OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_ | 5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_ |
6 #define UI_COMPOSITOR_COMPOSITOR_H_ | 6 #define UI_COMPOSITOR_COMPOSITOR_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
13 #include "base/observer_list.h" | 13 #include "base/observer_list.h" |
14 #include "base/single_thread_task_runner.h" | 14 #include "base/single_thread_task_runner.h" |
15 #include "base/time/time.h" | 15 #include "base/time/time.h" |
16 #include "cc/trees/layer_tree_host_client.h" | 16 #include "cc/trees/layer_tree_host_client.h" |
17 #include "cc/trees/layer_tree_host_single_thread_client.h" | 17 #include "cc/trees/layer_tree_host_single_thread_client.h" |
18 #include "third_party/skia/include/core/SkColor.h" | 18 #include "third_party/skia/include/core/SkColor.h" |
19 #include "ui/compositor/compositor_animation_observer.h" | 19 #include "ui/compositor/compositor_animation_observer.h" |
20 #include "ui/compositor/compositor_export.h" | 20 #include "ui/compositor/compositor_export.h" |
21 #include "ui/compositor/compositor_observer.h" | 21 #include "ui/compositor/compositor_observer.h" |
22 #include "ui/compositor/layer_animator_collection.h" | 22 #include "ui/compositor/layer_animator_collection.h" |
23 #include "ui/gfx/native_widget_types.h" | 23 #include "ui/gfx/native_widget_types.h" |
24 #include "ui/gfx/size.h" | 24 #include "ui/gfx/size.h" |
25 #include "ui/gfx/vector2d.h" | 25 #include "ui/gfx/vector2d.h" |
26 | 26 |
| 27 class SkBitmap; |
| 28 |
27 namespace base { | 29 namespace base { |
28 class MessageLoopProxy; | 30 class MessageLoopProxy; |
29 class RunLoop; | 31 class RunLoop; |
30 } | 32 } |
31 | 33 |
32 namespace cc { | 34 namespace cc { |
33 class ContextProvider; | 35 class ContextProvider; |
34 class Layer; | 36 class Layer; |
35 class LayerTreeDebugState; | 37 class LayerTreeDebugState; |
36 class LayerTreeHost; | 38 class LayerTreeHost; |
(...skipping 113 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
150 | 152 |
151 // Called when we need the compositor to preserve the alpha channel in the | 153 // Called when we need the compositor to preserve the alpha channel in the |
152 // output for situations when we want to render transparently atop something | 154 // output for situations when we want to render transparently atop something |
153 // else, e.g. Aero glass. | 155 // else, e.g. Aero glass. |
154 void SetHostHasTransparentBackground(bool host_has_transparent_background); | 156 void SetHostHasTransparentBackground(bool host_has_transparent_background); |
155 | 157 |
156 // The scale factor of the device that this compositor is | 158 // The scale factor of the device that this compositor is |
157 // compositing layers on. | 159 // compositing layers on. |
158 float device_scale_factor() const { return device_scale_factor_; } | 160 float device_scale_factor() const { return device_scale_factor_; } |
159 | 161 |
| 162 // Draws the scene created by the layer tree and any visual effects. |
| 163 void Draw(); |
| 164 |
160 // Where possible, draws are scissored to a damage region calculated from | 165 // Where possible, draws are scissored to a damage region calculated from |
161 // changes to layer properties. This bypasses that and indicates that | 166 // changes to layer properties. This bypasses that and indicates that |
162 // the whole frame needs to be drawn. | 167 // the whole frame needs to be drawn. |
163 void ScheduleFullRedraw(); | 168 void ScheduleFullRedraw(); |
164 | 169 |
165 // Schedule redraw and append damage_rect to the damage region calculated | 170 // Schedule redraw and append damage_rect to the damage region calculated |
166 // from changes to layer properties. | 171 // from changes to layer properties. |
167 void ScheduleRedrawRect(const gfx::Rect& damage_rect); | 172 void ScheduleRedrawRect(const gfx::Rect& damage_rect); |
168 | 173 |
169 // Finishes all outstanding rendering on the GPU. | 174 // Finishes all outstanding rendering on the GPU. |
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
222 float page_scale) OVERRIDE {} | 227 float page_scale) OVERRIDE {} |
223 virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback) | 228 virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback) |
224 OVERRIDE; | 229 OVERRIDE; |
225 virtual void DidInitializeOutputSurface() OVERRIDE {} | 230 virtual void DidInitializeOutputSurface() OVERRIDE {} |
226 virtual void WillCommit() OVERRIDE {} | 231 virtual void WillCommit() OVERRIDE {} |
227 virtual void DidCommit() OVERRIDE; | 232 virtual void DidCommit() OVERRIDE; |
228 virtual void DidCommitAndDrawFrame() OVERRIDE; | 233 virtual void DidCommitAndDrawFrame() OVERRIDE; |
229 virtual void DidCompleteSwapBuffers() OVERRIDE; | 234 virtual void DidCompleteSwapBuffers() OVERRIDE; |
230 | 235 |
231 // cc::LayerTreeHostSingleThreadClient implementation. | 236 // cc::LayerTreeHostSingleThreadClient implementation. |
| 237 virtual void ScheduleComposite() OVERRIDE; |
| 238 virtual void ScheduleAnimation() OVERRIDE; |
232 virtual void DidPostSwapBuffers() OVERRIDE; | 239 virtual void DidPostSwapBuffers() OVERRIDE; |
233 virtual void DidAbortSwapBuffers() OVERRIDE; | 240 virtual void DidAbortSwapBuffers() OVERRIDE; |
234 | 241 |
| 242 int last_started_frame() { return last_started_frame_; } |
| 243 int last_ended_frame() { return last_ended_frame_; } |
| 244 |
235 bool IsLocked() { return compositor_lock_ != NULL; } | 245 bool IsLocked() { return compositor_lock_ != NULL; } |
236 | 246 |
237 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const; | 247 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const; |
238 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); | 248 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); |
239 | 249 |
240 LayerAnimatorCollection* layer_animator_collection() { | 250 LayerAnimatorCollection* layer_animator_collection() { |
241 return &layer_animator_collection_; | 251 return &layer_animator_collection_; |
242 } | 252 } |
243 | 253 |
244 private: | 254 private: |
245 friend class base::RefCounted<Compositor>; | 255 friend class base::RefCounted<Compositor>; |
246 friend class CompositorLock; | 256 friend class CompositorLock; |
247 | 257 |
248 // Called by CompositorLock. | 258 // Called by CompositorLock. |
249 void UnlockCompositor(); | 259 void UnlockCompositor(); |
250 | 260 |
251 // Called to release any pending CompositorLock | 261 // Called to release any pending CompositorLock |
252 void CancelCompositorLock(); | 262 void CancelCompositorLock(); |
253 | 263 |
| 264 // Notifies the compositor that compositing is complete. |
| 265 void NotifyEnd(); |
| 266 |
254 gfx::Size size_; | 267 gfx::Size size_; |
255 | 268 |
256 ui::ContextFactory* context_factory_; | 269 ui::ContextFactory* context_factory_; |
257 | 270 |
258 // The root of the Layer tree drawn by this compositor. | 271 // The root of the Layer tree drawn by this compositor. |
259 Layer* root_layer_; | 272 Layer* root_layer_; |
260 | 273 |
261 ObserverList<CompositorObserver> observer_list_; | 274 ObserverList<CompositorObserver> observer_list_; |
262 ObserverList<CompositorAnimationObserver> animation_observer_list_; | 275 ObserverList<CompositorAnimationObserver> animation_observer_list_; |
263 | 276 |
(...skipping 10 matching lines...) Expand all Loading... |
274 // layers on. | 287 // layers on. |
275 float device_scale_factor_; | 288 float device_scale_factor_; |
276 | 289 |
277 int last_started_frame_; | 290 int last_started_frame_; |
278 int last_ended_frame_; | 291 int last_ended_frame_; |
279 | 292 |
280 bool disable_schedule_composite_; | 293 bool disable_schedule_composite_; |
281 | 294 |
282 CompositorLock* compositor_lock_; | 295 CompositorLock* compositor_lock_; |
283 | 296 |
| 297 // Prevent more than one draw from being scheduled. |
| 298 bool defer_draw_scheduling_; |
| 299 |
| 300 // Used to prevent Draw()s while a composite is in progress. |
| 301 bool waiting_on_compositing_end_; |
| 302 bool draw_on_compositing_end_; |
| 303 enum SwapState { SWAP_NONE, SWAP_POSTED, SWAP_COMPLETED }; |
| 304 SwapState swap_state_; |
| 305 |
284 LayerAnimatorCollection layer_animator_collection_; | 306 LayerAnimatorCollection layer_animator_collection_; |
285 | 307 |
| 308 base::WeakPtrFactory<Compositor> schedule_draw_factory_; |
| 309 |
286 DISALLOW_COPY_AND_ASSIGN(Compositor); | 310 DISALLOW_COPY_AND_ASSIGN(Compositor); |
287 }; | 311 }; |
288 | 312 |
289 } // namespace ui | 313 } // namespace ui |
290 | 314 |
291 #endif // UI_COMPOSITOR_COMPOSITOR_H_ | 315 #endif // UI_COMPOSITOR_COMPOSITOR_H_ |
OLD | NEW |