rect = SkRect::Make(irect);
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| -        this->drawRect(rect, matrix, NULL, NULL);
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| +        this->drawRect(rect, NULL, NULL);
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|      }
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|  
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|      /**
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| @@ -929,7 +927,6 @@ private:
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|      // drawIndexedInstances, ...). The base class draws a two triangle fan using
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|      // drawNonIndexed from reserved vertex space.
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|      virtual void onDrawRect(const SkRect& rect,
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| -                            const SkMatrix* matrix,
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|                              const SkRect* localRect,
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|                              const SkMatrix* localMatrix);
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|  
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| 
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