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Issue 440213004: Support float widths in RenderTextHarfBuzz. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update RenderTextWin minimally. Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/render_text_win.h" 5 #include "ui/gfx/render_text_win.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/i18n/break_iterator.h" 9 #include "base/i18n/break_iterator.h"
10 #include "base/i18n/char_iterator.h" 10 #include "base/i18n/char_iterator.h"
11 #include "base/i18n/rtl.h" 11 #include "base/i18n/rtl.h"
12 #include "base/logging.h" 12 #include "base/logging.h"
13 #include "base/strings/string_util.h" 13 #include "base/strings/string_util.h"
14 #include "base/strings/utf_string_conversions.h" 14 #include "base/strings/utf_string_conversions.h"
15 #include "base/win/windows_version.h" 15 #include "base/win/windows_version.h"
16 #include "third_party/icu/source/common/unicode/uchar.h" 16 #include "third_party/icu/source/common/unicode/uchar.h"
17 #include "ui/gfx/canvas.h" 17 #include "ui/gfx/canvas.h"
18 #include "ui/gfx/font_fallback_win.h" 18 #include "ui/gfx/font_fallback_win.h"
19 #include "ui/gfx/font_render_params.h" 19 #include "ui/gfx/font_render_params.h"
20 #include "ui/gfx/geometry/size_conversions.h"
20 #include "ui/gfx/platform_font_win.h" 21 #include "ui/gfx/platform_font_win.h"
21 #include "ui/gfx/utf16_indexing.h" 22 #include "ui/gfx/utf16_indexing.h"
22 23
23 namespace gfx { 24 namespace gfx {
24 25
25 namespace { 26 namespace {
26 27
27 // The maximum length of text supported for Uniscribe layout and display. 28 // The maximum length of text supported for Uniscribe layout and display.
28 // This empirically chosen value should prevent major performance degradations. 29 // This empirically chosen value should prevent major performance degradations.
29 // TODO(msw): Support longer text, partial layout/painting, etc. 30 // TODO(msw): Support longer text, partial layout/painting, etc.
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382 line_descent_ = min_height_ - min_baseline_; 383 line_descent_ = min_height_ - min_baseline_;
383 } 384 }
384 // Set the single-line mode Line's metrics to be at least 385 // Set the single-line mode Line's metrics to be at least
385 // |RenderText::font_list()| to not break the current single-line code. 386 // |RenderText::font_list()| to not break the current single-line code.
386 line_ascent_ = std::max(line_ascent_, min_baseline_); 387 line_ascent_ = std::max(line_ascent_, min_baseline_);
387 line_descent_ = std::max(line_descent_, min_height_ - min_baseline_); 388 line_descent_ = std::max(line_descent_, min_height_ - min_baseline_);
388 389
389 line->baseline = line_ascent_; 390 line->baseline = line_ascent_;
390 line->size.set_height(line_ascent_ + line_descent_); 391 line->size.set_height(line_ascent_ + line_descent_);
391 line->preceding_heights = total_size_.height(); 392 line->preceding_heights = total_size_.height();
392 total_size_.set_height(total_size_.height() + line->size.height()); 393 const Size line_size(ToCeiledSize(line->size));
393 total_size_.set_width(std::max(total_size_.width(), line->size.width())); 394 total_size_.set_height(total_size_.height() + line_size.height());
395 total_size_.set_width(std::max(total_size_.width(), line_size.width()));
394 } 396 }
395 line_x_ = 0; 397 line_x_ = 0;
396 line_ascent_ = 0; 398 line_ascent_ = 0;
397 line_descent_ = 0; 399 line_descent_ = 0;
398 lines_.push_back(Line()); 400 lines_.push_back(Line());
399 } 401 }
400 402
401 // Adds a new segment with the given properties to |lines_.back()|. 403 // Adds a new segment with the given properties to |lines_.back()|.
402 void AddSegment(int run_index, Range char_range, int width) { 404 void AddSegment(int run_index, Range char_range, int width) {
403 if (char_range.is_empty()) { 405 if (char_range.is_empty()) {
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755 background_is_transparent()); 757 background_is_transparent());
756 758
757 ApplyCompositionAndSelectionStyles(); 759 ApplyCompositionAndSelectionStyles();
758 760
759 for (size_t i = 0; i < lines().size(); ++i) { 761 for (size_t i = 0; i < lines().size(); ++i) {
760 const internal::Line& line = lines()[i]; 762 const internal::Line& line = lines()[i];
761 const Vector2d line_offset = GetLineOffset(i); 763 const Vector2d line_offset = GetLineOffset(i);
762 764
763 // Skip painting empty lines or lines outside the display rect area. 765 // Skip painting empty lines or lines outside the display rect area.
764 if (!display_rect().Intersects(Rect(PointAtOffsetFromOrigin(line_offset), 766 if (!display_rect().Intersects(Rect(PointAtOffsetFromOrigin(line_offset),
765 line.size))) 767 ToCeiledSize(line.size))))
766 continue; 768 continue;
767 769
768 const Vector2d text_offset = line_offset + Vector2d(0, line.baseline); 770 const Vector2d text_offset = line_offset + Vector2d(0, line.baseline);
769 int preceding_segment_widths = 0; 771 int preceding_segment_widths = 0;
770 772
771 for (size_t j = 0; j < line.segments.size(); ++j) { 773 for (size_t j = 0; j < line.segments.size(); ++j) {
772 const internal::LineSegment* segment = &line.segments[j]; 774 const internal::LineSegment* segment = &line.segments[j];
773 const int segment_width = segment->x_range.length(); 775 const int segment_width = segment->x_range.length();
774 const internal::TextRun* run = runs_[segment->run]; 776 const internal::TextRun* run = runs_[segment->run];
775 DCHECK(!segment->char_range.is_empty()); 777 DCHECK(!segment->char_range.is_empty());
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1222 size_t position = LayoutIndexToTextIndex(run->range.end()); 1224 size_t position = LayoutIndexToTextIndex(run->range.end());
1223 position = IndexOfAdjacentGrapheme(position, CURSOR_BACKWARD); 1225 position = IndexOfAdjacentGrapheme(position, CURSOR_BACKWARD);
1224 return SelectionModel(position, CURSOR_FORWARD); 1226 return SelectionModel(position, CURSOR_FORWARD);
1225 } 1227 }
1226 1228
1227 RenderText* RenderText::CreateNativeInstance() { 1229 RenderText* RenderText::CreateNativeInstance() {
1228 return new RenderTextWin; 1230 return new RenderTextWin;
1229 } 1231 }
1230 1232
1231 } // namespace gfx 1233 } // namespace gfx
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