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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/views/passwords/manage_passwords_icon_view.h" | 5 #include "chrome/browser/ui/views/passwords/manage_passwords_icon_view.h" |
6 | 6 |
7 #include "chrome/app/chrome_command_ids.h" | 7 #include "chrome/app/chrome_command_ids.h" |
8 #include "chrome/browser/command_updater.h" | 8 #include "chrome/browser/command_updater.h" |
9 #include "chrome/browser/ui/passwords/manage_passwords_ui_controller.h" | 9 #include "chrome/browser/ui/passwords/manage_passwords_ui_controller.h" |
10 #include "chrome/browser/ui/view_ids.h" | 10 #include "chrome/browser/ui/view_ids.h" |
11 #include "chrome/browser/ui/views/passwords/manage_passwords_bubble_view.h" | 11 #include "chrome/browser/ui/views/passwords/manage_passwords_bubble_view.h" |
12 #include "components/password_manager/core/common/password_manager_ui.h" | 12 #include "components/password_manager/core/common/password_manager_ui.h" |
13 #include "grit/generated_resources.h" | 13 #include "grit/generated_resources.h" |
14 #include "grit/theme_resources.h" | 14 #include "grit/theme_resources.h" |
15 #include "ui/base/l10n/l10n_util.h" | 15 #include "ui/base/l10n/l10n_util.h" |
16 #include "ui/base/resource/resource_bundle.h" | 16 #include "ui/base/resource/resource_bundle.h" |
17 | 17 |
18 ManagePasswordsIconView::ManagePasswordsIconView(CommandUpdater* updater) | 18 ManagePasswordsIconView::ManagePasswordsIconView(CommandUpdater* updater) |
19 : BubbleIconView(updater, IDC_MANAGE_PASSWORDS_FOR_PAGE), | 19 : BubbleIconView(updater, IDC_MANAGE_PASSWORDS_FOR_PAGE), |
20 icon_id_(0), | 20 icon_id_(0), |
21 tooltip_text_id_(0) { | 21 tooltip_text_id_(0) { |
22 set_id(VIEW_ID_MANAGE_PASSWORDS_ICON_BUTTON); | 22 set_id(VIEW_ID_MANAGE_PASSWORDS_ICON_BUTTON); |
23 SetAccessibilityFocusable(true); | 23 SetFocusable(true); |
Mike West
2014/08/05 16:42:24
What's the difference?
vasilii
2014/08/06 09:14:01
AccessibilityFocusable means focusable for accessi
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24 UpdateVisibleUI(); | 24 UpdateVisibleUI(); |
25 } | 25 } |
26 | 26 |
27 ManagePasswordsIconView::~ManagePasswordsIconView() {} | 27 ManagePasswordsIconView::~ManagePasswordsIconView() {} |
28 | 28 |
29 void ManagePasswordsIconView::UpdateVisibleUI() { | 29 void ManagePasswordsIconView::UpdateVisibleUI() { |
30 // If the icon is inactive: clear out it's image and tooltip, hide the icon, | 30 // If the icon is inactive: clear out it's image and tooltip, hide the icon, |
31 // close any active bubble, and exit early. | 31 // close any active bubble, and exit early. |
32 if (state() == password_manager::ui::INACTIVE_STATE) { | 32 if (state() == password_manager::ui::INACTIVE_STATE) { |
33 icon_id_ = 0; | 33 icon_id_ = 0; |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
68 void ManagePasswordsIconView::OnExecuting( | 68 void ManagePasswordsIconView::OnExecuting( |
69 BubbleIconView::ExecuteSource source) { | 69 BubbleIconView::ExecuteSource source) { |
70 } | 70 } |
71 | 71 |
72 bool ManagePasswordsIconView::OnMousePressed(const ui::MouseEvent& event) { | 72 bool ManagePasswordsIconView::OnMousePressed(const ui::MouseEvent& event) { |
73 bool result = BubbleIconView::OnMousePressed(event); | 73 bool result = BubbleIconView::OnMousePressed(event); |
74 if (IsBubbleShowing()) | 74 if (IsBubbleShowing()) |
75 ManagePasswordsBubbleView::CloseBubble(); | 75 ManagePasswordsBubbleView::CloseBubble(); |
76 return result; | 76 return result; |
77 } | 77 } |
78 | |
79 bool ManagePasswordsIconView::OnKeyPressed(const ui::KeyEvent& event) { | |
80 // Space is always ignored because otherwise the bubble appears with the | |
81 // default button down. Releasing the space is equivalent to clicking this | |
82 // button. | |
83 if (event.key_code() == ui::VKEY_SPACE) | |
84 return true; | |
85 if (event.key_code() == ui::VKEY_RETURN && active()) { | |
86 // If the icon is active, it should transfer its focus to the bubble. | |
87 // If it still somehow got this key event, the bubble shouldn't be reopened. | |
88 return true; | |
89 } | |
90 return BubbleIconView::OnKeyPressed(event); | |
91 } | |
92 | |
93 void ManagePasswordsIconView::AboutToRequestFocusFromTabTraversal( | |
94 bool reverse) { | |
95 if (active()) | |
Mike West
2014/08/05 16:41:55
You need to check reverse here. Otherwise shift-ta
vasilii
2014/08/06 09:14:01
Shift-Tab is fine. The focus goes to the bubble to
Mike West
2014/08/06 09:17:46
If I shift-tab out of the bubble, what happens? Pe
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96 ManagePasswordsBubbleView::ActivateBubble(); | |
97 } | |
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