Index: chrome/browser/chromeos/login/screenshot_test.cc |
diff --git a/chrome/browser/chromeos/login/screenshot_test.cc b/chrome/browser/chromeos/login/screenshot_test.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cfc2e6cf41e6d2829570ea793db7cdfc880c3a32 |
--- /dev/null |
+++ b/chrome/browser/chromeos/login/screenshot_test.cc |
@@ -0,0 +1,92 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/chromeos/login/screenshot_test.h" |
+ |
+#include "chrome/browser/browser_process.h" |
+#include "chrome/browser/chrome_notification_types.h" |
+#include "content/public/browser/browser_thread.h" |
+#include "content/public/browser/notification_service.h" |
+#include "content/public/browser/notification_types.h" |
+#include "ui/compositor/compositor_switches.h" |
+ |
+namespace chromeos { |
+ |
+ScreenshotTest::ScreenshotTest() : LoginManagerTest(false) { |
+ waiter_loop_is_on_ = false; |
+} |
dzhioev (left Google)
2014/08/07 11:23:55
Add a new line.
|
+ScreenshotTest::~ScreenshotTest() { |
+} |
+ |
+void ScreenshotTest::SetUpOnMainThread() { |
+ enable_test_screenshots_ = screenshot_tester.TryInitialize(); |
+ if (enable_test_screenshots_) { |
+ InitializeAnimationHandler(); |
+ } |
+ LoginManagerTest::SetUpOnMainThread(); |
+} |
+ |
+void ScreenshotTest::SetUpCommandLine(base::CommandLine* command_line) { |
+ LoginManagerTest::SetUpCommandLine(command_line); |
+ if (enable_test_screenshots_) { |
+ command_line->AppendSwitch(switches::kEnablePixelOutputInTests); |
+ command_line->AppendSwitch(switches::kUIEnableImplSidePainting); |
+ } |
+} |
+ |
+void ScreenshotTest::Observe(int type, |
dzhioev (left Google)
2014/08/07 11:23:55
Why do we need this method?
|
+ const content::NotificationSource& source, |
+ const content::NotificationDetails& details) { |
+} |
+ |
+void ScreenshotTest::WaitUntilAnimationLoads() { |
+ if (!IsAnimationLoaded()) { |
+ base::RunLoop animation_waiter; |
+ PrepareForAnimationWaiting(animation_waiter.QuitClosure()); |
+ animation_waiter.Run(); |
+ } |
+ SynchronizeAnimationLoadWithCompositor(); |
+} |
+ |
+void ScreenshotTest::InitializeAnimationHandler() { |
+} |
+ |
+void ScreenshotTest::RunScreenshotTesting(const std::string& test_name) { |
+ if (enable_test_screenshots_) { |
+ WaitUntilAnimationLoads(); |
+ screenshot_tester.Run(test_name); |
+ } |
+} |
+ |
+bool ScreenshotTest::IsAnimationLoaded() { |
+ return true; |
+} |
+ |
+void ScreenshotTest::PrepareForAnimationWaiting(const base::Closure& quitter) { |
+ waiter_loop_is_on_ = true; |
+ animation_waiter_quitter_ = quitter; |
+} |
+ |
+// Current implementation is a mockup. |
+// It simply waits for 5 seconds, assuming that this time is enough for |
+// animation to load completely. |
+// TODO(elizavetai): Replace this temporary hack with getting a |
+// valid notification from compositor. |
+void ScreenshotTest::SynchronizeAnimationLoadWithCompositor() { |
+ base::RunLoop waiter; |
+ animation_waiter_quitter_ = waiter.QuitClosure(); |
+ timer_.Start(FROM_HERE, |
+ base::TimeDelta::FromSeconds(5), |
+ this, |
+ &ScreenshotTest::HandleAnimationLoad); |
+ waiter.Run(); |
+} |
+ |
+void ScreenshotTest::HandleAnimationLoad() { |
+ timer_.Stop(); |
+ content::BrowserThread::PostTask( |
+ content::BrowserThread::UI, FROM_HERE, animation_waiter_quitter_); |
+} |
+ |
+} // namespace chromeos |